コード例 #1
0
ファイル: DelesteData.cs プロジェクト: HolySkyMin/TSystem
        public void ParseBlock(IngameBasis Game, ref int ID, ref double Time, ref DelesteGlobalData StaticData)
        {
            int             MaxBit = 1;
            List <int>      DataIndex = new List <int>(), StartIndex = new List <int>(), EndIndex = new List <int>();
            List <string[]> Datas = new List <string[]>();

            // DataIndex, StartIndex, EndIndex의 초기화와 MaxBit의 갱신, 그리고 Datas의 값 대입을 수행합니다.
            for (int i = 0; i < DataLines.Count; i++)
            {
                Datas.Add(DataLines[i].Split(new char[] { ':' }));
                DataIndex.Add(-1);
                StartIndex.Add(0);
                EndIndex.Add(0);
                MaxBit = LCM(MaxBit, Datas[i][1].Length);
            }

            // MaxBit를 기반으로, 차례차례 데이터를 해석하고 추가하는 전체 과정입니다.
            for (int i = 0; i < MaxBit; i++)
            {
                // 선제적으로, 각종 큐들을 살펴보면서 조건을 만족한다면 데이터를 그에 맞춥니다.
                if (StaticData.Measure.Count > 0 && StaticData.MeasurePos[0] <= Measure + (i / (double)MaxBit))
                {
                    StaticData.BeatMultiplier = StaticData.Measure[0];
                    StaticData.Measure.RemoveAt(0);
                    StaticData.MeasurePos.RemoveAt(0);
                }
                if (StaticData.ChangeBPM.Count > 0 && StaticData.ChangeBPMPos[0] <= Measure + (i / (double)MaxBit))
                {
                    StaticData.CurrentBPM = StaticData.ChangeBPM[0];
                    StaticData.ChangeBPM.RemoveAt(0);
                    StaticData.ChangeBPMPos.RemoveAt(0);
                }
                if (StaticData.HS2.Count > 0 && StaticData.HS2Pos[0] <= Measure + (i / (double)MaxBit))
                {
                    StaticData.SpeedMultiplier = StaticData.HS2[0];
                    StaticData.HS2.RemoveAt(0);
                    StaticData.HS2Pos.RemoveAt(0);
                }
                if (StaticData.Delay.Count > 0 && StaticData.DelayPos[0] <= Measure + (i / (double)MaxBit))
                {
                    Time += StaticData.Delay[0];
                    StaticData.Delay.RemoveAt(0);
                    StaticData.DelayPos.RemoveAt(0);
                }
                if (StaticData.Scroll.Count > 0 && StaticData.ScrollPos[0] <= Measure + (i / (double)MaxBit))
                {
                    Game.CreateNote(new NoteData(ID++, 0, (float)Time, (float)StaticData.Scroll[0][0], 0, 0, NoteType.Scroller, FlickType.NotFlick, new Color32(255, 255, 255, 0), new List <int>()));
                    StaticData.EndScrollTime    = Time + StaticData.Scroll[0][1];
                    StaticData.IsScrollModified = true;
                    StaticData.Scroll.RemoveAt(0);
                    StaticData.ScrollPos.RemoveAt(0);
                }
                if (StaticData.EndScrollTime <= Time && StaticData.IsScrollModified)
                {
                    Game.CreateNote(new NoteData(ID++, 0, (float)Time, 1, 0, 0, NoteType.Scroller, FlickType.NotFlick, new Color32(255, 255, 255, 0), new List <int>()));
                    StaticData.IsScrollModified = false;
                }

                // Data를 병렬적으로 처리합니다.
                for (int j = 0; j < Datas.Count; j++)
                {
                    // 만약 현재의 i 지점에 해당하는 해당 데이터의 계산된 인덱스가 기존의 인덱스보다 크다면 값을 그에 맞춥니다.
                    if (i / (MaxBit / Datas[j][1].Length) > DataIndex[j])
                    {
                        DataIndex[j]++;
                    }
                    else
                    {
                        continue;
                    }

                    // 데이터를 가져옵니다. 코드 간략화를 위함입니다.
                    char Command = Datas[j][1][DataIndex[j]];

                    // 필요한 개별 변수를 설정합니다. (1차)
                    NoteType  Mode;
                    FlickType Flick;

