Inheritance: System.EventArgs
コード例 #1
0
ファイル: GetDataHandlers.cs プロジェクト: DaGamesta/TShock
        private static bool HandlePlayerBuff(GetDataHandlerArgs args)
        {
            var id   = args.Data.ReadInt8();
            var type = args.Data.ReadInt8();
            var time = args.Data.ReadInt16();

            if (TShock.CheckIgnores(args.Player))
            {
                args.Player.SendData(PacketTypes.PlayerBuff, "", id);
                return(true);
            }
            if (!TShock.Players[id].TPlayer.hostile)
            {
                args.Player.SendData(PacketTypes.PlayerBuff, "", id);
                return(true);
            }
            if (TShock.Config.RangeChecks && ((Math.Abs(args.Player.TileX - TShock.Players[id].TileX) > 64) || (Math.Abs(args.Player.TileY - TShock.Players[id].TileY) > 64)))
            {
                args.Player.SendData(PacketTypes.PlayerBuff, "", id);
                return(true);
            }
            if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
            {
                args.Player.SendData(PacketTypes.PlayerBuff, "", id);
                return(true);
            }

            if (WhitelistBuffMaxTime[type] > 0 && time <= WhitelistBuffMaxTime[type])
            {
                return(false);
            }

            args.Player.SendData(PacketTypes.PlayerBuff, "", id);
            return(true);
        }
コード例 #2
0
        private static bool HandlePlayerSlot(GetDataHandlerArgs args)
        {
            int plr        = args.Data.ReadInt8();
            int slot       = args.Data.ReadInt8();
            int stack      = args.Data.ReadInt8();
            int namelength = (int)(args.Data.Length - args.Data.Position - 1);

            if (namelength > 0)
            {
                string itemname = Encoding.ASCII.GetString(args.Data.ReadBytes(namelength));

                if (!args.Player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned(itemname))
                {
                    args.Player.Disconnect("Using banned item: " + itemname + ", remove it and rejoin");
                }
                if (itemname == "KANNIBALE BLADE" ||
                    itemname == "Super Gel")
                {
                    return(Tools.HandleCheater(args.Player, string.Format(TShock.Config.GriefClientReason, "KANNIBALE")));
                }
                if (Tools.GetItemByName(itemname).Count == 0 && !args.Player.Group.HasPermission(Permissions.ignorecheatdetection) &&
                    TShock.Config.KickCustomItems)
                {
                    args.Player.Disconnect("Using custom item: " + itemname + ", remove it and region");
                }
            }

            return(false);
        }
コード例 #3
0
ファイル: GetDataHandlers.cs プロジェクト: DaGamesta/TShock
        private static bool HandleTileKill(GetDataHandlerArgs args)
        {
            var tileX = args.Data.ReadInt32();
            var tileY = args.Data.ReadInt32();

            if (tileX < 0 || tileX >= Main.maxTilesX || tileY < 0 || tileY >= Main.maxTilesY)
            {
                return(false);
            }

            if (TShock.CheckIgnores(args.Player))
            {
                args.Player.SendTileSquare(tileX, tileY);
                return(true);
            }

            if (Main.tile[tileX, tileY].type != 0x15 && (!TShock.Utils.MaxChests() && Main.tile[tileX, tileY].type != 0)) //Chest
            {
                args.Player.SendTileSquare(tileX, tileY);
                return(true);
            }

            if (TShock.CheckTilePermission(args.Player, tileX, tileY))
            {
                args.Player.SendTileSquare(tileX, tileY);
                return(true);
            }

            return(false);
        }
コード例 #4
0
ファイル: GetDataHandlers.cs プロジェクト: DaGamesta/TShock
        private static bool HandlePlayerSlot(GetDataHandlerArgs args)
        {
            int   plr    = args.Data.ReadInt8();
            int   slot   = args.Data.ReadInt8();
            int   stack  = args.Data.ReadInt8();
            short prefix = (short)args.Data.ReadInt8();
            int   type   = (int)args.Data.ReadInt16();

            if (plr != args.Player.Index)
            {
                return(true);
            }

            if (slot < 0 || slot > NetItem.maxNetInventory)
            {
                return(true);
            }

            var item = new Item();

            item.netDefaults(type);
            item.Prefix(prefix);

            if (stack > item.maxStack && type != 0)
            {
                args.Player.IgnoreActionsForCheating = true;
            }

            if (args.Player.IsLoggedIn)
            {
                args.Player.PlayerData.StoreSlot(slot, type, prefix, stack);
            }

            return(false);
        }
コード例 #5
0
ファイル: GetDataHandlers.cs プロジェクト: DaGamesta/TShock
        private static bool HandlePlayerKillMe(GetDataHandlerArgs args)
        {
            var id        = args.Data.ReadInt8();
            var direction = args.Data.ReadInt8();
            var dmg       = args.Data.ReadInt16();
            var pvp       = args.Data.ReadInt8() == 0;

            int    textlength = (int)(args.Data.Length - args.Data.Position - 1);
            string deathtext  = "";

            if (textlength > 0)
            {
                deathtext = Encoding.ASCII.GetString(args.Data.ReadBytes(textlength));
                if (!TShock.Utils.ValidString(deathtext))
                {
                    return(true);
                }
            }

            args.Player.LastDeath = DateTime.Now;

            if (args.Player.Difficulty != 2)
            {
                args.Player.ForceSpawn = true;
            }

            return(false);
        }
コード例 #6
0
        private static bool HandlePlayerUpdate(GetDataHandlerArgs args)
        {
            byte  plr     = args.Data.ReadInt8();
            byte  control = args.Data.ReadInt8();
            byte  item    = args.Data.ReadInt8();
            float posx    = args.Data.ReadSingle();
            float posy    = args.Data.ReadSingle();
            float velx    = args.Data.ReadSingle();
            float vely    = args.Data.ReadSingle();

            if (Main.verboseNetplay)
            {
                Debug.WriteLine("Update: {{{0},{1}}} {{{2}, {3}}}", (int)posx, (int)posy, (int)velx, (int)vely);
            }

            if (plr != args.Player.Index)
            {
                return(Tools.HandleGriefer(args.Player, TShock.Config.UpdatePlayerAbuseReason));
            }

            if (item < 0 || item >= args.TPlayer.inventory.Length)
            {
                Tools.HandleGriefer(args.Player, TShock.Config.UpdatePlayerAbuseReason);
                return(true);
            }

            return(false);
        }
コード例 #7
0
ファイル: GetDataHandlers.cs プロジェクト: DaGamesta/TShock
        private static bool HandleSpawn(GetDataHandlerArgs args)
        {
            var player = args.Data.ReadInt8();
            var spawnx = args.Data.ReadInt32();
            var spawny = args.Data.ReadInt32();

            if (args.Player.InitSpawn && args.TPlayer.inventory[args.TPlayer.selectedItem].type != 50)
            {
                if (args.TPlayer.difficulty == 1 && (TShock.Config.KickOnMediumcoreDeath || TShock.Config.BanOnMediumcoreDeath))
                {
                    if (args.TPlayer.selectedItem != 50)
                    {
                        if (TShock.Config.BanOnMediumcoreDeath)
                        {
                            if (!TShock.Utils.Ban(args.Player, TShock.Config.MediumcoreBanReason))
                            {
                                TShock.Utils.ForceKick(args.Player, "Death results in a ban, but can't ban you");
                            }
                        }
                        else
                        {
                            TShock.Utils.ForceKick(args.Player, TShock.Config.MediumcoreKickReason);
                        }
                        return(true);
                    }
                }
            }
            else
            {
                args.Player.InitSpawn = true;
            }

            return(false);
        }
コード例 #8
0
ファイル: GetDataHandlers.cs プロジェクト: DaGamesta/TShock
        private static bool HandleGetSection(GetDataHandlerArgs args)
        {
            if (args.Player.RequestedSection)
            {
                return(true);
            }

            args.Player.RequestedSection = true;
            return(false);
        }
コード例 #9
0
        private static bool HandlePlayerInfo(GetDataHandlerArgs args)
        {
            byte playerid = args.Data.ReadInt8();
            byte hair     = args.Data.ReadInt8();
            byte male     = args.Data.ReadInt8();

            args.Data.Position += 21;
            byte   difficulty = args.Data.ReadInt8();
            string name       = Encoding.ASCII.GetString(args.Data.ReadBytes((int)(args.Data.Length - args.Data.Position - 1)));

            if (hair >= Main.maxHair)
            {
                Tools.ForceKick(args.Player, "Hair crash exploit.");
                return(true);
            }
            if (!Tools.ValidString(name))
            {
                Tools.ForceKick(args.Player, "Unprintable character in name");
                return(true);
            }
            if (name.Length > 32)
            {
                Tools.ForceKick(args.Player, "Name exceeded 32 characters.");
                return(true);
            }
            if (name.Trim().Length == 0)
            {
                Tools.ForceKick(args.Player, "Empty Name.");
                return(true);
            }
            var ban = TShock.Bans.GetBanByName(name);

