public static void BeginDuel(int duelId) { IDuelRepository duelRepo = new EFDuelRepository(); var duel = duelRepo.Duels.FirstOrDefault(d => d.Id == duelId); duel.StartTurn = PvPWorldStatProcedures.GetWorldTurnNumber(); duel.Status = ACTIVE; var members = GetPlayerViewModelsInDuel(duelId); var memberNames = ""; foreach (var p in members) { memberNames += p.Player.GetFullName() + ", "; } foreach (var p in members) { duel.Combatants.FirstOrDefault(f => f.PlayerId == p.Player.Id).StartFormSourceId = p.Player.FormSourceId; PlayerProcedures.EnterDuel(p.Player.Id, duel.Id); var playerMessage = "<b>Your duel between " + memberNames + " has begun!</b>"; PlayerLogProcedures.AddPlayerLog(p.Player.Id, playerMessage, true); } LocationLogProcedures.AddLocationLog(members.First().Player.dbLocationName, "<b class='playerAttackNotification'>A duel started here.</b>"); duelRepo.SaveDuel(duel); }
public static string MoveTo(Player bot, string locationDbName, int distance, Action <Player, string> playerEnteredTile = null) { var botLocation = bot.dbLocationName; if (botLocation == locationDbName) { return(botLocation); } var start = LocationsStatics.LocationList.GetLocation.FirstOrDefault(l => l.dbName == botLocation); var end = LocationsStatics.LocationList.GetLocation.FirstOrDefault(l => l.dbName == locationDbName); var pathTiles = PathfindingProcedures.GetMovementPath(start, end); if (pathTiles.Count == 0) { return(botLocation); } var botName = bot.FirstName + " " + bot.LastName; var nextTileIndex = 0; var nextTile = botLocation; var nextTileName = LocationsStatics.LocationList.GetLocation.FirstOrDefault(l => l.dbName == nextTile).Name; var numberOfSteps = Math.Min(distance, pathTiles.Count); while (nextTileIndex < numberOfSteps) { var currentTile = nextTile; var currentTileName = nextTileName; nextTile = pathTiles[nextTileIndex++]; nextTileName = LocationsStatics.LocationList.GetLocation.FirstOrDefault(l => l.dbName == nextTile).Name; LocationLogProcedures.AddLocationLog(currentTile, botName + " left toward " + nextTileName); LocationLogProcedures.AddLocationLog(nextTile, botName + " entered from " + currentTileName); if (playerEnteredTile != null) { playerEnteredTile(bot, nextTile); } } return(nextTile); }
public static string AttackLocation(Player player, BuffBox buffs) { ILocationInfoRepository repo = new EFLocationInfoRepository(); ICovenantRepository covRepo = new EFCovenantRepository(); var location = LocationsStatics.LocationList.GetLocation.FirstOrDefault(l => l.dbName == player.dbLocationName); var output = ""; if (location == null) { output = "You cast an enchantment here, but you aren't actually anywhere!"; return(output); } var info = repo.LocationInfos.FirstOrDefault(l => l.dbName == player.dbLocationName) ?? new LocationInfo { TakeoverAmount = 75, CovenantId = -1, dbName = player.dbLocationName, }; if (player.Covenant == null) { output = "You cast an enchantment here, but it did no effect as you aren't part of a covenant"; return(output); } if (info.TakeoverAmount >= 100 && info.CovenantId == player.Covenant) { output = "You cast an enchantment here, but it did no effect as this location's enchantment is already at its highest possible level, 100."; return(output); } var takeoverAmount = (float)player.Level / 2.0F; takeoverAmount += buffs.EnchantmentBoost; decimal XPGain = 0; try { XPGain = 40 / Math.Round(Convert.ToDecimal(101 - Math.Abs(info.TakeoverAmount)), 1); } catch (Exception) { XPGain = 0; } if (XPGain > PvPStatics.XP__EnchantmentMaxXP) { XPGain = PvPStatics.XP__EnchantmentMaxXP; } var XPGainText = String.Format("{0:0.#}", XPGain); // location is not controlled; give it to whichever covenant is attacking it if (info.TakeoverAmount <= 0) { info.CovenantId = (int)player.Covenant; info.TakeoverAmount = takeoverAmount; if (info.TakeoverAmount > 100) { info.TakeoverAmount = 100; } info.LastTakeoverTurn = PvPWorldStatProcedures.GetWorldTurnNumber(); output = "<b>Your enchantment settles in this location, converting its energies from the previous controlling covenant to your own! (+" + XPGainText + " XP)</b>"; location.CovenantController = (int)player.Covenant; location.TakeoverAmount = info.TakeoverAmount; var myCov = covRepo.Covenants.First(c => c.Id == player.Covenant); var locationLogMessage = "<b class='playerAttackNotification'>" + player.GetFullName() + " enchanted this location and claimed it for " + myCov.Name + "!