                    // 노트의 기본 정보를 해석합니다.
                    if (Command.Equals('1') || char.ToUpper(Command).Equals('L'))
                    {
                        Mode  = NoteType.Tap;
                        Flick = FlickType.Left;
                    }
                    else if (Command.Equals('2') || char.ToUpper(Command).Equals('T'))
                    {
                        Mode  = NoteType.Tap;
                        Flick = FlickType.NotFlick;
                    }
                    else if (Command.Equals('3') || char.ToUpper(Command).Equals('R'))
                    {
                        Mode  = NoteType.Tap;
                        Flick = FlickType.Right;
                    }
                    else if (Command.Equals('4') || char.ToUpper(Command).Equals('H'))
                    {
                        Mode  = NoteType.HoldStart;
                        Flick = FlickType.NotFlick;
                    }
                    else if (Command.Equals('5') || char.ToUpper(Command).Equals('S'))
                    {
                        Mode  = NoteType.SlideStart;
                        Flick = FlickType.NotFlick;
                    }
                    else
                    {
                        continue;
                    }

                    // 필요한 개별 변수를 설정합니다. (2차)
                    double Start = 3, End = 3;

                    // 시작 지점과 끝 지점을 설정합니다.
                    // 위 코드의 continue 때문에, 유효한 노트 데이터가 해석이 되어야 이 부분부터의 코드에 도달합니다.
                    if (Datas[j].Length >= 3)
                    {
                        int  DummyStart;
                        char StartText = Datas[j][2][StartIndex[j]];
                        if (int.TryParse(StartText.ToString(), out DummyStart))
                        {
                            Start = DummyStart;
                        }
                        else
                        {
                            if (char.ToUpper(StartText).Equals('A'))
                            {
                                Start = 1.5;
                            }
                            else if (char.ToUpper(StartText).Equals('B'))
                            {
                                Start = 2.5;
                            }
                            else if (char.ToUpper(StartText).Equals('C'))
                            {
                                Start = 3.5;
                            }
                            else if (char.ToUpper(StartText).Equals('D'))
                            {
                                Start = 4.5;
                            }
                            else
                            {
                                throw new Exception("While parsing Deleste file: Error in start point parsing.");
                            }
                        }
                        StartIndex[j]++;
                        if (Datas[j].Length.Equals(3))
                        {
                            End = Start;
                        }
                    }
                    if (Datas[j].Length >= 4)
                    {
                        int  DummyEnd;
                        char EndText = Datas[j][3][EndIndex[j]];
                        if (int.TryParse(EndText.ToString(), out DummyEnd))
                        {
                            End = DummyEnd;
                        }
                        else
                        {
                            if (char.ToUpper(EndText).Equals('A'))
                            {
                                End = 1.5;
                            }
                            else if (char.ToUpper(EndText).Equals('B'))
                            {
                                End = 2.5;
                            }
                            else if (char.ToUpper(EndText).Equals('C'))
                            {
                                End = 3.5;
                            }
                            else if (char.ToUpper(EndText).Equals('D'))
                            {
                                End = 4.5;
                            }
                            else
                            {
                                throw new Exception("While parsing Deleste file: Error in end point parsing.");
                            }
                        }
                        EndIndex[j]++;
                    }

                    // 필요한 개별 변수를 설정합니다. (3차)
                    List <int> Prevs = new List <int>();
                    if (!StaticData.HoldPrev.ContainsKey(End))
                    {
                        StaticData.HoldPrev.Add(End, 0);
                    }
                    if (!StaticData.TailPrev.ContainsKey(Channel[j]))
                    {
                        StaticData.TailPrev.Add(Channel[j], 0);
                    }
                    if (!StaticData.ConnectorPrev.ContainsKey(Channel[j]))
                    {
                        StaticData.ConnectorPrev.Add(Channel[j], new List <double[]>(3));
                    }
                    if (!StaticData.BeforeTime.ContainsKey(Channel[j]))
                    {
                        StaticData.BeforeTime.Add(Channel[j], 0);
                    }

                    // 연결할 이전 노트가 있으면 연결합니다. Tail, Connector 순서로 연결합니다.