            if (ban != null)
            {
                Tools.ForceKick(args.Player, string.Format("You are banned: {0}", ban.Reason));
                return(true);
            }
            if (args.Player.ReceivedInfo)
            {
                return(Tools.HandleGriefer(args.Player, "Sent client info more than once"));
            }
            if (TShock.Config.MediumcoreOnly && difficulty < 1)
            {
                Tools.ForceKick(args.Player, "Server is set to mediumcore and above characters only!");
                return(true);
            }
            if (TShock.Config.HardcoreOnly && difficulty < 2)
            {
                Tools.ForceKick(args.Player, "Server is set to hardcore characters only!");
                return(true);
            }
            args.Player.Difficulty   = difficulty;
            args.Player.ReceivedInfo = true;
            return(false);
        }
コード例 #10
0
        private static bool HandlePlayerDamage(GetDataHandlerArgs args)
        {
            byte playerid = args.Data.ReadInt8();

            if (TShock.Players[playerid] == null)
            {
                return(true);
            }

            return(!TShock.Players[playerid].TPlayer.hostile);
        }
コード例 #11
0
        private static bool HandleChest(GetDataHandlerArgs args)
        {
            var x = args.Data.ReadInt32();
            var y = args.Data.ReadInt32();

            if (TShock.Config.RangeChecks && ((Math.Abs(args.Player.TileX - x) > 32) || (Math.Abs(args.Player.TileY - y) > 32)))
            {
                return(Tools.HandleGriefer(args.Player, TShock.Config.RangeCheckBanReason));
            }
            return(false);
        }
コード例 #12
0
        private static bool HandleTileKill(GetDataHandlerArgs args)
        {
            int tilex = args.Data.ReadInt32();
            int tiley = args.Data.ReadInt32();

            if (tilex < 0 || tilex >= Main.maxTilesX || tiley < 0 || tiley >= Main.maxTilesY)
            {
                return(false);
            }

            if (Main.tile[tilex, tiley].type != 0x15 && (!Tools.MaxChests() && Main.tile[tilex, tiley].type != 0)) //Chest
            {
                Log.Debug(string.Format("TileKill(TileXY:{0}_{1}, Type:{2})",
                                        tilex, tiley, Main.tile[tilex, tiley].type));
                Tools.ForceKick(args.Player, string.Format(TShock.Config.TileKillAbuseReason, Main.tile[tilex, tiley].type));
                return(true);
            }
            if (!args.Player.Group.HasPermission(Permissions.canbuild))
            {
                args.Player.SendMessage("You do not have permission to build!", Color.Red);
                args.Player.SendTileSquare(tilex, tiley);
                return(true);
            }
            if (!args.Player.Group.HasPermission(Permissions.editspawn) && !TShock.Regions.CanBuild(tilex, tiley, args.Player) && TShock.Regions.InArea(tilex, tiley))
            {
                args.Player.SendMessage("Region protected from changes.", Color.Red);
                args.Player.SendTileSquare(tilex, tiley);
                return(true);
            }
            if (TShock.Config.DisableBuild)
            {
                if (!args.Player.Group.HasPermission(Permissions.editspawn))
                {
                    args.Player.SendMessage("World protected from changes.", Color.Red);
                    args.Player.SendTileSquare(tilex, tiley);
                    return(true);
                }
            }
            if (TShock.Config.SpawnProtection)
            {
                if (!args.Player.Group.HasPermission(Permissions.editspawn))
                {
                    var flag = TShock.CheckSpawn(tilex, tiley);
                    if (flag)
                    {
                        args.Player.SendMessage("Spawn protected from changes.", Color.Red);
                        args.Player.SendTileSquare(tilex, tiley);
                        return(true);
                    }
                }
            }
            return(false);
        }
コード例 #13
0
ファイル: GetDataHandlers.cs プロジェクト: DaGamesta/TShock
        private static bool HandleSign(GetDataHandlerArgs args)
        {
            var id = args.Data.ReadInt16();
            var x  = args.Data.ReadInt32();
            var y  = args.Data.ReadInt32();

            if (TShock.CheckTilePermission(args.Player, x, y))
            {
                args.Player.SendData(PacketTypes.SignNew, "", id);
                return(true);
            }
            return(false);
        }
コード例 #14
0
        private static bool HandleGetSection(GetDataHandlerArgs args)
        {
            var x = args.Data.ReadInt32();
            var y = args.Data.ReadInt32();

            if (args.Player.RequestedSection)
            {
                Tools.ForceKick(args.Player, "Requested sections more than once.");
                return(true);
            }
            args.Player.RequestedSection = true;
            return(false);
        }
コード例 #15
0
ファイル: GetDataHandlers.cs プロジェクト: DaGamesta/TShock
        private static bool HandleSpecial(GetDataHandlerArgs args)
        {
            var id   = args.Data.ReadInt8();
            var type = args.Data.ReadInt8();

            if (type == 1 && TShock.Config.DisableDungeonGuardian)
            {
                args.Player.SendMessage("The Dungeon Guardian returned you to your spawn point", Color.Purple);
                args.Player.Spawn();
                return(true);
            }

            return(false);
        }
コード例 #16
0
        private static bool HandleProjectileNew(GetDataHandlerArgs args)
        {
            short ident     = args.Data.ReadInt16();
            float posx      = args.Data.ReadSingle();
            float posy      = args.Data.ReadSingle();
            float velx      = args.Data.ReadSingle();
            float vely      = args.Data.ReadSingle();
            float knockback = args.Data.ReadSingle();
            short dmg       = args.Data.ReadInt16();
            byte  owner     = args.Data.ReadInt8();
            byte  type      = args.Data.ReadInt8();

            if (ident > Main.maxProjectiles || ident < 0)
            {
                Tools.HandleGriefer(args.Player, TShock.Config.ExplosiveAbuseReason);
                return(true);
            }

            if (type == 23)
            {
                if (velx == 0f && vely == 0f && dmg == 99)
                {
                    Tools.HandleGriefer(args.Player, TShock.Config.ProjectileAbuseReason);
                    return(true);
                }
                else if (velx == 0f || vely == 0f)
                {
                    return(true);
                }
            }


            if (type == 29 || type == 28 || type == 37)
            {
                Log.Debug(string.Format("Explosive(PlyXY:{0}_{1}, Type:{2})", args.Player.TileX, args.Player.TileY, type));
                if (TShock.Config.DisableExplosives && (!args.Player.Group.HasPermission(Permissions.useexplosives) || !args.Player.Group.HasPermission(Permissions.ignoregriefdetection)))
                {
                    Main.projectile[ident].type = 0;
                    args.Player.SendData(PacketTypes.ProjectileNew, "", ident);
                    args.Player.SendMessage("Explosives are disabled!", Color.Red);
                    args.Player.LastExplosive = DateTime.UtcNow;
                    //return true;
                }
                else
                {
                    return(Tools.HandleExplosivesUser(args.Player, TShock.Config.ExplosiveAbuseReason));
                }
            }
            return(false);
        }
コード例 #17
0
        private static bool HandlePlayerKillMe(GetDataHandlerArgs args)
        {
            byte id = args.Data.ReadInt8();

            if (id != args.Player.Index)
            {
                return(Tools.HandleGriefer(args.Player, TShock.Config.KillMeAbuseReason));
            }
            args.Player.LastDeath = DateTime.Now;
            if (args.Player.Difficulty != 2)
            {
                args.Player.ForceSpawn = true;
            }
            return(false);
        }
コード例 #18
0
ファイル: GetDataHandlers.cs プロジェクト: DaGamesta/TShock
        private static bool HandlePlayerUpdate(GetDataHandlerArgs args)
        {
            var plr     = args.Data.ReadInt8();
            var control = args.Data.ReadInt8();
            var item    = args.Data.ReadInt8();
            var pos     = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
            var vel     = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());

            if (item < 0 || item >= args.TPlayer.inventory.Length)
            {
                return(true);
            }

            if ((control & 32) == 32)
            {
                if (!args.Player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned(args.TPlayer.inventory[item].name))
                {
                    args.Player.LastThreat = DateTime.UtcNow;
                    args.Player.SendMessage(string.Format("You cannot use {0} on this server. Your actions are being ignored.", args.TPlayer.inventory[item].name), Color.Red);
                    return(true);
                }
            }

            if (!pos.Equals(args.Player.LastNetPosition))
            {
                float distance = Vector2.Distance(new Vector2((pos.X / 16f), (pos.Y / 16f)), new Vector2(Main.spawnTileX, Main.spawnTileY));
                if (TShock.CheckIgnores(args.Player) && distance > 6f)
                {
                    if (args.Player.IgnoreActionsForCheating)
                    {
                        args.Player.SendMessage("You have been disabled for cheating! Please login with a new character!", Color.Red);
                    }
                    else if (TShock.Config.ServerSideInventory && !args.Player.IsLoggedIn)
                    {
                        args.Player.SendMessage("Server Side Inventory is enabled! Please /register or /login to play!", Color.Red);
                    }
                    else if (TShock.Config.AlwaysPvP && !args.TPlayer.hostile)
                    {
                        args.Player.SendMessage("PvP is forced! Enable PvP else you can't move or do anything!", Color.Red);
                    }
                    args.Player.Spawn();
                    return(true);
                }
            }

