コード例 #1
0
        /// <summary>
        /// Client wanted to transfer to a city server.
        /// </summary>
        public static void HandleCityTokenRequest(NetworkClient Client, ProcessedPacket P)
        {
            string AccountName = P.ReadString();
            string CityGUID    = P.ReadString();
            string CharGUID    = P.ReadString();

            if (AccountName == string.Empty || CityGUID == string.Empty || CharGUID == string.Empty)
            {
                return;
            }

            Guid     Token   = Guid.NewGuid();
            CityInfo CServer = NetworkFacade.CServerListener.GetCityServer(CityGUID);

            using (var db = DataAccess.Get())
            {
                Account Acc = db.Accounts.GetByUsername(AccountName);

                PacketStream CServerPacket = new PacketStream(0x01, 0);
                CServerPacket.WriteHeader();

                ushort PacketLength = (ushort)(PacketHeaders.UNENCRYPTED + 1 + 4 + (Client.RemoteIP.Length + 1)
                                               + 4 + (CharGUID.ToString().Length + 1) + (Token.ToString().Length + 1));
                CServerPacket.WriteUInt16(PacketLength);

                CServerPacket.WriteByte(0);                 //CharacterCreate = false.
                CServerPacket.WriteInt32(Acc.AccountID);
                CServerPacket.WriteString(Client.RemoteIP);
                CServerPacket.WriteInt32(Client.RemotePort);
                CServerPacket.WriteString(CharGUID.ToString());
                CServerPacket.WriteString(Token.ToString(""));
                CServer.Client.Send(CServerPacket.ToArray());
            }
        }
コード例 #2
0
        /// <summary>
        /// Client wanted to retire a character.
        /// </summary>
        public static void HandleCharacterRetirement(NetworkClient Client, ProcessedPacket P)
        {
            PacketStream Packet;

            string AccountName = P.ReadString();
            string GUID        = P.ReadString();

            if (AccountName == string.Empty || GUID == string.Empty)
            {
                return;
            }

            using (var db = DataAccess.Get())
            {
                Account Acc = db.Accounts.GetByUsername(AccountName);
                IQueryable <Character> Query = db.Characters.GetForAccount(Acc.AccountID);

                //F**K, I hate LINQ.
                Guid      CharGUID = new Guid(GUID);
                Character Char     = Query.Where(x => x.GUID == CharGUID).SingleOrDefault();

                if (Char != null)
                {
                    db.Characters.RetireCharacter(Char);
                }
                else
                {
                    return;
                }

                //This actually updates the record, not sure how.
                Acc.NumCharacters--;

                if (Char != null)
                {
                    CityInfo CInfo = NetworkFacade.CServerListener.GetCityServer(Char.City);

                    //Just in case...
                    if (CInfo != null)
                    {
                        Packet = new PacketStream(0x02, 0);
                        Packet.WriteHeader();

                        ushort PacketLength = (ushort)(PacketHeaders.UNENCRYPTED + 4 + GUID.Length + 1);

                        Packet.WriteUInt16(PacketLength);
                        Packet.WriteInt32(Acc.AccountID);
                        Packet.WriteString(GUID);
                        CInfo.Client.Send(Packet.ToArray());
                    }
                }
            }

            Packet = new PacketStream((byte)PacketType.RETIRE_CHARACTER_STATUS, 0);
            Packet.WriteString(GUID);
            Client.SendEncrypted((byte)PacketType.RETIRE_CHARACTER_STATUS, Packet.ToArray());
        }
コード例 #3
0
        /// <summary>
        /// A cityserver logged in!
        /// </summary>
        public static void HandleCityServerLogin(NetworkClient Client, ProcessedPacket P)
        {
            Logger.LogInfo("CityServer logged in!\r\n");

            string         Name        = P.ReadString();
            string         Description = P.ReadString();
            string         IP          = P.ReadString();
            int            Port        = P.ReadInt32();
            CityInfoStatus Status      = (CityInfoStatus)P.ReadByte();
            ulong          Thumbnail   = P.ReadUInt64();
            string         UUID        = P.ReadString();
            ulong          Map         = P.ReadUInt64();

            CityInfo Info = new CityInfo(true);

            Info.Name        = Name;
            Info.Description = Description;
            Info.IP          = IP;
            Info.Port        = Port;
            Info.Status      = Status;
            Info.Thumbnail   = Thumbnail;
            Info.UUID        = UUID;
            Info.Map         = Map;
            Info.Client      = Client;
            Info.Online      = true;