                    // Tail은 홀드 노트를 우선으로 합니다 (추후 변경 가능). 중복은 허용하지 않습니다.
                    if (Mode.Equals(NoteType.Tap) && StaticData.HoldPrev[End] > 0)
                    {
                        Mode = NoteType.HoldEnd;
                        Prevs.Add(StaticData.HoldPrev[End]);
                        StaticData.HoldPrev[End] = 0;
                    }
                    else if (Mode.Equals(NoteType.Tap) && StaticData.TailPrev[Channel[j]] > 0)
                    {
                        Mode = NoteType.SlideEnd;
                        Prevs.Add(StaticData.TailPrev[Channel[j]]);
                        StaticData.TailPrev[Channel[j]] = 0;
                    }
                    if (Mode.Equals(NoteType.SlideStart) && StaticData.TailPrev[Channel[j]] > 0)
                    {
                        Mode = NoteType.SlideMiddle;
                        Prevs.Add(StaticData.TailPrev[Channel[j]]);
                    }

                    // Connector를 연결합니다.
                    // ConnectorPrev[Channel[j]][x]에서 x=0의 값은 방향(증가 방향이 양수), x=1의 값은 비교 지점, x=2의 값은 노트 ID입니다.
                    if (!Flick.Equals(FlickType.NotFlick) && StaticData.ConnectorPrev[Channel[j]].Count > 0)
                    {
                        for (int k = 0; k < StaticData.ConnectorPrev[Channel[j]].Count; k++)
                        {
                            if (Time - StaticData.BeforeTime[Channel[j]] > 0 && Time - StaticData.BeforeTime[Channel[j]] <= 1)
                            {
                                if (StaticData.ConnectorPrev[Channel[j]][k][0] > 0)
                                {
                                    if (End > StaticData.ConnectorPrev[Channel[j]][k][1])
                                    {
                                        Prevs.Add((int)StaticData.ConnectorPrev[Channel[j]][k][2]);
                                    }
                                }
                                else if (StaticData.ConnectorPrev[Channel[j]][k][0] < 0)
                                {
                                    if (End < StaticData.ConnectorPrev[Channel[j]][k][1])
                                    {
                                        Prevs.Add((int)StaticData.ConnectorPrev[Channel[j]][k][2]);
                                    }
                                }
                                else
                                {
                                    Prevs.Add((int)StaticData.ConnectorPrev[Channel[j]][k][2]);
                                }
                            }
                        }
                        if (StaticData.BeforeTime[Channel[j]] != Time)
                        {
                            StaticData.ConnectorPrev[Channel[j]].Clear();
                        }
                    }
                    else if (Flick.Equals(FlickType.NotFlick) && StaticData.ConnectorPrev[Channel[j]].Count > 0 && StaticData.BeforeTime[Channel[j]] != Time)
                    {
                        StaticData.ConnectorPrev[Channel[j]].Clear();
                    }

                    // 다음 노트와 연결될 노트에 대한 데이터를 전역 데이터에 입력합니다.
                    if (Mode.Equals(NoteType.HoldStart))
                    {
                        StaticData.HoldPrev[End] = ID;
                    }
                    else if (Mode.Equals(NoteType.SlideStart) || Mode.Equals(NoteType.SlideMiddle))
                    {
                        StaticData.TailPrev[Channel[j]] = ID;
                    }
                    if (!Flick.Equals(FlickType.NotFlick))
                    {
                        if (Channel[j] % 4 == 0 || Channel[j] % 4 == 1)
                        {
                            if (Flick.Equals(FlickType.Left))
                            {
                                StaticData.ConnectorPrev[Channel[j]].Add(new double[3] {
                                    -1, End, ID
                                });
                            }
                            else if (Flick.Equals(FlickType.Right))
                            {
                                StaticData.ConnectorPrev[Channel[j]].Add(new double[3] {
                                    1, End, ID
                                });
                            }
                        }
                        else if (Channel[j] % 4 == 2 || Channel[j] % 4 == 3)
                        {
                            StaticData.ConnectorPrev[Channel[j]].Add(new double[3] {
                                0, End, ID
                            });
                        }
                        StaticData.BeforeTime[Channel[j]] = Time;
                    }

                    // 노트를 게임에 추가합니다.
                    Game.CreateNote(new NoteData(ID++, 1, (float)Time, (float)(Speed[j] * StaticData.SpeedMultiplier), (float)Start, (float)End, Mode, Flick, new Color32(Color[j][0], Color[j][1], Color[j][2], Color[j][3]), Prevs));
                }