            args.Player.LastNetPosition = pos;
            return(false);
        }
コード例 #19
0
ファイル: GetDataHandlers.cs プロジェクト: DaGamesta/TShock
        private static bool HandleChestOpen(GetDataHandlerArgs args)
        {
            var x = args.Data.ReadInt32();
            var y = args.Data.ReadInt32();

            if (TShock.CheckIgnores(args.Player))
            {
                return(true);
            }

            if (TShock.Config.RangeChecks && ((Math.Abs(args.Player.TileX - x) > 32) || (Math.Abs(args.Player.TileY - y) > 32)))
            {
                return(true);
            }
            return(false);
        }
コード例 #20
0
ファイル: GetDataHandlers.cs プロジェクト: DaGamesta/TShock
        private static bool HandlePlayerAnimation(GetDataHandlerArgs args)
        {
            if (TShock.CheckIgnores(args.Player))
            {
                args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index);
                return(true);
            }

            if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
            {
                args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index);
                return(true);
            }

            return(false);
        }
コード例 #21
0
ファイル: GetDataHandlers.cs プロジェクト: DaGamesta/TShock
        private static bool HandleNpcStrike(GetDataHandlerArgs args)
        {
            var id        = args.Data.ReadInt8();
            var direction = args.Data.ReadInt8();
            var dmg       = args.Data.ReadInt16();
            var pvp       = args.Data.ReadInt8();
            var crit      = args.Data.ReadInt8();

            if (Main.npc[id] == null)
            {
                return(true);
            }

            if (dmg > 175)
            {
                args.Player.SendData(PacketTypes.NpcUpdate, "", id);
                return(true);
            }

            if (TShock.CheckIgnores(args.Player))
            {
                args.Player.SendData(PacketTypes.NpcUpdate, "", id);
                return(true);
            }

            if (Main.npc[id].townNPC && !args.Player.Group.HasPermission(Permissions.movenpc))
            {
                args.Player.SendData(PacketTypes.NpcUpdate, "", id);
                return(true);
            }

            if (TShock.Config.RangeChecks && ((Math.Abs(args.Player.TileX - (Main.npc[id].position.X / 16f)) > 128) || (Math.Abs(args.Player.TileY - (Main.npc[id].position.Y / 16f)) > 128)))
            {
                args.Player.SendData(PacketTypes.NpcUpdate, "", id);
                return(true);
            }

            if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
            {
                args.Player.SendData(PacketTypes.NpcUpdate, "", id);
                return(true);
            }

            return(false);
        }
コード例 #22
0
ファイル: GetDataHandlers.cs プロジェクト: DaGamesta/TShock
        private static bool HandlePlayerMana(GetDataHandlerArgs args)
        {
            int plr = args.Data.ReadInt8();
            int cur = args.Data.ReadInt16();
            int max = args.Data.ReadInt16();

            if (cur > 600 || max > 600)
            {
                args.Player.IgnoreActionsForCheating = true;
            }

            if (args.Player.IsLoggedIn)
            {
                args.Player.PlayerData.maxMana = max;
            }

            return(false);
        }
コード例 #23
0
        private static bool HandleTogglePvp(GetDataHandlerArgs args)
        {
            int  id  = args.Data.ReadByte();
            bool pvp = args.Data.ReadBoolean();

            long seconds = (long)(DateTime.UtcNow - args.Player.LastPvpChange).TotalSeconds;

            if (TShock.Config.PvpThrottle > 0 && seconds < TShock.Config.PvpThrottle)
            {
                args.Player.SendMessage(string.Format("You cannot change pvp status for {0} seconds", TShock.Config.PvpThrottle - seconds), 255, 0, 0);
                args.Player.SetPvP(id != args.Player.Index || TShock.Config.AlwaysPvP ? true : args.TPlayer.hostile);
            }
            else
            {
                args.Player.SetPvP(id != args.Player.Index || TShock.Config.AlwaysPvP ? true : pvp);
            }
            return(true);
        }
コード例 #24
0
ファイル: GetDataHandlers.cs プロジェクト: DaGamesta/TShock
        private static bool HandleProjectileNew(GetDataHandlerArgs args)
        {
            var ident     = args.Data.ReadInt16();
            var pos       = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
            var vel       = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
            var knockback = args.Data.ReadSingle();
            var dmg       = args.Data.ReadInt16();
            var owner     = args.Data.ReadInt8();
            var type      = args.Data.ReadInt8();

            var index = TShock.Utils.SearchProjectile(ident);

            if (index > Main.maxProjectiles || index < 0)
            {
                return(true);
            }

            if (args.Player.Index != owner)
            {
                args.Player.SendData(PacketTypes.ProjectileNew, "", index);
                return(true);
            }

            if (dmg > 175)
            {
                args.Player.SendData(PacketTypes.ProjectileNew, "", index);
                return(true);
            }

            if (TShock.CheckIgnores(args.Player))
            {
                args.Player.SendData(PacketTypes.ProjectileNew, "", index);
                return(true);
            }

            if (TShock.CheckProjectilePermission(args.Player, index, type))
            {
                args.Player.LastThreat = DateTime.UtcNow;
                args.Player.SendData(PacketTypes.ProjectileNew, "", index);
                return(true);
            }

            return(false);
        }
コード例 #25
0
ファイル: GetDataHandlers.cs プロジェクト: DaGamesta/TShock
        private static bool UpdateNPCHome(GetDataHandlerArgs args)
        {
            var id       = args.Data.ReadInt16();
            var x        = args.Data.ReadInt16();
            var y        = args.Data.ReadInt16();
            var homeless = args.Data.ReadInt8();

            if (!args.Player.Group.HasPermission(Permissions.movenpc))
            {
                args.Player.SendMessage("You do not have permission to relocate NPCs.", Color.Red);
                args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY, Convert.ToByte(Main.npc[id].homeless));
                return(true);
            }

            if (TShock.CheckTilePermission(args.Player, x, y))
            {
                args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY, Convert.ToByte(Main.npc[id].homeless));
                return(true);
            }
            return(false);
        }
コード例 #26
0
ファイル: GetDataHandlers.cs プロジェクト: DaGamesta/TShock
        private static bool HandleProjectileKill(GetDataHandlerArgs args)
        {
            var ident = args.Data.ReadInt16();
            var owner = args.Data.ReadInt8();

            if (args.Player.Index != owner)
            {
                return(true);
            }

            var index = TShock.Utils.SearchProjectile(ident);

            if (index > Main.maxProjectiles || index < 0)
            {
                return(true);
            }

            int type = Main.projectile[index].type;

            if (args.Player.Index != Main.projectile[index].owner)
            {
                args.Player.SendData(PacketTypes.ProjectileNew, "", index);
                return(true);
            }

            if (TShock.CheckIgnores(args.Player))
            {
                args.Player.SendData(PacketTypes.ProjectileNew, "", index);
                return(true);
            }

            if (TShock.CheckProjectilePermission(args.Player, index, type))
            {
                args.Player.LastThreat = DateTime.UtcNow;
                args.Player.SendData(PacketTypes.ProjectileNew, "", index);
                return(true);
            }

            return(false);
        }
コード例 #27
0
ファイル: GetDataHandlers.cs プロジェクト: DaGamesta/TShock
        private static bool HandleTogglePvp(GetDataHandlerArgs args)
        {
            int  id  = args.Data.ReadByte();
            bool pvp = args.Data.ReadBoolean();

            if (id != args.Player.Index)
            {
                return(true);
            }

            if (args.TPlayer.hostile != pvp)
            {
                long seconds = (long)(DateTime.UtcNow - args.Player.LastPvpChange).TotalSeconds;
                if (seconds > 5)
                {
                    TSPlayer.All.SendMessage(string.Format("{0} has {1} PvP!", args.Player.Name, pvp ? "enabled" : "disabled"), Main.teamColor[args.Player.Team]);
                }
                args.Player.LastPvpChange = DateTime.UtcNow;
            }

            args.TPlayer.hostile = pvp;

            if (TShock.Config.AlwaysPvP)
            {
                if (pvp == true)
                {
                    args.Player.IgnoreActionsForPvP = false;
                }
                else
                {
                    args.Player.Spawn();
                    args.Player.IgnoreActionsForPvP = true;
                }
            }

            NetMessage.SendData((int)PacketTypes.TogglePvp, -1, -1, "", args.Player.Index);

            return(true);
        }
コード例 #28
0
ファイル: GetDataHandlers.cs プロジェクト: DaGamesta/TShock
        private static bool HandleItemDrop(GetDataHandlerArgs args)
        {
            var id     = args.Data.ReadInt16();
            var pos    = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
            var vel    = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
            var stacks = args.Data.ReadInt8();
            var prefix = args.Data.ReadInt8();
            var type   = args.Data.ReadInt16();

            if (type == 0) //Item removed, let client do this to prevent item duplication client side
            {
                return(false);
            }

            if (TShock.Config.RangeChecks && ((Math.Abs(args.Player.TileX - (pos.X / 16f)) > 64) || (Math.Abs(args.Player.TileY - (pos.Y / 16f)) > 64)))
            {
                args.Player.SendData(PacketTypes.ItemDrop, "", id);
                return(true);
            }