</b>"; LocationLogProcedures.AddLocationLog(player.dbLocationName, locationLogMessage); var covLogWinner = player.GetFullName() + " enchanted " + location.Name + " and has claimed it for this covenant."; CovenantProcedures.WriteCovenantLog(covLogWinner, myCov.Id, true); } // otherwise the location is controlled by someone else { // add points toward the attacker's covenant or take them away if it belongs to another if (info.CovenantId == player.Covenant) { info.TakeoverAmount += takeoverAmount; location.TakeoverAmount = info.TakeoverAmount; var cov = covRepo.Covenants.FirstOrDefault(c => c.Id == player.Covenant); output = $"Your enchantment reinforces this location by {takeoverAmount}. New influence level is {info.TakeoverAmount} for your covenant, {cov?.Name ?? "unknown"}. (+{XPGainText} XP)</b>"; } else { info.TakeoverAmount -= takeoverAmount; location.TakeoverAmount = info.TakeoverAmount; var cov = info.CovenantId == null ? null : covRepo.Covenants.FirstOrDefault(c => c.Id == info.CovenantId); if (info.TakeoverAmount <= 0) { // notify old covenant who stole the location and their covenant if (info.CovenantId != null && info.CovenantId > 0) { var attackingCov = CovenantProcedures.GetCovenantViewModel((int)player.Covenant); var covLogLoser = player.GetFullName() + " of " + attackingCov.dbCovenant.Name + " enchanted " + location.Name + ", removing it from this covenant's influence!"; CovenantProcedures.WriteCovenantLog(covLogLoser, (int)info.CovenantId, true); } info.CovenantId = -1; info.LastTakeoverTurn = PvPWorldStatProcedures.GetWorldTurnNumber(); } if (cov != null) { output = "You dispel the enchantment at this location by " + takeoverAmount + ". New influence level is " + info.TakeoverAmount + " for the location's existing controller, " + cov.Name + ". (+" + XPGainText + " XP)</b>"; } else { output = "You dispel the enchantment at this location by " + takeoverAmount + ". New influence level is " + info.TakeoverAmount + ". (+" + XPGainText + " XP)</b>"; } } var locationLogMessage = "<span class='playerAttackNotification'>" + player.GetFullName() + " cast an enchantment on this location.</span>"; LocationLogProcedures.AddLocationLog(player.dbLocationName, locationLogMessage); } if (info.TakeoverAmount > 100) { info.TakeoverAmount = 100; } // cap at 0 to 100 points else if (info.TakeoverAmount <= 0) { info.CovenantId = -1; info.TakeoverAmount = 0; } repo.SaveLocationInfo(info); PlayerProcedures.GiveXP(player, XPGain); PlayerLogProcedures.AddPlayerLog(player.Id, output, false); return(output); }
public static List <Exception> RunPsychopathActions(WorldDetail worldDetail) { var rand = new Random(DateTime.Now.Millisecond); var errors = new List <Exception>(); IPlayerRepository playerRepo = new EFPlayerRepository(); //spawn in more bots if there are less than the default var botCount = playerRepo.Players.Count(b => b.BotId == AIStatics.PsychopathBotId && b.Mobility == PvPStatics.MobilityFull); if (botCount < PvPStatics.PsychopathDefaultAmount) { SpawnAIPsychopaths(PvPStatics.PsychopathDefaultAmount - botCount); } var bots = playerRepo.Players.Where(p => p.BotId == AIStatics.PsychopathBotId && p.Mobility == PvPStatics.MobilityFull).ToList(); foreach (var bot in bots) { try { // if bot is no longer fully animate or is null, skip them if (bot == null || bot.Mobility != PvPStatics.MobilityFull) { continue; } bot.LastActionTimestamp = DateTime.UtcNow; if (!EffectProcedures.PlayerHasActiveEffect(bot.Id, JokeShopProcedures.PSYCHOTIC_EFFECT)) { #region drop excess items var botItems = DomainRegistry.Repository.Find(new GetItemsOwnedByPsychopath { OwnerId = bot.Id }).ToList(); string[] itemTypes = { PvPStatics.ItemType_Hat, PvPStatics.ItemType_Accessory, PvPStatics.ItemType_Pants, PvPStatics.ItemType_Pet, PvPStatics.ItemType_Shirt, PvPStatics.ItemType_Shoes, PvPStatics.ItemType_Underpants, PvPStatics.ItemType_Undershirt }; foreach (var typeToDrop in itemTypes) { if (botItems.Count(i => i.ItemSource.ItemType == typeToDrop) > 1) { var dropList = botItems.Where(i => i.ItemSource.ItemType == typeToDrop).Skip(1); foreach (var i in dropList) { ItemProcedures.DropItem(i.Id); var name = "a"; if (i.FormerPlayer != null) { name = "<b>" + i.FormerPlayer.FullName + "</b> the"; } if (i.ItemSource.ItemType == PvPStatics.ItemType_Pet) { LocationLogProcedures.AddLocationLog(bot.dbLocationName, "<b>" + bot.GetFullName() + "</b> released " + name + " pet <b>" + i.ItemSource.FriendlyName + "</b> here."); } else { LocationLogProcedures.AddLocationLog(bot.dbLocationName, "<b>" + bot.GetFullName() + "</b> dropped " + name + " <b>" + i.ItemSource.FriendlyName + "</b> here."); } } } } #endregion } var botbuffs = ItemProcedures.GetPlayerBuffs(bot); var meditates = 0; // meditate if needed if (bot.Mana < bot.MaxMana * .5M) { var manaroll = (int)Math.Floor(rand.NextDouble() * 4.0D); for (var i = 0; i < manaroll; i++) { DomainRegistry.Repository.Execute(new Meditate { PlayerId = bot.Id, Buffs = botbuffs, NoValidate = true }); meditates++; } } // cleanse if needed, less if psycho has cleansed lately if (bot.Health < bot.MaxHealth * .5M) { var healthroll = (int)Math.Floor(rand.NextDouble() * 4.0D); for (var i = meditates; i < healthroll; i++) { DomainRegistry.Repository.Execute(new Cleanse { PlayerId = bot.Id, Buffs = botbuffs, NoValidate = true }); } } var directive = AIDirectiveProcedures.GetAIDirective(bot.Id); // the bot has an attack target, so go chase it if (directive.State == "attack") { var myTarget = PlayerProcedures.GetPlayer(directive.TargetPlayerId); var(mySkills, weakenSkill, inanimateSkill) = GetPsychopathSkills(bot); // if the target is offline, no longer animate, in the dungeon, or in the same form as the spells' target, go into idle mode if (PlayerProcedures.PlayerIsOffline(myTarget) || myTarget.Mobility != PvPStatics.MobilityFull || mySkills.IsEmpty() || inanimateSkill == null || myTarget.FormSourceId == inanimateSkill.StaticSkill.FormSourceId || myTarget.IsInDungeon() || myTarget.InDuel > 0 || myTarget.InQuest > 0) { AIDirectiveProcedures.SetAIDirective_Idle(bot.Id); } // the target is okay for attacking else { // the bot must move to its target location. if (myTarget.dbLocationName != bot.dbLocationName) { if (botbuffs.MoveActionPointDiscount() > -100 && CanMove(worldDetail, myTarget)) { var maxSpaces = NumPsychopathMoveSpaces(bot); var newplace = MoveTo(bot, myTarget.dbLocationName, maxSpaces); bot.dbLocationName = newplace; } } // if the bot is now in the same place as the target, attack away, so long as the target is online and animate if (bot.dbLocationName == myTarget.dbLocationName && !PlayerProcedures.PlayerIsOffline(myTarget) && myTarget.Mobility == PvPStatics.MobilityFull && CanAttack(worldDetail, bot, myTarget) ) { playerRepo.SavePlayer(bot); var numAttacks = Math.Min(3, (int)(bot.Mana / PvPStatics.AttackManaCost)); var complete = false; for (var attackIndex = 0; attackIndex < numAttacks && !complete; ++attackIndex) { var skill = SelectPsychopathSkill(myTarget, mySkills, weakenSkill, rand); (complete, _) = AttackProcedures.Attack(bot, myTarget, skill); } if (complete) { EquipDefeatedPlayer(bot, myTarget); } } } } // the bot has no target, so wander and try to find new targets and attack them. else { if (botbuffs.MoveActionPointDiscount() > -100) { var newplace = MoveTo(bot, LocationsStatics.GetRandomLocationNotInDungeon(), 5); bot.dbLocationName = newplace; } // attack stage var playersHere = playerRepo.Players.Where (p => p.dbLocationName == bot.dbLocationName && p.Mobility == PvPStatics.MobilityFull && p.Id != bot.Id && p.BotId == AIStatics.PsychopathBotId && p.Level >= bot.Level).ToList(); // filter out offline players and Lindella var onlinePlayersHere = playersHere.Where(p => !PlayerProcedures.PlayerIsOffline(p)).ToList(); if (onlinePlayersHere.Count > 0) { var roll = Math.Floor(rand.NextDouble() * onlinePlayersHere.Count); var victim = onlinePlayersHere.ElementAt((int)roll); AIDirectiveProcedures.SetAIDirective_Attack(bot.Id, victim.Id); playerRepo.SavePlayer(bot); var(mySkills, weakenSkill, inanimateSkill) = GetPsychopathSkills(bot); if (!mySkills.IsEmpty()) { var numAttacks = Math.Min(3, (int)(bot.Mana / PvPStatics.AttackManaCost)); var complete = false; for (var attackIndex = 0; attackIndex < numAttacks && !complete; ++attackIndex) { var skill = SelectPsychopathSkill(victim, mySkills, weakenSkill, rand); (complete, _) = AttackProcedures.Attack(bot, victim, skill); } if (complete) { EquipDefeatedPlayer(bot, victim); } } } } playerRepo.SavePlayer(bot); } catch (Exception e) { errors.Add(e); } } return(errors); }