            NetworkFacade.CServerListener.CityServers.Add(Info);
            NetworkFacade.CServerListener.PotentialLogins.TryTake(out Client);

            NetworkClient[] Clients = new NetworkClient[NetworkFacade.ClientListener.Clients.Count];
            NetworkFacade.ClientListener.Clients.CopyTo(Clients, 0);

            PacketStream ClientPacket = new PacketStream((byte)PacketType.NEW_CITY_SERVER, 0);

            ClientPacket.WriteString(Name);
            ClientPacket.WriteString(Description);
            ClientPacket.WriteString(IP);
            ClientPacket.WriteInt32(Port);
            ClientPacket.WriteByte((byte)Status);
            ClientPacket.WriteUInt64(Thumbnail);
            ClientPacket.WriteString(UUID);
            ClientPacket.WriteUInt64(Map);

            foreach (NetworkClient Receiver in Clients)
            {
                Receiver.SendEncrypted((byte)PacketType.NEW_CITY_SERVER, ClientPacket.ToArray());
            }
        }
コード例 #4
0
        /// <summary>
        /// A cityserver requested a decryptionkey for a client!
        /// </summary>
        public static void HandleKeyFetch(NetworkClient Client, ProcessedPacket P)
        {
            string AccountName = P.ReadString();

            byte[] EncKey = new byte[1];

            foreach (NetworkClient Cl in NetworkFacade.CServerListener.Clients)
            {
                if (Cl.ClientEncryptor.Username == AccountName)
                {
                    EncKey = Cl.ClientEncryptor.GetDecryptionArgsContainer().ARC4DecryptArgs.EncryptionKey;

                    //TODO: Figure out what to do about CurrentlyActiveSim...
                    //if (Cl.CurrentlyActiveSim.CreatedThisSession)
                    {
                        //TODO: Update the DB to reflect the city that
                        //      this sim resides in.
                        //Database.UpdateCityForCharacter(Cl.CurrentlyActiveSim.Name, Client.ServerInfo.Name);
                    }
                }
            }

            PacketStream OutPacket = new PacketStream(0x01, 0x00);

            OutPacket.WriteByte((byte)0x01);
            OutPacket.WriteByte((byte)(EncKey.Length + 2));
            OutPacket.WriteByte((byte)EncKey.Length);
            OutPacket.Write(EncKey, 0, EncKey.Length);
            Client.Send(OutPacket.ToArray());

            //For now, assume client has already disconnected and doesn't need to be disconnected manually.
            NetworkFacade.CServerListener.TransferringClients.Remove(Client);
        }
コード例 #5
0
        public static void HandlePlayerOnlineResponse(NetworkClient Client, ProcessedPacket P)
        {
            byte   Result = (byte)P.ReadByte();
            string Token  = P.ReadString();
            //NOTE: Might have to find another way to identify a client, since two people
            //		can be on the same account from the same IP.
            string RemoteIP   = P.ReadString();
            int    RemotePort = P.ReadInt32();

            PacketStream  Packet;
            NetworkClient FoundClient;

            switch (Result)
            {
            case 0x01:
                Packet = new PacketStream((byte)PacketType.REQUEST_CITY_TOKEN, 0);
                Packet.WriteString(Token);
                FoundClient = NetworkFacade.ClientListener.GetClient(RemoteIP, RemotePort);

                if (FoundClient != null)
                {
                    FoundClient.SendEncrypted((byte)PacketType.REQUEST_CITY_TOKEN, Packet.ToArray());
                }

                break;

            case 0x02:                     //Write player was already online packet!
                Packet = new PacketStream((byte)PacketType.PLAYER_ALREADY_ONLINE, 0);
                Packet.WriteByte(0x00);    //Dummy
                FoundClient = NetworkFacade.ClientListener.GetClient(RemoteIP, RemotePort);

                if (FoundClient != null)
                {
                    FoundClient.SendEncrypted((byte)PacketType.PLAYER_ALREADY_ONLINE, Packet.ToArray());
                }

                break;
            }
        }
コード例 #6
0
        /// <summary>
        /// A cityserver logged in!
        /// </summary>
        public static void HandleCityServerLogin(NetworkClient Client, ProcessedPacket P)
        {
            CityServerClient CityClient = (CityServerClient)Client;

            Logger.LogInfo("CityServer logged in!\r\n");

            string         Name        = P.ReadString();
            string         Description = P.ReadString();
            string         IP          = P.ReadString();
            int            Port        = P.ReadInt32();
            CityInfoStatus Status      = (CityInfoStatus)P.ReadByte();
            ulong          Thumbnail   = P.ReadUInt64();
            string         UUID        = P.ReadString();
            ulong          Map         = P.ReadUInt64();