            Item item = new Item();

            item.netDefaults(type);
            if (stacks > item.maxStack || TShock.Itembans.ItemIsBanned(item.name))
            {
                args.Player.SendData(PacketTypes.ItemDrop, "", id);
                return(true);
            }

            if (TShock.CheckIgnores(args.Player))
            {
                args.Player.SendData(PacketTypes.ItemDrop, "", id);
                return(true);
            }

            return(false);
        }
コード例 #29
0
ファイル: GetDataHandlers.cs プロジェクト: DaGamesta/TShock
        private static bool HandleChestItem(GetDataHandlerArgs args)
        {
            var id     = args.Data.ReadInt16();
            var slot   = args.Data.ReadInt8();
            var stacks = args.Data.ReadInt8();
            var prefix = args.Data.ReadInt8();
            var type   = args.Data.ReadInt16();

            if (args.TPlayer.chest != id)
            {
                return(false);
            }

            if (TShock.CheckIgnores(args.Player))
            {
                args.Player.SendData(PacketTypes.ChestItem, "", id, slot);
                return(true);
            }

            Item item = new Item();

            item.netDefaults(type);
            if (stacks > item.maxStack || TShock.Itembans.ItemIsBanned(item.name))
            {
                args.Player.SendData(PacketTypes.ChestItem, "", id, slot);
                return(false);
            }

            if (TShock.CheckTilePermission(args.Player, Main.chest[id].x, Main.chest[id].y))
            {
                args.Player.SendData(PacketTypes.ChestItem, "", id, slot);
                return(false);
            }

            return(false);
        }
コード例 #30
0
ファイル: GetDataHandlers.cs プロジェクト: char213/TShock
 private static bool HandleSendSection(GetDataHandlerArgs args)
 {
     return Tools.HandleGriefer(args.Player, TShock.Config.SendSectionAbuseReason);
 }
コード例 #31
0
ファイル: GetDataHandlers.cs プロジェクト: char213/TShock
        private static bool HandlePlayerUpdate(GetDataHandlerArgs args)
        {
            byte plr = args.Data.ReadInt8();
            byte control = args.Data.ReadInt8();
            byte item = args.Data.ReadInt8();
            float posx = args.Data.ReadSingle();
            float posy = args.Data.ReadSingle();
            float velx = args.Data.ReadSingle();
            float vely = args.Data.ReadSingle();

            if (Main.verboseNetplay)
                Debug.WriteLine("Update: {{{0},{1}}} {{{2}, {3}}}", (int)posx, (int)posy, (int)velx, (int)vely);

            if (plr != args.Player.Index)
            {
                return Tools.HandleGriefer(args.Player, TShock.Config.UpdatePlayerAbuseReason);
            }

            if (item < 0 || item >= args.TPlayer.inventory.Length)
            {
                Tools.HandleGriefer(args.Player, TShock.Config.UpdatePlayerAbuseReason);
                return true;
            }

            return false;
        }
コード例 #32
0
ファイル: GetDataHandlers.cs プロジェクト: char213/TShock
 private static bool HandlePlayerKillMe(GetDataHandlerArgs args)
 {
     byte id = args.Data.ReadInt8();
     if (id != args.Player.Index)
     {
         return Tools.HandleGriefer(args.Player, TShock.Config.KillMeAbuseReason);
     }
     args.Player.LastDeath = DateTime.Now;
     if (args.Player.Difficulty != 2)
         args.Player.ForceSpawn = true;
     return false;
 }
コード例 #33
0
ファイル: GetDataHandlers.cs プロジェクト: char213/TShock
        private static bool HandlePlayerDamage(GetDataHandlerArgs args)
        {
            byte playerid = args.Data.ReadInt8();
            if (TShock.Players[playerid] == null)
                return true;

            return !TShock.Players[playerid].TPlayer.hostile;
        }
コード例 #34
0
ファイル: GetDataHandlers.cs プロジェクト: char213/TShock
        private static bool HandleLiquidSet(GetDataHandlerArgs args)
        {
            int x = args.Data.ReadInt32();
            int y = args.Data.ReadInt32();
            byte liquid = args.Data.ReadInt8();
            bool lava = args.Data.ReadBoolean();

            //The liquid was picked up.
            if (liquid == 0)
                return false;

            int plyX = Math.Abs(args.Player.TileX);
            int plyY = Math.Abs(args.Player.TileY);
            int tileX = Math.Abs(x);
            int tileY = Math.Abs(y);

            bool bucket = false;
            for (int i = 0; i < 44; i++)
            {
                if (args.TPlayer.inventory[i].type >= 205 && args.TPlayer.inventory[i].type <= 207)
                {
                    bucket = true;
                    break;
                }
            }

            if (!args.Player.Group.HasPermission(Permissions.canbuild))
            {
                args.Player.SendMessage("You do not have permission to build!", Color.Red);
                args.Player.SendTileSquare(x, y);
                return true;
            }

            if (lava && !args.Player.Group.HasPermission(Permissions.canlava))
            {
                args.Player.SendMessage("You do not have permission to use lava", Color.Red);
                Tools.SendLogs(string.Format("{0} tried using lava", args.Player.Name), Color.Red);
                args.Player.SendTileSquare(x, y);
                return true;
            }
            if (!lava && !args.Player.Group.HasPermission(Permissions.canwater))
            {
                args.Player.SendMessage("You do not have permission to use water", Color.Red);
                Tools.SendLogs(string.Format("{0} tried using water", args.Player.Name), Color.Red);
                args.Player.SendTileSquare(x, y);
                return true;
            }

            if (!bucket)
            {
                Log.Debug(string.Format("{0}(PlyXY:{1}_{2}, TileXY:{3}_{4}, Result:{5}_{6}, Amount:{7})",
                                        lava ? "Lava" : "Water", plyX, plyY, tileX, tileY,
                                        Math.Abs(plyX - tileX), Math.Abs(plyY - tileY), liquid));
                return Tools.HandleGriefer(args.Player, TShock.Config.IllogicalLiquidUseReason); ;
            }
            if (TShock.Config.RangeChecks && ((Math.Abs(plyX - tileX) > 32) || (Math.Abs(plyY - tileY) > 32)))
            {
                Log.Debug(string.Format("Liquid(PlyXY:{0}_{1}, TileXY:{2}_{3}, Result:{4}_{5}, Amount:{6})",
                                        plyX, plyY, tileX, tileY, Math.Abs(plyX - tileX), Math.Abs(plyY - tileY), liquid));
                return Tools.HandleGriefer(args.Player, TShock.Config.LiquidAbuseReason);
            }

            if (TShock.Config.SpawnProtection)
            {
                if (!args.Player.Group.HasPermission(Permissions.editspawn))
                {
                    var flag = TShock.CheckSpawn(x, y);
                    if (flag)
                    {
                        args.Player.SendMessage("The spawn is protected!", Color.Red);
                        args.Player.SendTileSquare(x, y);
                        return true;
                    }
                }
            }
            return false;
        }
コード例 #35
0
ファイル: GetDataHandlers.cs プロジェクト: CXUtk/TShock
        private static bool HandleNpcStrike(GetDataHandlerArgs args)
        {
            var id = args.Data.ReadInt16();
            var dmg = args.Data.ReadInt16();
            var knockback = args.Data.ReadSingle();
            var direction = (byte)(args.Data.ReadInt8() - 1);
            var crit = args.Data.ReadInt8();

            if (OnNPCStrike(id, direction, dmg, knockback, crit))
                return true;

            if (Main.npc[id] == null)
                return true;

            if (dmg > TShock.Config.MaxDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap))
            {
                if (TShock.Config.KickOnDamageThresholdBroken)
                {
                    TShock.Utils.Kick(args.Player, string.Format("NPC damage exceeded {0}.", TShock.Config.MaxDamage));
                    return true;
                }
                else
                {
                    args.Player.Disable(String.Format("NPC damage exceeded {0}.", TShock.Config.MaxDamage), DisableFlags.WriteToLogAndConsole);
                }
                args.Player.SendData(PacketTypes.NpcUpdate, "", id);
                return true;
            }

            if (TShock.CheckIgnores(args.Player))
            {
                args.Player.SendData(PacketTypes.NpcUpdate, "", id);
                return true;
            }

            if (Main.npc[id].townNPC && !args.Player.Group.HasPermission(Permissions.hurttownnpc))
            {
                args.Player.SendErrorMessage("You do not have permission to hurt this NPC.");
                args.Player.SendData(PacketTypes.NpcUpdate, "", id);
                return true;
            }

            if (TShock.Config.RangeChecks &&
                TShock.CheckRangePermission(args.Player, (int)(Main.npc[id].position.X / 16f), (int)(Main.npc[id].position.Y / 16f), 128))
            {
                args.Player.SendData(PacketTypes.NpcUpdate, "", id);
                return true;
            }

            if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
            {
                args.Player.SendData(PacketTypes.NpcUpdate, "", id);
                return true;
            }

            return false;
        }
コード例 #36
0
ファイル: GetDataHandlers.cs プロジェクト: char213/TShock
        private static bool HandleTileKill(GetDataHandlerArgs args)
        {
            int tilex = args.Data.ReadInt32();
            int tiley = args.Data.ReadInt32();
            if (tilex < 0 || tilex >= Main.maxTilesX || tiley < 0 || tiley >= Main.maxTilesY)
                return false;