public static string DoAnimalAction(string actionName, int animalPlayerId, int victimId) { IPlayerRepository playerRepo = new EFPlayerRepository(); var animalPlayer = playerRepo.Players.FirstOrDefault(p => p.Id == animalPlayerId); var animalItem = DomainRegistry.Repository.FindSingle(new GetItemByFormerPlayer { PlayerId = animalPlayerId }); var victim = playerRepo.Players.FirstOrDefault(p => p.Id == victimId); Player attackerOwner = null; if (animalItem.Owner != null) { attackerOwner = playerRepo.Players.FirstOrDefault(p => p.Id == animalItem.Owner.Id); } var here = LocationsStatics.LocationList.GetLocation.FirstOrDefault(l => l.dbName == animalPlayer.dbLocationName); var attackerPlus = PlayerProcedures.GetPlayerFormViewModel(animalPlayerId); if (attackerPlus == null) { return(""); } var victimMessage = ""; var attackerMessage = ""; var locationMessage = ""; string victimPronoun; if (victim.Gender == PvPStatics.GenderMale) { victimPronoun = "his"; } else { victimPronoun = "her"; } if (actionName == "snarl") { victim.Mana -= 1; if (victim.Mana < 0) { victim.Mana = 0; } if (attackerOwner != null) { victimMessage = "<span class='petActionBad'>" + animalPlayer.GetFullName() + ", a " + attackerPlus.Form.FriendlyName + " kept as a pet by " + attackerOwner.GetFullName() + ", snarls at you, slightly lowering your mana.</span>"; } else { victimMessage = "<span class='petActionBad'>" + animalPlayer.GetFullName() + ", a feral " + attackerPlus.Form.FriendlyName + " snarls at you, slightly lowering your mana.</span>"; } attackerMessage = "You snarl at " + victim.GetFullName() + ", lowering " + victimPronoun + " mana slightly."; locationMessage = animalPlayer.GetFullName() + ", a " + attackerPlus.Form.FriendlyName + ", snarled at " + victim.GetFullName() + "."; } else if (actionName == "lick") { victim.Health += 1; if (victim.Health > victim.MaxHealth) { victim.Health = victim.MaxHealth; } if (attackerOwner != null) { victimMessage = "<span class='petActionGood'>" + animalPlayer.GetFullName() + ", a " + attackerPlus.Form.FriendlyName + " kept as a pet by " + attackerOwner.FirstName + " " + attackerOwner.LastName + ", gently licks you, slightly raising your willpower.</span>"; } else { victimMessage = "<span class='petActionGood'>" + animalPlayer.GetFullName() + ", a feral " + attackerPlus.Form.FriendlyName + " gently licks you, slightly raising your willpower.</span>"; } attackerMessage = "You gently lick " + victim.GetFullName() + ", raising " + victimPronoun + " willpower slightly."; locationMessage = animalPlayer.GetFullName() + ", a " + attackerPlus.Form.FriendlyName + ", licked " + victim.FirstName + " " + victim.LastName + "."; } else if (actionName == "nuzzle") { victim.Mana += 1; if (victim.Mana > victim.MaxMana) { victim.Mana = victim.MaxMana; } if (attackerOwner != null) { victimMessage = "<span class='petActionGood'>" + animalPlayer.GetFullName() + ", a " + attackerPlus.Form.FriendlyName + " kept as a pet by " + attackerOwner.FirstName + " " + attackerOwner.LastName + ", gently nuzzles you, slightly raising your mana.</span>"; } else { victimMessage = "<span class='petActionGood'>" + animalPlayer.GetFullName() + ", a feral " + attackerPlus.Form.FriendlyName + " gently nuzzles you, slightly raising your mana.</span>"; } attackerMessage = "You gently nuzzle " + victim.GetFullName() + ", raising " + victimPronoun + " mana slightly."; locationMessage = animalPlayer.GetFullName() + ", a " + attackerPlus.Form.FriendlyName + ", nuzzles " + victim.FirstName + " " + victim.LastName + "."; } if (actionName == "headbutt") { victim.Health -= 1; if (victim.Health < 0) { victim.Health = 0; } if (attackerOwner != null) { victimMessage = "<span class='petActionBad'>" + animalPlayer.GetFullName() + ", a " + attackerPlus.Form.FriendlyName + " kept as a pet by " + attackerOwner.GetFullName() + ", lightly headbutts you, slightly lowering your willpower.</span>"; } else { victimMessage = "<span class='petActionBad'>" + animalPlayer.GetFullName() + ", a feral " + attackerPlus.Form.FriendlyName + " lightly headbutts you, slightly lowering your willpower.</span>"; } attackerMessage = "You headbutt " + victim.FirstName + " " + victim.LastName + ", lowering " + victimPronoun + " willpower slightly."; locationMessage = animalPlayer.GetFullName() + ", a " + attackerPlus.Form.FriendlyName + ", headbutted " + victim.FirstName + " " + victim.LastName + "."; } PlayerLogProcedures.AddPlayerLog(victim.Id, victimMessage, true); PlayerLogProcedures.AddPlayerLog(animalPlayer.Id, attackerMessage, false); LocationLogProcedures.AddLocationLog(here.dbName, locationMessage); animalPlayer.TimesAttackingThisUpdate++; playerRepo.SavePlayer(victim); playerRepo.SavePlayer(animalPlayer); return(attackerMessage); }