            CityInfo Info = new CityInfo(Name, Description, Thumbnail, UUID, Map, IP, Port);

            Info.Status           = Status;
            CityClient.ServerInfo = Info;

            //Client instance changed, so update it...
            NetworkFacade.CServerListener.UpdateClient(CityClient);
        }
コード例 #7
0
        /// <summary>
        /// Client sent a response to our challenge, as well as account name and password.
        /// </summary>
        public static void HandleChallengeResponse(NetworkClient Client, ProcessedPacket P)
        {
            PacketStream OutPacket;

            if (P.BufferLength <= 1)
            {
                OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 0);
                OutPacket.WriteByte(0x03);                 //Bad challenge response.
                Client.Send(OutPacket.ToArray());

                Logger.LogInfo("Bad challenge response - sent SLoginFailResponse!\r\n");
                return;                 //How does this even happen?!
            }

            int Length = P.ReadByte();

            byte[] CResponse;

            if (P.BufferLength >= Length)
            {
                CResponse = P.ReadBytes(Length);
            }
            else
            {
                return;
            }

            AESDecryptionArgs DecryptionArgs = Client.ClientEncryptor.GetDecryptionArgsContainer().AESDecryptArgs;

            if (DecryptionArgs.Challenge.SequenceEqual(CResponse))
            {
                string AccountName = SanitizeAccount(P.ReadString());

                Length = P.ReadByte();
                byte[] PasswordHash;

                if (P.BufferLength >= Length)
                {
                    PasswordHash = P.ReadBytes(Length);
                }
                else
                {
                    return;
                }

                // Check whether the accountname is empty or is/contains "username"
                if (AccountName == string.Empty || AccountName.ToLower().Equals("username") || AccountName.ToLower().Contains("username"))
                {
                    OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 0);
                    OutPacket.WriteHeader();
                    OutPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED + 1));
                    OutPacket.WriteByte(0x01);
                    Client.Send(OutPacket.ToArray());

                    Logger.LogInfo(@"Bad accountname (""" + AccountName + @""") - sent SLoginFailResponse!\r\n");
                    Client.Disconnect();
                    return;
                }

                using (var db = DataAccess.Get())
                {
                    var account = db.Accounts.GetByUsername(AccountName);

                    if (!GlobalSettings.Default.CreateAccountsOnLogin)
                    {
                        Logger.LogInfo("Done reading LoginRequest, checking account...\r\n");

                        if (account == null)
                        {
                            OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 0);
                            OutPacket.WriteHeader();
                            OutPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED + 1));
                            OutPacket.WriteByte(0x01);
                            Client.Send(OutPacket.ToArray());

                            Logger.LogInfo(@"Bad accountname (""" + AccountName + @""") - sent SLoginFailResponse!\r\n");
                            Client.Disconnect();
                            return;
                        }
                    }
                    else
                    {
                        if (account == null)
                        {
                            try
                            {
                                if (!AccountName.ToLower().Equals("username") || !AccountName.ToLower().Contains("username"))
                                {
                                    db.Accounts.Create(new Account
                                    {
                                        AccountName = AccountName.ToLower(),
                                        Password    = Convert.ToBase64String(PasswordHash)
                                    });
                                }
                            }
                            catch (Exception)
                            {
                                OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 0);
                                OutPacket.WriteHeader();
                                OutPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED + 1));
                                OutPacket.WriteByte(0x01);
                                Client.Send(OutPacket.ToArray());

                                Logger.LogInfo(@"Bad accountname (""" + AccountName + @""") - sent SLoginFailResponse!\r\n");
                                Client.Disconnect();
                                return;
                            }

                            account = db.Accounts.GetByUsername(AccountName);
                        }
                    }

                    if (account.IsCorrectPassword(AccountName, PasswordHash))
                    {
                        OutPacket = new PacketStream((byte)PacketType.LOGIN_SUCCESS, 0);
                        OutPacket.WriteByte(0x01);
                        Client.ClientEncryptor.Username = AccountName;
                        Client.SendEncrypted((byte)PacketType.LOGIN_SUCCESS, OutPacket.ToArray());

                        Logger.LogInfo("Sent SLoginSuccessResponse!\r\n");
                        return;
                    }
                    else
                    {
                        OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 0);
                        OutPacket.WriteHeader();
                        OutPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED + 1));
                        OutPacket.WriteByte(0x02);
                        Client.Send(OutPacket.ToArray());