            if (Main.tile[tilex, tiley].type != 0x15 && (!Tools.MaxChests() && Main.tile[tilex, tiley].type != 0)) //Chest
            {
                Log.Debug(string.Format("TileKill(TileXY:{0}_{1}, Type:{2})",
                                        tilex, tiley, Main.tile[tilex, tiley].type));
                Tools.ForceKick(args.Player, string.Format(TShock.Config.TileKillAbuseReason, Main.tile[tilex, tiley].type));
                return true;
            }
            if (!args.Player.Group.HasPermission(Permissions.canbuild))
            {
                args.Player.SendMessage("You do not have permission to build!", Color.Red);
                args.Player.SendTileSquare(tilex, tiley);
                return true;
            }
            if (!args.Player.Group.HasPermission(Permissions.editspawn) && !TShock.Regions.CanBuild(tilex, tiley, args.Player) && TShock.Regions.InArea(tilex, tiley))
            {
                args.Player.SendMessage("Region protected from changes.", Color.Red);
                args.Player.SendTileSquare(tilex, tiley);
                return true;
            }
            if (TShock.Config.DisableBuild)
            {
                if (!args.Player.Group.HasPermission(Permissions.editspawn))
                {
                    args.Player.SendMessage("World protected from changes.", Color.Red);
                    args.Player.SendTileSquare(tilex, tiley);
                    return true;
                }
            }
            if (TShock.Config.SpawnProtection)
            {
                if (!args.Player.Group.HasPermission(Permissions.editspawn))
                {
                    var flag = TShock.CheckSpawn(tilex, tiley);
                    if (flag)
                    {
                        args.Player.SendMessage("Spawn protected from changes.", Color.Red);
                        args.Player.SendTileSquare(tilex, tiley);
                        return true;
                    }
                }
            }
            return false;
        }
コード例 #37
0
ファイル: GetDataHandlers.cs プロジェクト: char213/TShock
 private static bool HandleSign(GetDataHandlerArgs args)
 {
     var id = args.Data.ReadInt16();
     var x = args.Data.ReadInt32();
     var y = args.Data.ReadInt32();
     if (TShock.Config.RangeChecks && ((Math.Abs(args.Player.TileX - x) > 32) || (Math.Abs(args.Player.TileY - y) > 32)))
     {
         return Tools.HandleGriefer(args.Player, TShock.Config.RangeCheckBanReason);
     }
     return false;
 }
コード例 #38
0
ファイル: GetDataHandlers.cs プロジェクト: CXUtk/TShock
        public static bool HandlePlayerHp(GetDataHandlerArgs args)
        {
            var plr = args.Data.ReadInt8();
            var cur = args.Data.ReadInt16();
            var max = args.Data.ReadInt16();

            if (OnPlayerHP(plr, cur, max) || cur <= 0 || max <= 0 || args.Player.IgnoreSSCPackets)
                return true;

            if (max > TShock.Config.MaxHP && !args.Player.Group.HasPermission(Permissions.ignorehp))
            {
                args.Player.Disable("Maximum HP beyond limit", DisableFlags.WriteToLogAndConsole);
                return true;
            }

            if (args.Player.IsLoggedIn)
            {
                args.Player.TPlayer.statLife = cur;
                args.Player.TPlayer.statLifeMax = max;
                args.Player.PlayerData.maxHealth = max;
            }

            if (args.Player.GodMode && (cur < max))
            {
                args.Player.Heal(args.TPlayer.statLifeMax2);
            }
            return false;
        }
コード例 #39
0
ファイル: GetDataHandlers.cs プロジェクト: char213/TShock
 private static bool HandleSync(GetDataHandlerArgs args)
 {
     return TShock.Config.EnableAntiLag;
 }
コード例 #40
0
ファイル: GetDataHandlers.cs プロジェクト: CXUtk/TShock
        private static bool HandleChestActive(GetDataHandlerArgs args)
        {
            //chest ID
            var id = args.Data.ReadInt16();
            //chest x
            var x = args.Data.ReadInt16();
            //chest y
            var y = args.Data.ReadInt16();
            //chest name length
            var nameLen = args.Data.ReadInt8();

            if (nameLen != 0 && nameLen <= 20)
                args.Data.ReadString(); // Ignore the name

            args.Player.ActiveChest = id;

            if (TShock.CheckTilePermission(args.Player, x, y) && TShock.Config.RegionProtectChests)
            {
                args.Player.SendData(PacketTypes.ChestOpen, "", -1);
                return true;
            }

            return false;
        }
コード例 #41
0
ファイル: GetDataHandlers.cs プロジェクト: CXUtk/TShock
        private static bool HandleLiquidSet(GetDataHandlerArgs args)
        {
            int tileX = args.Data.ReadInt16();
            int tileY = args.Data.ReadInt16();
            byte amount = args.Data.ReadInt8();
            byte type = args.Data.ReadInt8();

            if (OnLiquidSet(tileX, tileY, amount, type))
                return true;

            if (!TShock.Utils.TilePlacementValid(tileX, tileY) || (args.Player.Dead && TShock.Config.PreventDeadModification))
                return true;

            if (TShock.CheckIgnores(args.Player))
            {
                args.Player.SendTileSquare(tileX, tileY, 1);
                return true;
            }

            if (args.Player.TileLiquidThreshold >= TShock.Config.TileLiquidThreshold)
            {
                args.Player.Disable("Reached TileLiquid threshold.", DisableFlags.WriteToLogAndConsole);
                args.Player.SendTileSquare(tileX, tileY, 1);
                return true;
            }

            if (!args.Player.Group.HasPermission(Permissions.ignoreliquidsetdetection))
            {
                args.Player.TileLiquidThreshold++;
            }
            if (amount != 0)
            {
                int bucket = -1;
                if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 205)
                {
                    bucket = 0;
                }
                else if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 206)
                {
                    bucket = 1;
                }
                else if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 207)
                {
                    bucket = 2;
                }
                else if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 1128)
                {
                    bucket = 3;
                }
                else if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 3031 ||
                    args.TPlayer.inventory[args.TPlayer.selectedItem].type == 3032)
                {
                    bucket = 4;
                }

                if (type == 1 && !(bucket == 2 || bucket == 0))
                {
                    args.Player.SendErrorMessage("You do not have permission to perform this action.");
                    args.Player.Disable("Spreading lava without holding a lava bucket", DisableFlags.WriteToLogAndConsole);
                    args.Player.SendTileSquare(tileX, tileY, 1);
                    return true;
                }

                if (type == 1 && TShock.Itembans.ItemIsBanned("Lava Bucket", args.Player))
                {
                    args.Player.SendErrorMessage("You do not have permission to perform this action.");
                    args.Player.Disable("Using banned lava bucket without permissions", DisableFlags.WriteToLogAndConsole);
                    args.Player.SendTileSquare(tileX, tileY, 1);
                    return true;
                }

                if (type == 0 && !(bucket == 1 || bucket == 0 || bucket == 4))
                {
                    args.Player.SendErrorMessage("You do not have permission to perform this action.");
                    args.Player.Disable("Spreading water without holding a water bucket", DisableFlags.WriteToLogAndConsole);
                    args.Player.SendTileSquare(tileX, tileY, 1);
                    return true;
                }

                if (type == 0 && TShock.Itembans.ItemIsBanned("Water Bucket", args.Player))
                {
                    args.Player.SendErrorMessage("You do not have permission to perform this action.");
                    args.Player.Disable("Using banned water bucket without permissions", DisableFlags.WriteToLogAndConsole);
                    args.Player.SendTileSquare(tileX, tileY, 1);
                    return true;
                }

                if (type == 2 && !(bucket == 3 || bucket == 0))
                {
                    args.Player.SendErrorMessage("You do not have permission to perform this action.");
                    args.Player.Disable("Spreading honey without holding a honey bucket", DisableFlags.WriteToLogAndConsole);
                    args.Player.SendTileSquare(tileX, tileY, 1);
                    return true;
                }

                if (type == 2 && TShock.Itembans.ItemIsBanned("Honey Bucket", args.Player))
                {
                    args.Player.SendErrorMessage("You do not have permission to perform this action.");
                    args.Player.Disable("Using banned honey bucket without permissions", DisableFlags.WriteToLogAndConsole);
                    args.Player.SendTileSquare(tileX, tileY, 1);
                    return true;
                }
            }

            if (TShock.CheckTilePermission(args.Player, tileX, tileY))
            {
                args.Player.SendTileSquare(tileX, tileY, 1);
                return true;
            }

            if (TShock.CheckRangePermission(args.Player, tileX, tileY, 16))
            {
                args.Player.SendTileSquare(tileX, tileY, 1);
                return true;
            }

            if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
            {
                args.Player.SendTileSquare(tileX, tileY, 1);
                return true;
            }

            return false;
        }
コード例 #42
0
ファイル: GetDataHandlers.cs プロジェクト: CXUtk/TShock
        private static bool HandleChestItem(GetDataHandlerArgs args)
        {
            var id = args.Data.ReadInt16();
            var slot = args.Data.ReadInt8();
            var stacks = args.Data.ReadInt16();
            var prefix = args.Data.ReadInt8();
            var type = args.Data.ReadInt16();

            if (OnChestItemChange(id, slot, stacks, prefix, type))
                return true;

            if (args.TPlayer.chest != id)
            {
                return false;
            }

            if (TShock.CheckIgnores(args.Player))
            {
                args.Player.SendData(PacketTypes.ChestItem, "", id, slot);
                return true;
            }

