ToString() public method

Returns a string representation of the signer identity.
public ToString ( ) : string
return string
コード例 #1
0
ファイル: Signature.cs プロジェクト: RELOAD-NET/RELOAD.NET
    public Signature(UInt32 overlay, string transactionId, byte[] messageContents, SignerIdentity signerIdentity, ReloadConfig config)
    {
        m_ReloadConfig = config;

        algorithm = new SignatureAndHashAlgorithm(HashAlgorithm.sha256,
          ReloadGlobals.SignatureAlg);
        identity = signerIdentity;
        /* Compute signature */

        byte[] bOverlay = BitConverter.GetBytes(overlay);
        byte[] bTransId = Encoding.Unicode.GetBytes(transactionId);
        byte[] bId = Encoding.Unicode.GetBytes(identity.ToString());

        byte[] sig = new byte[bOverlay.Length + bTransId.Length + messageContents.Length + bId.Length];
        System.Buffer.BlockCopy(bOverlay, 0, sig, 0, bOverlay.Length);
        System.Buffer.BlockCopy(bTransId, 0, sig, bOverlay.Length, bTransId.Length);
        System.Buffer.BlockCopy(messageContents, 0, sig, bOverlay.Length + bTransId.Length, messageContents.Length);
        System.Buffer.BlockCopy(bId, 0, sig, bOverlay.Length + bTransId.Length + messageContents.Length, bId.Length);

        signatureValue = Sign(sig);
    }
コード例 #2
0
ファイル: Signature.cs プロジェクト: RELOAD-NET/RELOAD.NET
    /// <summary>
    /// Each StoredData element is individually signed.  However, the
    /// signature also must be self-contained and cover the Kind-ID and
    /// Resource-ID even though they are not present in the StoredData
    /// structure.  The input to the signature algorithm is:
    /// resource_id || kind || storage_time || StoredDataValue ||
    /// SignerIdentity
    /// </summary>
    /// <param name="resId"></param>
    /// <param name="kind"></param>
    /// <param name="storageTime"></param>
    /// <param name="storedDataValue"></param>
    /// <param name="identity"></param>
    public Signature(ResourceId resId, UInt32 kind, UInt64 storageTime,
      StoredDataValue value, SignerIdentity signerIdentity,
      ReloadConfig config) {

      m_ReloadConfig = config;
      var ascii = new ASCIIEncoding();
      /* Set alogorithm and identity */
      algorithm =  new SignatureAndHashAlgorithm(HashAlgorithm.sha256,
        ReloadGlobals.SignatureAlg);
      identity = signerIdentity;
      /* Get string of stored data value */
      var ms = new MemoryStream();
      var bw = new BinaryWriter(ms);
      value.Dump(bw);
      value.GetUsageValue.dump(bw);
      ms.Position = 0;
      var sr = new StreamReader(ms);
      string strValue = sr.ReadToEnd();
      sr.Close();
      bw.Close();
      /* Concatenate signature input */
      String signaturInput = String.Format("{0}{1}{2}{3}{4}",
        ascii.GetString(resId.Data, 0, resId.Data.Length), kind, storageTime,
        strValue, identity.ToString());
      signatureValue = Sign(signaturInput);
    }
コード例 #3
0
ファイル: Signature.cs プロジェクト: RELOAD-NET/RELOAD.NET
    /// <summary>
    /// For signatures over messages the input to the signature is computed
    /// over the overlay and transaction_id come from the forwarding header
    /// see RELOAD base -13 p.53
    /// </summary>
    /// <param name="overlay">overlay</param>
    /// <param name="transaction_id">transaction_id</param>
    /// <param name="messageContents">Message Contents</param>
    /// <param name="signerIdentity">SignerIdentity</param>
    public Signature(UInt32 overlay, string transactionId, string messageContents, SignerIdentity signerIdentity, ReloadConfig config) {

      m_ReloadConfig = config;

      algorithm = new SignatureAndHashAlgorithm(HashAlgorithm.sha256,
        ReloadGlobals.SignatureAlg);
      identity = signerIdentity;
      /* Compute signature */      
      String signaturInput = String.Format("{0}{1}{2}{3}", overlay, transactionId, messageContents, identity.ToString());

      signatureValue = Sign(signaturInput);      
    }