public static (bool, string) Attack(Player attackingPlayer, Player attackedPlayer, SkillViewModel skillBeingUsed, bool timestamp = true) { var result = ""; var attacker = PlayerProcedures.GetPlayer(attackingPlayer.Id); var victim = PlayerProcedures.GetPlayer(attackedPlayer.Id); if (victim.Mobility != PvPStatics.MobilityFull || attacker.Mobility != PvPStatics.MobilityFull || victim.GameMode == (int)GameModeStatics.GameModes.Invisible || attacker.GameMode == (int)GameModeStatics.GameModes.Invisible) { return(false, ""); } var complete = false; var logs = new LogBox(); // all of our checks seem to be okay. So let's lower the player's mana and action points PlayerProcedures.ChangePlayerActionMana(-PvPStatics.AttackCost, 0, -PvPStatics.AttackManaCost, attacker.Id, timestamp); PlayerProcedures.LogCombatTimestampsAndAddAttackCount(victim, attacker); var attackerFullName = attacker.GetFullName(); var victimFullName = victim.GetFullName(); // if the spell is a curse, give the effect and that's all if (skillBeingUsed.StaticSkill.GivesEffectSourceId != null) { var effectBeingGiven = EffectStatics.GetDbStaticEffect(skillBeingUsed.StaticSkill.GivesEffectSourceId.Value); EffectProcedures.GivePerkToPlayer(skillBeingUsed.StaticSkill.GivesEffectSourceId.Value, victim); if (attacker.Gender == PvPStatics.GenderMale && !effectBeingGiven.AttackerWhenHit_M.IsNullOrEmpty()) { logs.AttackerLog += effectBeingGiven.AttackerWhenHit_M; } else if (attacker.Gender == PvPStatics.GenderFemale && !effectBeingGiven.AttackerWhenHit_F.IsNullOrEmpty()) { logs.AttackerLog += effectBeingGiven.AttackerWhenHit_F; } else { logs.AttackerLog += effectBeingGiven.AttackerWhenHit; } if (!String.IsNullOrEmpty(logs.AttackerLog)) { logs.AttackerLog += "<br><br>"; } logs.LocationLog = "<span class='playerAttackNotification'>" + attackerFullName + " cursed " + victimFullName + " with " + skillBeingUsed.StaticSkill.FriendlyName + ".</span>"; logs.AttackerLog += "You cursed " + victimFullName + " with " + skillBeingUsed.StaticSkill.FriendlyName + "."; logs.AttackerLog += " (+1 XP) "; logs.AttackerLog += PlayerProcedures.GiveXP(attacker, 1); logs.VictimLog = effectBeingGiven.MessageWhenHit; logs.VictimLog += " <span class='playerAttackNotification'>" + attackerFullName + " cursed you with <b>" + skillBeingUsed.StaticSkill.FriendlyName + "</b>.</b></span> "; result = logs.AttackerLog; } // the spell is a regular attack else { logs.LocationLog = "<span class='playerAttackNotification'>" + attackerFullName + " cast " + skillBeingUsed.StaticSkill.FriendlyName + " against " + victimFullName + ".</span>"; logs.AttackerLog = "You cast " + skillBeingUsed.StaticSkill.FriendlyName + " against " + victimFullName + ". "; logs.VictimLog = "<span class='playerAttackNotification'>" + attackerFullName + " cast " + skillBeingUsed.StaticSkill.FriendlyName + " against you.</span> "; var meBuffs = ItemProcedures.GetPlayerBuffs(attacker); var targetedBuffs = ItemProcedures.GetPlayerBuffs(victim); var rand = new Random(Guid.NewGuid().GetHashCode()); var basehitChance = rand.NextDouble() * 100; var meDmgExtra = meBuffs.SpellExtraHealthDamagePercent(); var criticalMissPercentChance = PvPStatics.CriticalMissPercentChance - meBuffs.SpellMisfireChanceReduction(); var criticalPercentChance = meBuffs.ExtraSkillCriticalPercent() + PvPStatics.CriticalHitPercentChance; var evasionPercentChance = targetedBuffs.EvasionPercent() - meBuffs.EvasionNegationPercent(); var evasionUpgrade = false; var failedAttack = false; // clamp modifiedEvasion at 50% max if (evasionPercentChance > 50) { evasionPercentChance = 50; } // critical miss! damage caster instead if (basehitChance < (double)criticalMissPercentChance) { // check if there is a health damage aspect to this spell if (skillBeingUsed.StaticSkill.HealthDamageAmount > 0) { var amountToDamage = skillBeingUsed.StaticSkill.HealthDamageAmount * (1 + meDmgExtra / 100); PlayerProcedures.DamagePlayerHealth(attacker.Id, amountToDamage); logs.AttackerLog += $"Misfire! Your spell accidentally lowered your own willpower by {amountToDamage:N2}. "; logs.VictimLog += $"Misfire! {GetPronoun_HisHer(attacker.Gender)} spell accidentally lowered {GetPronoun_hisher(attacker.Gender)} own willpower by {amountToDamage:N2}."; result += logs.AttackerLog; } failedAttack = true; } // spell is evaded else if (basehitChance < (double)criticalMissPercentChance + (double)evasionPercentChance) { // Check for a crit to upgrade the miss to a hit var criticalHitChance = rand.NextDouble() * 100; if (criticalHitChance < (double)criticalPercentChance) { evasionUpgrade = true; } else { logs.AttackerLog += victimFullName + " managed to leap out of the way of your spell."; logs.VictimLog += "You managed to leap out of the way " + attackerFullName + "'s spell."; result = logs.AttackerLog; failedAttack = true; } } // not a miss, so let's deal some damage, possibly if (!failedAttack) { decimal criticalModifier = 1; if (evasionUpgrade) { logs.AttackerLog += "<b>Piercing hit!</b> "; logs.VictimLog += "<b>Piercing hit!</b> "; } else if (rand.NextDouble() * 100 < (double)criticalPercentChance) { criticalModifier = 2; logs.AttackerLog += "<b>Critical hit!</b> "; logs.VictimLog += "<b>Critical hit!</b> "; } var initialVictimHealth = victim.Health; // check if there is a health damage aspect to this spell if (skillBeingUsed.StaticSkill.HealthDamageAmount > 0) { var targetProt = targetedBuffs.SpellHealthDamageResistance(); // calculator the modifier as extra attack - defense. 15 - 20 = -5 modifier var willpowerDamageModifierFromBonuses = 1 + ((meDmgExtra - targetProt) / 100.0M); // cap the modifier at at 50 % IF the target is a human if (willpowerDamageModifierFromBonuses < .5M) { willpowerDamageModifierFromBonuses = .5M; } // cap the modifier at 200 % IF the target is a human if (willpowerDamageModifierFromBonuses > 2 && victim.BotId == AIStatics.ActivePlayerBotId) { willpowerDamageModifierFromBonuses = 2; } var totalHealthDamage = skillBeingUsed.StaticSkill.HealthDamageAmount * willpowerDamageModifierFromBonuses * criticalModifier; // make sure damage is never in the negatives (which would heal instead) if (totalHealthDamage < 0) { totalHealthDamage = 0; } PlayerProcedures.DamagePlayerHealth(victim.Id, totalHealthDamage); // even though it's been done in the db, change the player health here as well victim.Health -= totalHealthDamage; logs.AttackerLog += $"Your spell lowered {GetPronoun_hisher(victim.Gender)} willpower by {Math.Round(totalHealthDamage, 2)}. "; logs.VictimLog += $"{GetPronoun_HisHer(attacker.Gender)} spell lowered your willpower by {Math.Round(totalHealthDamage, 2)}. "; result += logs.AttackerLog; } // if this skill has any TF power, add energy and check for form change if (skillBeingUsed.StaticSkill.TFPointsAmount > 0) { var TFEnergyDmg = meBuffs.SpellExtraTFEnergyPercent(); var TFEnergyArmor = targetedBuffs.SpellTFEnergyDamageResistance(); // calculator the modifier as extra attack - defense. var tfEnergyDamageModifierFromBonuses = 1 + ((TFEnergyDmg - TFEnergyArmor) / 100.0M); // cap the modifier at at 50 % IF the target is a human if (tfEnergyDamageModifierFromBonuses < .5M) { tfEnergyDamageModifierFromBonuses = .5M; } // cap the modifier at at 200 % IF the target is a human if (tfEnergyDamageModifierFromBonuses > 2 && victim.BotId == AIStatics.ActivePlayerBotId) { tfEnergyDamageModifierFromBonuses = 2; } var totalTFEnergyModifier = criticalModifier * tfEnergyDamageModifierFromBonuses; LogBox tfEnergyResult; (complete, tfEnergyResult) = TFEnergyProcedures.AddTFEnergyToPlayer(victim, attacker, skillBeingUsed, totalTFEnergyModifier, initialVictimHealth); logs.Add(tfEnergyResult); result = logs.AttackerLog; } } } LocationLogProcedures.AddLocationLog(attacker.dbLocationName, logs.LocationLog); PlayerLogProcedures.AddPlayerLog(attacker.Id, logs.AttackerLog, false); PlayerLogProcedures.AddPlayerLog(victim.Id, logs.VictimLog, true); DomainRegistry.AttackNotificationBroker.Notify(victim.Id, logs.VictimLog); // if this is a psycho-on-psycho battle, have a chance for the victim bot to switch targets to the attacker bot if (attacker.BotId == AIStatics.PsychopathBotId && victim.BotId == AIStatics.PsychopathBotId) { var rand = new Random(Guid.NewGuid().GetHashCode()); var botAggroRoll = rand.NextDouble(); if (botAggroRoll < .08) { AIDirectiveProcedures.SetAIDirective_Attack(victim.Id, attacker.Id); } } return(complete, result); }