            Item item = new Item();
            item.netDefaults(type);
            if (stacks > item.maxStack || TShock.Itembans.ItemIsBanned(item.name, args.Player))
            {
                return false;
            }

            if (TShock.CheckTilePermission(args.Player, Main.chest[id].x, Main.chest[id].y) && TShock.Config.RegionProtectChests)
            {
                return false;
            }

            if (TShock.CheckRangePermission(args.Player, Main.chest[id].x, Main.chest[id].y))
            {
                return false;
            }

            return false;
        }
コード例 #43
0
ファイル: GetDataHandlers.cs プロジェクト: char213/TShock
        private static bool HandleGetSection(GetDataHandlerArgs args)
        {
            var x = args.Data.ReadInt32();
            var y = args.Data.ReadInt32();

            if (args.Player.RequestedSection)
            {
                Tools.ForceKick(args.Player, "Requested sections more than once.");
                return true;
            }
            args.Player.RequestedSection = true;
            return false;
        }
コード例 #44
0
ファイル: GetDataHandlers.cs プロジェクト: CXUtk/TShock
        private static bool HandleChestOpen(GetDataHandlerArgs args)
        {
            var x = args.Data.ReadInt16();
            var y = args.Data.ReadInt16();

            if (OnChestOpen(x, y, args.Player))
                return true;

            if (TShock.CheckIgnores(args.Player))
            {
                return true;
            }

            if (TShock.CheckRangePermission(args.Player, x, y))
            {
                return true;
            }

            if (TShock.CheckTilePermission(args.Player, x, y) && TShock.Config.RegionProtectChests)
            {
                return true;
            }

            int id = Chest.FindChest(x, y);
            args.Player.ActiveChest = id;

            return false;
        }
コード例 #45
0
ファイル: GetDataHandlers.cs プロジェクト: char213/TShock
 private static bool HandleNpcUpdate(GetDataHandlerArgs args)
 {
     return Tools.HandleGriefer(args.Player, TShock.Config.NPCSpawnAbuseReason);
 }
コード例 #46
0
ファイル: GetDataHandlers.cs プロジェクト: CXUtk/TShock
 private static bool HandleCompleteAnglerQuest(GetDataHandlerArgs args)
 {
     // Since packet 76 is NEVER sent to us, we actually have to rely on this to get the true count
     args.TPlayer.anglerQuestsFinished++;
     return false;
 }
コード例 #47
0
ファイル: GetDataHandlers.cs プロジェクト: char213/TShock
        private static bool HandlePlayerInfo(GetDataHandlerArgs args)
        {
            byte playerid = args.Data.ReadInt8();
            byte hair = args.Data.ReadInt8();
            byte male = args.Data.ReadInt8();
            args.Data.Position += 21;
            byte difficulty = args.Data.ReadInt8();
            string name = Encoding.ASCII.GetString(args.Data.ReadBytes((int)(args.Data.Length - args.Data.Position - 1)));

            if (hair >= Main.maxHair)
            {
                Tools.ForceKick(args.Player, "Hair crash exploit.");
                return true;
            }
            if (!Tools.ValidString(name))
            {
                Tools.ForceKick(args.Player, "Unprintable character in name");
                return true;
            }
            if (name.Length > 32)
            {
                Tools.ForceKick(args.Player, "Name exceeded 32 characters.");
                return true;
            }
            if (name.Trim().Length == 0)
            {
                Tools.ForceKick(args.Player, "Empty Name.");
                return true;
            }
            var ban = TShock.Bans.GetBanByName(name);
            if (ban != null)
            {
                Tools.ForceKick(args.Player, string.Format("You are banned: {0}", ban.Reason));
                return true;
            }
            if (args.Player.ReceivedInfo)
            {
                return Tools.HandleGriefer(args.Player, "Sent client info more than once");
            }
            if (TShock.Config.MediumcoreOnly && difficulty < 1)
            {
                Tools.ForceKick(args.Player, "Server is set to mediumcore and above characters only!");
                return true;
            }
            if (TShock.Config.HardcoreOnly && difficulty < 2)
            {
                Tools.ForceKick(args.Player, "Server is set to hardcore characters only!");
                return true;
            }
            args.Player.Difficulty = difficulty;
            args.Player.ReceivedInfo = true;
            return false;
        }
コード例 #48
0
ファイル: GetDataHandlers.cs プロジェクト: CXUtk/TShock
        private static bool HandleConnecting(GetDataHandlerArgs args)
        {
            var user = TShock.Users.GetUserByName(args.Player.Name);

            if (user != null && !TShock.Config.DisableUUIDLogin)
            {
                if (user.UUID == args.Player.UUID)
                {
                    if (args.Player.State == 1)
                        args.Player.State = 2;
                    NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);

                    args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, user.ID);

                    var group = TShock.Utils.GetGroup(user.Group);

                    if (Main.ServerSideCharacter)
                    {
                        if (!group.HasPermission(Permissions.bypassssc))
                        {
                            args.Player.PlayerData.RestoreCharacter(args.Player);
                        }
                    }
                    args.Player.LoginFailsBySsi = false;

                    if (group.HasPermission(Permissions.ignorestackhackdetection))
                        args.Player.IgnoreActionsForCheating = "none";

                    if (group.HasPermission(Permissions.usebanneditem))
                        args.Player.IgnoreActionsForDisabledArmor = "none";

                    args.Player.Group = group;
                    args.Player.tempGroup = null;
                    args.Player.User = user;
                    args.Player.IsLoggedIn = true;
                    args.Player.IgnoreActionsForInventory = "none";

                    if (!args.Player.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter)
                    {
                        args.Player.PlayerData.CopyCharacter(args.Player);
                        TShock.CharacterDB.InsertPlayerData(args.Player);
                    }
                    args.Player.SendSuccessMessage("Authenticated as " + user.Name + " successfully.");
                    TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
                    Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
                    return true;
                }
            }
            else if (user != null && !TShock.Config.DisableLoginBeforeJoin)
            {
                args.Player.RequiresPassword = true;
                NetMessage.SendData((int) PacketTypes.PasswordRequired, args.Player.Index);
                return true;
            }
            else if (!string.IsNullOrEmpty(TShock.Config.ServerPassword))
            {
                args.Player.RequiresPassword = true;
                NetMessage.SendData((int) PacketTypes.PasswordRequired, args.Player.Index);
                return true;
            }

            if (args.Player.State == 1)
                args.Player.State = 2;
            NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index);
            return true;
        }
コード例 #49
0
ファイル: GetDataHandlers.cs プロジェクト: char213/TShock
        private static bool HandlePlayerSlot(GetDataHandlerArgs args)
        {
            int plr = args.Data.ReadInt8();
            int slot = args.Data.ReadInt8();
            int stack = args.Data.ReadInt8();
            int namelength = (int)(args.Data.Length - args.Data.Position - 1);

            if (namelength > 0)
            {
                string itemname = Encoding.ASCII.GetString(args.Data.ReadBytes(namelength));

                if (!args.Player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned(itemname))
                    args.Player.Disconnect("Using banned item: " + itemname + ", remove it and rejoin");
                if (itemname == "KANNIBALE BLADE"
                    || itemname == "Super Gel")
                    return Tools.HandleCheater(args.Player, string.Format(TShock.Config.GriefClientReason, "KANNIBALE"));
                if (Tools.GetItemByName(itemname).Count == 0 && !args.Player.Group.HasPermission(Permissions.ignorecheatdetection)
                    && TShock.Config.KickCustomItems)
                    args.Player.Disconnect("Using custom item: " + itemname + ", remove it and region");
            }

            return false;
        }
コード例 #50
0
ファイル: GetDataHandlers.cs プロジェクト: CXUtk/TShock
        private static bool HandleDoorUse(GetDataHandlerArgs args)
        {
            byte type = (byte)args.Data.ReadByte();
            short x = args.Data.ReadInt16();
            short y = args.Data.ReadInt16();
            args.Data.ReadByte(); //Ignore direction

            if (x >= Main.maxTilesX || y >= Main.maxTilesY || x < 0 || y < 0) // Check for out of range
            {
                return true;
            }

            if (type < 0 || type > 5)
            {
                return true;
            }

            ushort tileType = Main.tile[x, y].type;

            if (tileType != TileID.ClosedDoor && tileType != TileID.OpenDoor
                && tileType != TileID.TallGateClosed && tileType != TileID.TallGateOpen
                && tileType != TileID.TrapdoorClosed && tileType != TileID.TrapdoorOpen)
            {
                return true;
            }