                Time += (((240 / StaticData.CurrentBPM) * StaticData.BeatMultiplier) / MaxBit);
            }
        }
コード例 #2
0
        public void ParseDeleste(string path, out bool succeed)
        {
            FileStream   file    = null;
            StreamReader scanner = null;

            try
            {
                file    = new FileStream(path, FileMode.Open, FileAccess.Read);
                scanner = new StreamReader(file, System.Text.Encoding.UTF8);
            }
            catch (Exception e)
            {
                TSystemStatic.LogWithException("Beatmap file does not exists.", e);
                succeed = false;
                return;
            }

            int d, MaxBlockNum = -1, ID = 1;

            char[]            div        = { ' ', ',', ':' };
            DelesteGlobalData StaticData = new DelesteGlobalData();
            Dictionary <int, DelesteBlockData> Blocks = new Dictionary <int, DelesteBlockData>();
            double Time = 0, Speed = 1.0;

            byte[] Color = new byte[] { 255, 255, 255, 255 };

            var SongTime = TSystemConfig.Now.gameSync;

            // Steadily, stacks the data.
            while (scanner.Peek() != -1)
            {
                try
                {
                    string   dataLine = scanner.ReadLine();
                    string[] data     = dataLine.Split(div, StringSplitOptions.RemoveEmptyEntries);