                        Logger.LogInfo("Bad password - sent SLoginFailResponse!\r\n");
                        Client.Disconnect();
                        return;
                    }
                }
            }

            OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 0);
            OutPacket.WriteHeader();
            OutPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED + 1));
            OutPacket.WriteByte(0x03);             //Bad challenge response.
            Client.Send(OutPacket.ToArray());

            Logger.LogInfo("Bad challenge response - sent SLoginFailResponse!\r\n");
            return;
        }
コード例 #8
0
        /// <summary>
        /// Client created a character!
        /// </summary>
        public static void HandleCharacterCreate(NetworkClient Client, ProcessedPacket P)
        {
            Logger.LogInfo("Received CharacterCreate!");

            string AccountName = SanitizeAccount(P.ReadString());
            //Need to be variable length, because the success packet contains a token.
            PacketStream CCStatusPacket = new PacketStream((byte)PacketType.CHARACTER_CREATION_STATUS, 0);

            using (var db = DataAccess.Get())
            {
                Account Acc = db.Accounts.GetByUsername(AccountName);

                if (Acc.NumCharacters >= 3)
                {
                    CCStatusPacket.WriteByte((int)LoginDataModel.Entities.CharacterCreationStatus.ExceededCharacterLimit);
                    Client.SendEncrypted(CCStatusPacket.PacketID, CCStatusPacket.ToArray());

                    return;
                }

                //TODO: Send GUID to client...
                var    Char       = new Character();
                string LastCached = P.ReadString();
                if (LastCached == string.Empty)
                {
                    //TODO: Proper error...
                    CCStatusPacket.WriteByte((int)LoginDataModel.Entities.CharacterCreationStatus.NameAlreadyExisted);
                    Client.SendEncrypted(CCStatusPacket.PacketID, CCStatusPacket.ToArray());
                    return;
                }

                Char.LastCached     = ProtoHelpers.ParseDateTime(LastCached);
                Char.Name           = P.ReadString();
                Char.Sex            = P.ReadString();
                Char.Description    = P.ReadString();
                Char.GUID           = Guid.NewGuid();
                Char.HeadOutfitID   = (long)P.ReadUInt64();
                Char.BodyOutfitID   = (long)P.ReadUInt64();
                Char.AccountID      = Acc.AccountID;
                Char.AppearanceType = P.ReadByte();
                Char.CityName       = P.ReadString();
                Char.CityThumb      = (long)P.ReadUInt64();
                Char.City           = P.ReadString();
                Char.CityMap        = (long)P.ReadUInt64();
                Char.CityIp         = P.ReadString();
                Char.CityPort       = P.ReadInt32();
                Char.Money          = NetworkFacade.INITIAL_MONEY;

                //These are going into DB, so be nazi. Sieg heil!
                if (Char.Name == string.Empty || Char.Sex == string.Empty ||
                    Char.Description == string.Empty)
                {
                    CCStatusPacket.WriteByte((int)LoginDataModel.Entities.CharacterCreationStatus.NameAlreadyExisted);
                    Client.SendEncrypted(CCStatusPacket.PacketID, CCStatusPacket.ToArray());
                    return;
                }

                var status = db.Characters.CreateCharacter(Char);

                switch (status)
                {
                case LoginDataModel.Entities.CharacterCreationStatus.NameAlreadyExisted:
                    CCStatusPacket.WriteByte((int)LoginDataModel.Entities.CharacterCreationStatus.NameAlreadyExisted);
                    Client.SendEncrypted(CCStatusPacket.PacketID, CCStatusPacket.ToArray());
                    break;

                case LoginDataModel.Entities.CharacterCreationStatus.NameTooLong:
                    CCStatusPacket.WriteByte((int)LoginDataModel.Entities.CharacterCreationStatus.NameTooLong);
                    Client.SendEncrypted(CCStatusPacket.PacketID, CCStatusPacket.ToArray());
                    break;

                case LoginDataModel.Entities.CharacterCreationStatus.Success:
                    Guid Token = Guid.NewGuid();

                    //This actually updates the record, not sure how.
                    Acc.NumCharacters++;

                    //THIS NEEDS TO HAPPEN FIRST FOR CITY SERVER AUTHENTICATION TO WORK!
                    CityInfo CServer = NetworkFacade.CServerListener.GetCityServer(Char.City);

                    //Just in case...
                    if (CServer != null)
                    {
                        PacketStream CServerPacket = new PacketStream(0x01, 0);
                        CServerPacket.WriteHeader();