            return false;
        }
コード例 #51
0
ファイル: GetDataHandlers.cs プロジェクト: char213/TShock
        private static bool HandleProjectileNew(GetDataHandlerArgs args)
        {
            short ident = args.Data.ReadInt16();
            float posx = args.Data.ReadSingle();
            float posy = args.Data.ReadSingle();
            float velx = args.Data.ReadSingle();
            float vely = args.Data.ReadSingle();
            float knockback = args.Data.ReadSingle();
            short dmg = args.Data.ReadInt16();
            byte owner = args.Data.ReadInt8();
            byte type = args.Data.ReadInt8();

            if (ident > Main.maxProjectiles || ident < 0)
            {
                Tools.HandleGriefer(args.Player, TShock.Config.ExplosiveAbuseReason);
                return true;
            }

            if (type == 23 && (vely == 0f || velx == 0f)) //float.IsNaN((float)Math.Sqrt((double)(velx * velx + vely * vely))))
            {
                Tools.HandleGriefer(args.Player, TShock.Config.ProjectileAbuseReason);
                return true;
            }

            if (type == 29 || type == 28 || type == 37)
            {
                Log.Debug(string.Format("Explosive(PlyXY:{0}_{1}, Type:{2})", args.Player.TileX, args.Player.TileY, type));
                if (TShock.Config.DisableExplosives && (!args.Player.Group.HasPermission(Permissions.useexplosives) || !args.Player.Group.HasPermission(Permissions.ignoregriefdetection)))
                {
                    Main.projectile[ident].type = 0;
                    args.Player.SendData(PacketTypes.ProjectileNew, "", ident);
                    args.Player.SendMessage("Explosives are disabled!", Color.Red);
                    args.Player.LastExplosive = DateTime.UtcNow;
                    //return true;
                }
                else
                    return Tools.HandleExplosivesUser(args.Player, TShock.Config.ExplosiveAbuseReason);
            }
            return false;
        }
コード例 #52
0
ファイル: GetDataHandlers.cs プロジェクト: CXUtk/TShock
        private static bool HandleGetSection(GetDataHandlerArgs args)
        {
            if (args.Player.RequestedSection)
                return true;
                        args.Player.RequestedSection = true;
            if (String.IsNullOrEmpty(args.Player.Name))
            {
                TShock.Utils.ForceKick(args.Player, "Blank name.", true);
                return true;
            }

            if (!args.Player.Group.HasPermission(Permissions.ignorestackhackdetection))
            {
                TShock.HackedInventory(args.Player);
            }

            if (TShock.Utils.ActivePlayers() + 1 > TShock.Config.MaxSlots &&
                !args.Player.Group.HasPermission(Permissions.reservedslot))
            {
                TShock.Utils.ForceKick(args.Player, TShock.Config.ServerFullReason, true);
                return true;
            }

            NetMessage.SendData((int) PacketTypes.TimeSet, -1, -1, "", Main.dayTime ? 1 : 0, (int)Main.time, Main.sunModY, Main.moonModY);
            return false;
        }
コード例 #53
0
ファイル: GetDataHandlers.cs プロジェクト: char213/TShock
        private static bool HandleSendTileSquare(GetDataHandlerArgs args)
        {
            short size = args.Data.ReadInt16();
            int tilex = args.Data.ReadInt32();
            int tiley = args.Data.ReadInt32();

            if (size > 5)
                return true;

            var tiles = new NetTile[size, size];

            for (int x = 0; x < size; x++)
            {
                for (int y = 0; y < size; y++)
                {
                    tiles[x, y] = new NetTile(args.Data);
                }
            }

            bool changed = false;
            for (int x = 0; x < size; x++)
            {
                int realx = tilex + x;
                if (realx < 0 || realx >= Main.maxTilesX)
                    continue;

                for (int y = 0; y < size; y++)
                {
                    int realy = tiley + y;
                    if (realy < 0 || realy >= Main.maxTilesY)
                        continue;

                    var tile = Main.tile[realx, realy];
                    var newtile = tiles[x, y];

                    if (tile.type == 0x17 && newtile.Type == 0x2)
                    {
                        tile.type = 0x2;
                        changed = true;
                    }
                    else if (tile.type == 0x19 && newtile.Type == 0x1)
                    {
                        tile.type = 0x1;
                        changed = true;
                    }
                    else if ((tile.type == 0xF && newtile.Type == 0xF) ||
                             (tile.type == 0x4F && newtile.Type == 0x4F))
                    {
                        tile.frameX = newtile.FrameX;
                        tile.frameY = newtile.FrameY;
                        changed = true;
                    }
                }
            }

            if (changed)
                TSPlayer.All.SendTileSquare(tilex, tiley, 3);

            return true;
        }
コード例 #54
0
ファイル: GetDataHandlers.cs プロジェクト: CXUtk/TShock
        private static bool HandleItemDrop(GetDataHandlerArgs args)
        {
            var id = args.Data.ReadInt16();
            var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
            var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
            var stacks = args.Data.ReadInt16();
            var prefix = args.Data.ReadInt8();
            var noDelay = args.Data.ReadInt8() == 1;
            var type = args.Data.ReadInt16();

            if (OnItemDrop(id, pos, vel, stacks, prefix, noDelay, type))
                return true;

            // player is attempting to crash clients
            if (type < -48 || type >= Main.maxItemTypes)
            {
                args.Player.SendData(PacketTypes.ItemDrop, "", id);
                return true;
            }

            if (prefix > Item.maxPrefixes) //make sure the prefix is a legit value
            {
                args.Player.SendData(PacketTypes.ItemDrop, "", id);
                return true;
            }

            if (type == 0) //Item removed, let client do this to prevent item duplication client side (but only if it passed the range check)
            {
                if (TShock.CheckRangePermission(args.Player, (int)(Main.item[id].position.X / 16f), (int)(Main.item[id].position.Y / 16f)))
                {
                    args.Player.SendData(PacketTypes.ItemDrop, "", id);
                    return true;
                }

                return false;
            }

            if (TShock.CheckRangePermission(args.Player, (int)(pos.X / 16f), (int)(pos.Y / 16f)))
            {
                args.Player.SendData(PacketTypes.ItemDrop, "", id);
                return true;
            }

            if (Main.item[id].active && Main.item[id].netID != type) //stop the client from changing the item type of a drop but only if the client isn't picking up the item
            {
                args.Player.SendData(PacketTypes.ItemDrop, "", id);
                return true;
            }

            Item item = new Item();
            item.netDefaults(type);
            if ((stacks > item.maxStack || stacks <= 0) || (TShock.Itembans.ItemIsBanned(item.name, args.Player) && !args.Player.Group.HasPermission(Permissions.allowdroppingbanneditems)))
            {
                args.Player.SendData(PacketTypes.ItemDrop, "", id);
                return true;
            }
            if ((Main.ServerSideCharacter) && (DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond - args.Player.LoginMS < TShock.ServerSideCharacterConfig.LogonDiscardThreshold))
            {
                //Player is probably trying to sneak items onto the server in their hands!!!
                TShock.Log.ConsoleInfo("Player {0} tried to sneak {1} onto the server!", args.Player.Name, item.name);
                args.Player.SendData(PacketTypes.ItemDrop, "", id);
                return true;

            }
            if (TShock.CheckIgnores(args.Player))
            {
                args.Player.SendData(PacketTypes.ItemDrop, "", id);
                return true;
            }

            return false;
        }
コード例 #55
0
ファイル: GetDataHandlers.cs プロジェクト: char213/TShock
        private static bool HandleSpawn(GetDataHandlerArgs args)
        {
            byte player = args.Data.ReadInt8();
            int spawnx = args.Data.ReadInt32();
            int spawny = args.Data.ReadInt32();

            if (args.Player.InitSpawn && args.TPlayer.inventory[args.TPlayer.selectedItem].type != 50)
            {
                if (args.TPlayer.difficulty == 1 && (TShock.Config.KickOnMediumcoreDeath || TShock.Config.BanOnMediumcoreDeath))
                {
                    if (args.TPlayer.selectedItem != 50)
                    {
                        if (TShock.Config.BanOnMediumcoreDeath)
                        {
                            if (!Tools.Ban(args.Player, TShock.Config.MediumcoreBanReason))
                                Tools.ForceKick(args.Player, "Death results in a ban, but can't ban you");
                        }
                        else
                        {
                            Tools.ForceKick(args.Player, TShock.Config.MediumcoreKickReason);
                        }
                        return true;
                    }
                }
            }
            else
                args.Player.InitSpawn = true;

            return false;
        }
コード例 #56
0
ファイル: GetDataHandlers.cs プロジェクト: CXUtk/TShock
        private static bool HandleItemOwner(GetDataHandlerArgs args)
        {
            var id = args.Data.ReadInt16();
            var owner = args.Data.ReadInt8();

            if (id < 0 || id > 400)
                return true;

            if (id == 400 && owner == 255)
            {
                args.Player.IgnoreSSCPackets = false;
                return true;
            }

            return false;
        }
コード例 #57
0
ファイル: GetDataHandlers.cs プロジェクト: char213/TShock
        private static bool HandleTile(GetDataHandlerArgs args)
        {
            byte type = args.Data.ReadInt8();
            int x = args.Data.ReadInt32();
            int y = args.Data.ReadInt32();
            byte tiletype = args.Data.ReadInt8();