public static string SuddenDeathExplosion(Player attacker, Player victim, decimal damage) { IPlayerRepository playerREpo = new EFPlayerRepository(); var attackerLocation = attacker.dbLocationName; var here = LocationsStatics.LocationList.GetLocation.First(l => l.dbName == attackerLocation); var playersHere = new List <Player>(); var playersHereOnline = new List <Player>(); if (attacker.GameMode == (int)GameModeStatics.GameModes.PvP) { playersHere = playerREpo.Players.Where(p => p.dbLocationName == attackerLocation && (p.GameMode == (int)GameModeStatics.GameModes.PvP || p.BotId < AIStatics.RerolledPlayerBotId) && p.Mobility == PvPStatics.MobilityFull && p.InDuel <= 0 && p.InQuest <= 0).ToList(); } else if (attacker.GameMode == (int)GameModeStatics.GameModes.Protection || attacker.GameMode == (int)GameModeStatics.GameModes.Superprotection) { playersHere = playerREpo.Players.Where(p => p.dbLocationName == attackerLocation && p.BotId < AIStatics.RerolledPlayerBotId && p.Mobility == PvPStatics.MobilityFull && p.InDuel <= 0 && p.InQuest <= 0).ToList(); } // filter out offline players as well as the attacker foreach (var p in playersHere) { if (!PlayerProcedures.PlayerIsOffline(p) && p.Id != attacker.Id) { playersHereOnline.Add(p); } } foreach (var p in playersHereOnline) { p.Health -= damage; if (p.Health < 0) { p.Health = 0; } playerREpo.SavePlayer(p); var message = "<span class='playerAttackNotification'>" + victim.GetFullName() + " convulses and shakes before exploding into a roiling tide of chaotic energies damaging you for " + damage + " along with " + (playersHereOnline.Count - 1) + " others.</span>"; PlayerLogProcedures.AddPlayerLog(p.Id, message, true); } var logMessage = victim.FirstName + " " + victim.LastName + " exploded into a violent shower of chaotic energies."; LocationLogProcedures.AddLocationLog(attackerLocation, logMessage); var attackerMessage = "The explosion caused by " + victim.FirstName + " " + victim.LastName + " scattered violent energies throughout " + here + ", lowering " + playersHereOnline.Count + " people's willpower by " + damage + " each."; PlayerLogProcedures.AddPlayerLog(attacker.Id, attackerMessage, false); // set the player's last action flag var dbAttacker = playerREpo.Players.First(p => p.Id == attacker.Id); dbAttacker.LastActionTimestamp = DateTime.UtcNow; playerREpo.SavePlayer(dbAttacker); return(attackerMessage); }
public static string ThrowGrenade(Player attacker, decimal damage, string orbStrengthName) { IPlayerRepository playerREpo = new EFPlayerRepository(); var attackerLocation = attacker.dbLocationName; var here = LocationsStatics.LocationList.GetLocation.First(l => l.dbName == attackerLocation); var playersHere = new List <Player>(); var playersHereOnline = new List <Player>(); if (attacker.GameMode == (int)GameModeStatics.GameModes.PvP) { playersHere = playerREpo.Players.Where(p => p.dbLocationName == attackerLocation && (p.GameMode == (int)GameModeStatics.GameModes.PvP || p.BotId < AIStatics.RerolledPlayerBotId) && p.Mobility == PvPStatics.MobilityFull && p.InDuel <= 0 && p.InQuest <= 0).ToList(); } else if (attacker.GameMode == (int)GameModeStatics.GameModes.Protection || attacker.GameMode == (int)GameModeStatics.GameModes.Superprotection) { playersHere = playerREpo.Players.Where(p => p.dbLocationName == attackerLocation && p.BotId < AIStatics.RerolledPlayerBotId && p.Mobility == PvPStatics.MobilityFull && p.InDuel <= 0 && p.InQuest <= 0).ToList(); } // filter out offline players as well as the attacker foreach (var p in playersHere) { if (!PlayerProcedures.PlayerIsOffline(p) && p.Id != attacker.Id) { playersHereOnline.Add(p); } } foreach (var p in playersHereOnline) { p.Health -= damage; if (p.Health < 0) { p.Health = 0; } playerREpo.SavePlayer(p); var message = "<span class='playerAttackNotification'>" + attacker.GetFullName() + " threw a " + orbStrengthName + " Submissiveness Splash Orb at " + here.Name + ", lowering your willpower by " + damage + " along with " + (playersHereOnline.Count - 1) + " others.</span>"; PlayerLogProcedures.AddPlayerLog(p.Id, message, true); } var logMessage = attacker.FirstName + " " + attacker.LastName + " threw a Submissiveness Splash Orb here."; LocationLogProcedures.AddLocationLog(attackerLocation, logMessage); var attackerMessage = "You threw a " + orbStrengthName + " Submissiveness Splash Orb at " + here.Name + ", lowering " + playersHereOnline.Count + " people's willpower by " + damage + " each."; PlayerLogProcedures.AddPlayerLog(attacker.Id, attackerMessage, false); // set the player's last action flag, combat time var dbAttacker = playerREpo.Players.First(p => p.Id == attacker.Id); dbAttacker.LastActionTimestamp = DateTime.UtcNow; dbAttacker.LastCombatTimestamp = DateTime.UtcNow; dbAttacker.TimesAttackingThisUpdate++; playerREpo.SavePlayer(dbAttacker); return(attackerMessage); }
