/// <summary> /// Fires the <see cref="PlayerPreLogin"/> event. /// </summary> /// <param name="ply">The player firing the event.</param> /// <param name="name">The user name.</param> /// <param name="pass">The password.</param> /// <returns>True if the event has been handled.</returns> public static bool OnPlayerPreLogin(TSPlayer ply, string name, string pass) { if (PlayerPreLogin == null) { return(false); } var args = new PlayerPreLoginEventArgs { Player = ply, LoginName = name, Password = pass }; PlayerPreLogin(args); return(args.Handled); }
public static bool OnPlayerPreLogin(TSPlayer ply, string name, string pass) { if (PlayerPreLogin == null) return false; var args = new PlayerPreLoginEventArgs {Player = ply, LoginName = name, Password = pass}; PlayerPreLogin(args); return args.Handled; }