                        ushort PacketLength = (ushort)(PacketHeaders.UNENCRYPTED + 1 + 4 + (Client.RemoteIP.Length + 1)
                                                       + 4 + (Char.GUID.ToString().Length + 1) + (Token.ToString().Length + 1));
                        CServerPacket.WriteUInt16(PacketLength);

                        CServerPacket.WriteByte(1);                                 //CharacterCreate = true
                        CServerPacket.WriteInt32(Acc.AccountID);
                        CServerPacket.WriteString(Client.RemoteIP);
                        CServerPacket.WriteInt32(Client.RemotePort);
                        CServerPacket.WriteString(Char.GUID.ToString());
                        CServerPacket.WriteString(Token.ToString(""));
                        CServer.Client.Send(CServerPacket.ToArray());
                    }

                    CCStatusPacket.WriteByte((int)LoginDataModel.Entities.CharacterCreationStatus.Success);
                    CCStatusPacket.WriteString(Char.GUID.ToString());
                    CCStatusPacket.WriteString(Token.ToString());
                    Client.SendEncrypted(CCStatusPacket.PacketID, CCStatusPacket.ToArray());

                    break;
                }
            }
        }
コード例 #9
0
        /// <summary>
        /// Client requested information about its characters.
        /// </summary>
        public static void HandleCharacterInfoRequest(NetworkClient Client, ProcessedPacket P)
        {
            Logger.LogInfo("Received CharacterInfoRequest!");

            string   DateTimeStr = P.ReadString();
            DateTime Timestamp;

            if (DateTimeStr != string.Empty)
            {
                Timestamp = DateTime.Parse(DateTimeStr);
            }
            else
            {
                //Unix epoch
                Timestamp = new DateTime(1970, 1, 1, 0, 0, 1);
            }

            Character[] Characters = new Character[] { };

            using (var db = DataAccess.Get())
            {
                var account = db.Accounts.GetByUsername(Client.ClientEncryptor.Username);
                Characters = db.Characters.GetForAccount((int)account.AccountID).ToArray();
            }

            int NumChars = 0, NewChars = 0;

            if (Characters != null)
            {
                PacketStream Packet       = new PacketStream((byte)PacketType.CHARACTER_LIST, 0);
                MemoryStream PacketData   = new MemoryStream();
                BinaryWriter PacketWriter = new BinaryWriter(PacketData);

                NumChars = Characters.Length;

                foreach (Character avatar in Characters)
                {
                    //Zero means same, less than zero means T1 is earlier than T2, more than zero means T1 is later.
                    if (DateTime.Compare(Timestamp, avatar.LastCached) < 0)
                    {
                        NewChars++;

                        PacketWriter.Write((int)avatar.CharacterID);
                        PacketWriter.Write(avatar.GUID.ToString());
                        PacketWriter.Write(avatar.LastCached.ToString("yyyy.MM.dd hh:mm:ss",
                                                                      CultureInfo.InvariantCulture));
                        PacketWriter.Write(avatar.Name);
                        PacketWriter.Write(avatar.Sex);
                        PacketWriter.Write(avatar.Description);
                        PacketWriter.Write((ulong)avatar.HeadOutfitID);
                        PacketWriter.Write((ulong)avatar.BodyOutfitID);
                        PacketWriter.Write((byte)avatar.AppearanceType);
                        PacketWriter.Write((string)avatar.CityName);
                        PacketWriter.Write((ulong)avatar.CityThumb);
                        PacketWriter.Write((string)avatar.City);
                        PacketWriter.Write((ulong)avatar.CityMap);
                        PacketWriter.Write((string)avatar.CityIp);
                        PacketWriter.Write((int)avatar.CityPort);
                        PacketWriter.Write((int)avatar.Money);
                    }
                }

                //NOTE: If Characters != null, but no chars were new, NumChars will be however many characters,
                //      and NewChars will be 0.

                Packet.WriteByte((byte)NumChars);
                Packet.WriteByte((byte)NewChars);
                Packet.Write(PacketData.ToArray(), 0, (int)PacketData.Length);
                PacketWriter.Close();
                Client.SendEncrypted((byte)PacketType.CHARACTER_LIST, Packet.ToArray());
            }
            else             //No characters existed for the account.
            {
                PacketStream Packet = new PacketStream(0x05, 0);
                Packet.WriteByte((byte)NumChars);                 //0 characters.
                Packet.WriteByte((byte)NewChars);                 //0 new characters.

                Client.SendEncrypted((byte)PacketType.CHARACTER_LIST, Packet.ToArray());
            }
        }