public static string CurseTransformOwner(Player player, Player owner, ItemDetail playerItem, bool isWhitelist) { var rand = new Random(); var roll = rand.NextDouble() * 100; IInanimateXPRepository inanimateXpRepo = new EFInanimateXPRepository(); var xp = inanimateXpRepo.InanimateXPs.FirstOrDefault(x => x.OwnerId == player.Id); var gameTurn = PvPWorldStatProcedures.GetWorldTurnNumber(); // assign the player inanimate XP based on turn building if (xp == null) { xp = new InanimateXP { OwnerId = player.Id, Amount = 0, TimesStruggled = -6 * player.Level, LastActionTimestamp = DateTime.UtcNow, LastActionTurnstamp = gameTurn - 1, }; } double chanceOfSuccess = (gameTurn - xp.LastActionTurnstamp); ITFMessageRepository tfMessageRepo = new EFTFMessageRepository(); var tf = tfMessageRepo.TFMessages.FirstOrDefault(t => t.FormSourceId == playerItem.ItemSource.CurseTFFormSourceId); var ownerSuccessMessage = ""; var ownerFailureMessage = ""; var playerMessage = ""; var newFormSourceId = -1; if (playerItem.ItemSource.CurseTFFormSourceId == null) { // No item-provided TF curse - reduce chance of transforming to a preset form chanceOfSuccess /= 4.0; newFormSourceId = PvPStatics.DefaultTFCurseForms[rand.Next(PvPStatics.DefaultTFCurseForms.Length)]; } else { // Regular TF curse - load its details newFormSourceId = playerItem.ItemSource.CurseTFFormSourceId.Value; if (playerItem.Owner.Gender == PvPStatics.GenderMale && !tf.CursedTF_Succeed_M.IsNullOrEmpty()) { ownerSuccessMessage = tf.CursedTF_Succeed_M; } else if (playerItem.Owner.Gender == PvPStatics.GenderFemale && !tf.CursedTF_Succeed_F.IsNullOrEmpty()) { ownerSuccessMessage = tf.CursedTF_Succeed_F; } else if (!tf.CursedTF_Succeed.IsNullOrEmpty()) { ownerSuccessMessage = tf.CursedTF_Succeed; } if (playerItem.Owner.Gender == PvPStatics.GenderMale && !tf.CursedTF_Fail_M.IsNullOrEmpty()) { ownerFailureMessage = tf.CursedTF_Fail_M; } else if (playerItem.Owner.Gender == PvPStatics.GenderFemale && !tf.CursedTF_Fail_F.IsNullOrEmpty()) { ownerFailureMessage = tf.CursedTF_Fail_F; } else if (!tf.CursedTF_Fail.IsNullOrEmpty()) { ownerFailureMessage = tf.CursedTF_Fail; } } // success; owner is transformed! if (roll < chanceOfSuccess) { IPlayerRepository playerRepo = new EFPlayerRepository(); var newForm = FormStatics.GetForm(newFormSourceId); if (newForm.MobilityType == PvPStatics.MobilityFull) { DomainRegistry.Repository.Execute(new ChangeForm { PlayerId = playerItem.Owner.Id, FormSourceId = newFormSourceId }); var dbOwner = playerRepo.Players.FirstOrDefault(p => p.Id == playerItem.Owner.Id); dbOwner.ReadjustMaxes(ItemProcedures.GetPlayerBuffs(dbOwner)); dbOwner.Mana -= dbOwner.MaxMana * .5M; dbOwner.NormalizeHealthMana(); playerRepo.SavePlayer(dbOwner); if (ownerSuccessMessage.IsNullOrEmpty()) { ownerSuccessMessage = $"One of your items, {playerItem.FormerPlayer.FullName}, attempts to trigger a curse placed upon it. Suddenly you are overwhelmed as you find yourself transformed into a {newForm.FriendlyName}!"; } playerMessage = "Your subtle transformation curse overwhelms your owner, transforming them into a " + newForm.FriendlyName + "!"; PlayerLogProcedures.AddPlayerLog(playerItem.Owner.Id, ownerSuccessMessage, true); LocationLogProcedures.AddLocationLog(owner.dbLocationName, "<b> " + owner.GetFullName() + " is suddenly transformed by " + playerItem.FormerPlayer.FullName + " the " + playerItem.ItemSource.FriendlyName + ", one of their belongings!</b>"); } } // fail; owner is not transformed else { if (ownerFailureMessage.IsNullOrEmpty()) { ownerFailureMessage = "One of your items attempts to trigger a curse placed upon it, but it fails to transform you."; } playerMessage = "Unfortunately your subtle transformation curse fails to transform your owner."; PlayerLogProcedures.AddPlayerLog(owner.Id, ownerFailureMessage, true); } PlayerProcedures.AddAttackCount(player); return(playerMessage + GiveInanimateXP(player.MembershipId, isWhitelist)); }