                    if (data.Length > 1 && data[0].StartsWith("#") && (data[0].Substring(1).ToUpper().Equals("BPM") || data[0].Substring(1).ToUpper().Equals("TEMPO")))
                    {
                        StaticData.CurrentBPM = double.Parse(data[1]);
                    }
                    else if (data.Length > 1 && data[0].StartsWith("#") && data[0].Substring(1).ToUpper().Equals("OFFSET"))
                    {
                        Time += (int.Parse(data[1]) / 1000d);
                    }
                    else if (data.Length > 1 && data[0].StartsWith("#") && (data[0].Substring(1).ToUpper().Equals("SONGOFFSET") || data[0].Substring(1).ToUpper().Equals("MUSICOFFSET") || data[0].Substring(1).ToUpper().Equals("BGMOFFSET")))
                    {
                        Time -= (int.Parse(data[1]) / 1000d);
                    }
                    else if (data.Length > 1 && data[0].StartsWith("#") && data[0].Substring(1).ToUpper().Equals("ATTRIBUTE"))
                    {
                        if (data[1].ToUpper().Equals("CUTE") || data[1].ToUpper().Equals("CU") || data[1].Equals("1"))
                        {
                            Color = new byte[] { 255, 100, 200, 255 };
                        }
                        else if (data[1].ToUpper().Equals("COOL") || data[1].ToUpper().Equals("CO") || data[1].Equals("2"))
                        {
                            Color = new byte[] { 85, 135, 255, 255 };
                        }
                        else if (data[1].ToUpper().Equals("PASSION") || data[1].ToUpper().Equals("PA") || data[1].Equals("3"))
                        {
                            Color = new byte[] { 255, 220, 50, 255 };
                        }
                        else if (data[1].ToUpper().Equals("ALL") || data[1].Equals("4"))
                        {
                            Color = new byte[] { 230, 255, 255, 255 };
                        }
                    }
                    else if (data.Length > 2 && data[0].StartsWith("#") && (data[0].Substring(1).ToUpper().Equals("MEASURE") || data[0].Substring(1).ToUpper().Equals("MEAS") || data[0].Substring(1).ToUpper().Equals("MEA")))
                    {
                        if (data[2].Contains("/"))
                        {
                            string[] numbers = data[2].Split(new char[] { '/' });
                            StaticData.Measure.Add(double.Parse(numbers[0]) / double.Parse(numbers[1]));
                        }
                        else
                        {
                            StaticData.Measure.Add(double.Parse(data[2]));
                        }
                        StaticData.MeasurePos.Add(double.Parse(data[1]));
                    }
                    else if (data.Length > 2 && (data[0].StartsWith("#") && (data[0].Substring(1).ToUpper().Equals("CHANGEBPM") || data[0].Substring(1).ToUpper().Equals("CHANGETEMPO"))))
                    {
                        StaticData.ChangeBPM.Add(double.Parse(data[2]));
                        StaticData.ChangeBPMPos.Add(double.Parse(data[1]));
                    }
                    else if (data.Length > 1 && data[0].StartsWith("#") && data[0].Substring(1).ToUpper().Equals("CHANGEATTRIBUTE"))
                    {
                        if (data[1].ToUpper().Equals("CUTE") || data[1].ToUpper().Equals("CU") || data[1].Equals("1"))
                        {
                            Color = new byte[] { 255, 100, 200, 255 };
                        }
                        else if (data[1].ToUpper().Equals("COOL") || data[1].ToUpper().Equals("CO") || data[1].Equals("2"))
                        {
                            Color = new byte[] { 85, 135, 255, 255 };
                        }
                        else if (data[1].ToUpper().Equals("PASSION") || data[1].ToUpper().Equals("PA") || data[1].Equals("3"))
                        {
                            Color = new byte[] { 255, 220, 50, 255 };
                        }
                        else if (data[1].ToUpper().Equals("ALL") || data[1].Equals("4"))
                        {
                            Color = new byte[] { 230, 255, 255, 255 };
                        }
                    }
                    else if (data.Length > 1 && data[0].StartsWith("#") && (data[0].Substring(1).ToUpper().Equals("HISPEED") || data[0].Substring(1).ToUpper().Equals("HS")))
                    {
                        Speed = double.Parse(data[1]);
                        if (Speed <= 0)
                        {
                            throw new Exception("TSystem does not support HiSpeed zero and below.");
                        }
                    }
                    else if (data.Length > 2 && data[0].StartsWith("#") && data[0].Substring(1).ToUpper().Equals("HS2"))
                    {
                        //if (double.Parse(data[2]) <= 0)
                        //    throw new Exception("TSystem does not support HiSpeed zero and below."));
                        //StaticData.HS2.Add(double.Parse(data[2]));
                        //StaticData.HS2Pos.Add(double.Parse(data[1]));
                        TSystemStatic.Log("While parsing Deleste file: TSystem does not support HS2.");
                    }
                    else if (data.Length > 2 && data[0].StartsWith("#") && data[0].Substring(1).ToUpper().Equals("DELAY"))
                    {
                        StaticData.Delay.Add(double.Parse(data[2]));
                        StaticData.DelayPos.Add(double.Parse(data[1]));
                    }
                    else if (data.Length > 3 && data[0].StartsWith("#") && data[0].Substring(1).ToUpper().Equals("SCROLL"))
                    {
                        StaticData.Scroll.Add(new double[2] {
                            double.Parse(data[2]) / 1000d, double.Parse(data[3]) / 1000d
                        });
                        StaticData.ScrollPos.Add(double.Parse(data[1]));
                    }
                    else if (data.Length > 0 && data[0].StartsWith("#") && int.TryParse(data[0].Substring(1, 1), out d))
                    {
                        int CurBlock = int.Parse(data[1]);
                        if (!Blocks.ContainsKey(CurBlock))
                        {
                            Blocks.Add(CurBlock, new DelesteBlockData(CurBlock));
                        }
                        Blocks[CurBlock].DataLines.Add(dataLine);
                        Blocks[CurBlock].Channel.Add(int.Parse(data[0].Substring(1)));
                        Blocks[CurBlock].Color.Add(Color);
                        Blocks[CurBlock].Speed.Add(Speed);

                        if (MaxBlockNum < CurBlock)
                        {
                            MaxBlockNum = CurBlock;
                        }
                    }
                }
                catch (Exception e)
                {
                    TSystemStatic.LogWithException("Failed to parse Deleste type beatmap.", e);
                    scanner.Close();
                    file.Close();
                    succeed = false;
                    return;
                }
            }
            scanner.Close();
            file.Close();

            // Creates note at here.
            Game.CreateNote(new NoteData(0, 0, SongTime, (float)Speed, 0, 0, NoteType.Starter, FlickType.NotFlick, new Color32(255, 255, 255, 255), new List <int>()));
            for (int i = 0; i <= MaxBlockNum; i++)
            {
                if (Blocks.ContainsKey(i))
                {
                    Blocks[i].ParseBlock(Game, ref ID, ref Time, ref StaticData);
                }
                else
                {
                    Time += ((240 / StaticData.CurrentBPM) * StaticData.BeatMultiplier);
                }
            }

            succeed = true;
        }