            if (args.Player.AwaitingName)
            {
                if (TShock.Regions.InAreaRegionName(x, y) == null)
                {
                    args.Player.SendMessage("Region is not protected", Color.Yellow);
                }
                else
                {
                    args.Player.SendMessage("Region Name: " + TShock.Regions.InAreaRegionName(x, y), Color.Yellow);
                }
                args.Player.SendTileSquare(x, y);
                args.Player.AwaitingName = false;
                return true;
            }

            if (args.Player.AwaitingTempPoint > 0)
            {
                args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].X = x;
                args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].Y = y;
                args.Player.SendMessage("Set Temp Point " + args.Player.AwaitingTempPoint, Color.Yellow);
                args.Player.SendTileSquare(x, y);
                args.Player.AwaitingTempPoint = 0;
                return true;
            }

            if (!args.Player.Group.HasPermission(Permissions.canbuild))
            {
                if (!args.Player.HasBeenSpammedWithBuildMessage)
                {
                    args.Player.SendMessage("You do not have permission to build!", Color.Red);
                    args.Player.HasBeenSpammedWithBuildMessage = true;
                }
                args.Player.SendTileSquare(x, y);
                return true;
            }
            if (type == 1 || type == 3)
            {
                int plyX = Math.Abs(args.Player.TileX);
                int plyY = Math.Abs(args.Player.TileY);
                int tileX = Math.Abs(x);
                int tileY = Math.Abs(y);

                if (tiletype >= ((type == 1) ? Main.maxTileSets : Main.maxWallTypes))
                {
                    Tools.HandleGriefer(args.Player, string.Format(TShock.Config.TileAbuseReason, "Invalid tile type"));
                    return true;
                }
                if (TShock.Config.RangeChecks && ((Math.Abs(plyX - tileX) > 32) || (Math.Abs(plyY - tileY) > 32)))
                {
                    if (!(type == 1 && ((tiletype == 0 && args.Player.TPlayer.selectedItem == 114) || (tiletype == 53 && args.Player.TPlayer.selectedItem == 266))))
                    {
                        Log.Debug(string.Format("TilePlaced(PlyXY:{0}_{1}, TileXY:{2}_{3}, Result:{4}_{5}, Type:{6})",
                                                plyX, plyY, tileX, tileY, Math.Abs(plyX - tileX), Math.Abs(plyY - tileY), tiletype));
                        return Tools.HandleGriefer(args.Player, TShock.Config.RangeCheckBanReason);
                    }
                }
                if (tiletype == 48 && !args.Player.Group.HasPermission(Permissions.canspike))
                {
                    args.Player.SendMessage("You do not have permission to place spikes.", Color.Red);
                    Tools.SendLogs(string.Format("{0} tried to place spikes", args.Player.Name), Color.Red);
                    args.Player.SendTileSquare(x, y);
                    return true;
                }
            }
            if (!args.Player.Group.HasPermission(Permissions.editspawn) && !TShock.Regions.CanBuild(x, y, args.Player) && TShock.Regions.InArea(x, y))
            {
                if ((DateTime.UtcNow - args.Player.LastTileChangeNotify).TotalMilliseconds > 1000)
                {
                    args.Player.SendMessage("Region Name: " + TShock.Regions.InAreaRegionName(x, y) + " protected from changes.", Color.Red);
                    args.Player.LastTileChangeNotify = DateTime.UtcNow;
                }
                args.Player.SendTileSquare(x, y);
                return true;
            }
            if (TShock.Config.DisableBuild)
            {
                if (!args.Player.Group.HasPermission(Permissions.editspawn))
                {
                    if ((DateTime.UtcNow - args.Player.LastTileChangeNotify).TotalMilliseconds > 1000)
                    {
                        args.Player.SendMessage("World protected from changes.", Color.Red);
                        args.Player.LastTileChangeNotify = DateTime.UtcNow;
                    }
                    args.Player.SendTileSquare(x, y);
                    return true;
                }
            }
            if (TShock.Config.SpawnProtection)
            {
                if (!args.Player.Group.HasPermission(Permissions.editspawn))
                {
                    var flag = TShock.CheckSpawn(x, y);
                    if (flag)
                    {
                        if ((DateTime.UtcNow - args.Player.LastTileChangeNotify).TotalMilliseconds > 1000)
                        {
                            args.Player.SendMessage("Spawn protected from changes.", Color.Red);
                            args.Player.LastTileChangeNotify = DateTime.UtcNow;
                        }
                        args.Player.SendTileSquare(x, y);
                        return true;
                    }
                }
            }
            if (type == 0 && BlacklistTiles[Main.tile[x, y].type] && args.Player.Active)
            {
                args.Player.TileThreshold++;
                var coords = new PointF(x, y);
                if (!args.Player.TilesDestroyed.ContainsKey(coords))
                    args.Player.TilesDestroyed.Add(coords, Main.tile[x, y]);
            }

            if ((DateTime.UtcNow - args.Player.LastExplosive).TotalMilliseconds < 1000)
            {
                args.Player.SendMessage("Please wait another " + (1000 - (DateTime.UtcNow - args.Player.LastExplosive).TotalMilliseconds) + " milliseconds before placing/destroying tiles", Color.Red);
                args.Player.SendTileSquare(x, y);
                return true;
            }
            return false;
        }
コード例 #58
0
ファイル: GetDataHandlers.cs プロジェクト: DaGamesta/TShock
        private static bool HandleLiquidSet(GetDataHandlerArgs args)
        {
            int  tileX  = args.Data.ReadInt32();
            int  tileY  = args.Data.ReadInt32();
            byte liquid = args.Data.ReadInt8();
            bool lava   = args.Data.ReadBoolean();

            //The liquid was picked up.
            if (liquid == 0)
            {
                return(false);
            }

            if (tileX < 0 || tileX >= Main.maxTilesX || tileY < 0 || tileY >= Main.maxTilesY)
            {
                return(false);
            }

            if (TShock.CheckIgnores(args.Player))
            {
                args.Player.SendTileSquare(tileX, tileY);
                return(true);
            }

            if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
            {
                args.Player.SendTileSquare(tileX, tileY);
                return(true);
            }

            bool bucket = false;

            for (int i = 0; i < 49; i++)
            {
                if (args.TPlayer.inventory[i].type >= 205 && args.TPlayer.inventory[i].type <= 207)
                {
                    bucket = true;
                    break;
                }
            }
            if (!bucket)
            {
                args.Player.SendTileSquare(tileX, tileY);
                return(true);
            }

            if (lava && !args.Player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned("Lava Bucket"))
            {
                args.Player.SendTileSquare(tileX, tileY);
                return(true);
            }

            if (!lava && !args.Player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned("Water Bucket"))
            {
                args.Player.SendTileSquare(tileX, tileY);
                return(true);
            }
            if (TShock.CheckTilePermission(args.Player, tileX, tileY))
            {
                args.Player.SendTileSquare(tileX, tileY);
                return(true);
            }

            return(false);
        }
コード例 #59
0
ファイル: GetDataHandlers.cs プロジェクト: char213/TShock
        private static bool HandleTogglePvp(GetDataHandlerArgs args)
        {
            int id = args.Data.ReadByte();
            bool pvp = args.Data.ReadBoolean();

            long seconds = (long)(DateTime.UtcNow - args.Player.LastPvpChange).TotalSeconds;
            if (TShock.Config.PvpThrottle > 0 && seconds < TShock.Config.PvpThrottle)
            {
                args.Player.SendMessage(string.Format("You cannot change pvp status for {0} seconds", TShock.Config.PvpThrottle - seconds), 255, 0, 0);
                args.Player.SetPvP(id != args.Player.Index || TShock.Config.AlwaysPvP ? true : args.TPlayer.hostile);
            }
            else
            {
                args.Player.SetPvP(id != args.Player.Index || TShock.Config.AlwaysPvP ? true : pvp);
            }
            return true;
        }
コード例 #60
0
ファイル: GetDataHandlers.cs プロジェクト: CXUtk/TShock
        private static bool UpdateNPCHome(GetDataHandlerArgs args)
        {
            var id = args.Data.ReadInt16();
            var x = args.Data.ReadInt16();
            var y = args.Data.ReadInt16();
            var homeless = args.Data.ReadInt8();

            if (OnUpdateNPCHome(id, x, y, homeless))
                return true;

            if (!args.Player.Group.HasPermission(Permissions.movenpc))
            {
                args.Player.SendErrorMessage("You do not have permission to relocate NPCs.");
                args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
                                     Convert.ToByte(Main.npc[id].homeless));
                return true;
            }

            if (TShock.CheckTilePermission(args.Player, x, y))
            {
                args.Player.SendErrorMessage("You do not have access to modify this area.");
                args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
                                     Convert.ToByte(Main.npc[id].homeless));
                return true;
            }

            //removed until NPC Home packet actually sends their home coords.
            /*if (TShock.CheckRangePermission(args.Player, x, y))
            {
                args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
                                     Convert.ToByte(Main.npc[id].homeless));
                return true;
            }*/
            return false;
        }