public static void HandleCharacterInfoRequest(ref LoginClient Client, PacketStream P) { ushort PacketLength = (ushort)P.ReadUShort(); //Length of the unencrypted data, excluding the header (ID, length, unencrypted length). ushort UnencryptedLength = (ushort)P.ReadUShort(); P.DecryptPacket(Client.EncKey, Client.CryptoService, UnencryptedLength); Logger.LogDebug("Received CharacterInfoRequest!"); DateTime Timestamp = DateTime.Parse(P.ReadASCII()); //Database.CheckCharacterTimestamp(Client.Username, Client, TimeStamp); Character[] Characters = new Character[] {}; using (var db = DataAccess.Get()) { Characters = db.Characters.GetForAccount(Client.AccountID).ToArray(); } if (Characters != null) { PacketStream Packet = new PacketStream(0x05, 0); MemoryStream PacketData = new MemoryStream(); BinaryWriter PacketWriter = new BinaryWriter(PacketData); /** * Whats the point of checking a timestamp here? It saves a few bytes on a packet * sent once per user session. Premature optimization. */ PacketWriter.Write((byte)Characters.Length); foreach (Character avatar in Characters) { PacketWriter.Write(avatar.CharacterID); PacketWriter.Write(avatar.GUID.ToString()); PacketWriter.Write(avatar.LastCached); PacketWriter.Write(avatar.Name); PacketWriter.Write(avatar.Sex); } Packet.Write(PacketData.ToArray(), 0, (int)PacketData.Length); PacketWriter.Close(); Client.SendEncrypted(0x05, Packet.ToArray()); } else //No characters existed for the account. { PacketStream Packet = new PacketStream(0x05, 0); Packet.WriteByte(0x00); //0 characters. Client.SendEncrypted(0x05, Packet.ToArray()); } }
public static void HandleCityInfoRequest(PacketStream P, LoginClient Client) { byte PacketLength = (byte)P.ReadByte(); //Length of the unencrypted data, excluding the header (ID, length, unencrypted length). byte UnencryptedLength = (byte)P.ReadByte(); P.DecryptPacket(Client.EncKey, Client.CryptoService, UnencryptedLength); //This packet only contains a dummy byte, don't bother reading it. PacketStream Packet = new PacketStream(0x06, 0); MemoryStream PacketData = new MemoryStream(); BinaryWriter PacketWriter = new BinaryWriter(PacketData); PacketWriter.Write((byte)NetworkFacade.CServerListener.CityServers.Count); foreach (CityServerClient City in NetworkFacade.CServerListener.CityServers) { PacketWriter.Write(City.ServerInfo.Name); PacketWriter.Write(City.ServerInfo.Description); PacketWriter.Write(City.ServerInfo.IP); PacketWriter.Write(City.ServerInfo.Port); PacketWriter.Write((byte)City.ServerInfo.Status); PacketWriter.Write(City.ServerInfo.Thumbnail); PacketWriter.Write(City.ServerInfo.UUID); PacketWriter.Flush(); } Packet.Write(PacketData.ToArray(), 0, PacketData.ToArray().Length); PacketWriter.Close(); Client.SendEncrypted(0x06, Packet.ToArray()); }
public static void HandleCityInfoRequest(ref LoginClient Client, PacketStream P) { ushort PacketLength = (ushort)P.ReadUShort(); //Length of the unencrypted data, excluding the header (ID, length, unencrypted length). ushort UnencryptedLength = (ushort)P.ReadUShort(); P.DecryptPacket(Client.EncKey, Client.CryptoService, UnencryptedLength); //This packet only contains a dummy byte, don't bother reading it. PacketStream Packet = new PacketStream(0x06, 0); MemoryStream PacketData = new MemoryStream(); BinaryWriter PacketWriter = new BinaryWriter(PacketData); PacketWriter.Write((byte)NetworkFacade.CServerListener.CityServers.Count); foreach (CityServerClient City in NetworkFacade.CServerListener.CityServers) { PacketWriter.Write((string)City.ServerInfo.Name); PacketWriter.Write((string)City.ServerInfo.Description); PacketWriter.Write((string)City.ServerInfo.IP); PacketWriter.Write((int)City.ServerInfo.Port); //Hack (?) to ensure status is written correctly. switch (City.ServerInfo.Status) { case CityInfoStatus.Ok: PacketWriter.Write((byte)1); break; case CityInfoStatus.Busy: PacketWriter.Write((byte)2); break; case CityInfoStatus.Full: PacketWriter.Write((byte)3); break; case CityInfoStatus.Reserved: PacketWriter.Write((byte)4); break; } PacketWriter.Write((ulong)City.ServerInfo.Thumbnail); PacketWriter.Write((string)City.ServerInfo.UUID); PacketWriter.Write((ulong)City.ServerInfo.Map); PacketWriter.Flush(); } Packet.Write(PacketData.ToArray(), 0, PacketData.ToArray().Length); PacketWriter.Close(); Client.SendEncrypted(0x06, Packet.ToArray()); }
public static void HandleCharacterInfoRequest(PacketStream P, LoginClient Client) { byte PacketLength = (byte)P.ReadByte(); //Length of the unencrypted data, excluding the header (ID, length, unencrypted length). byte UnencryptedLength = (byte)P.ReadByte(); P.DecryptPacket(Client.EncKey, Client.CryptoService, UnencryptedLength); Logger.LogDebug("Received CharacterInfoRequest!"); byte Length = (byte)P.ReadByte(); byte[] StrBuf = new byte[Length]; P.Read(StrBuf, 0, Length - 1); DateTime Timestamp = DateTime.Parse(Encoding.ASCII.GetString(StrBuf)); //Database.CheckCharacterTimestamp(Client.Username, Client, TimeStamp); Character[] Characters = Character.GetCharacters(Client.Username); if (Characters != null) { PacketStream Packet = new PacketStream(0x05, 0); MemoryStream PacketData = new MemoryStream(); BinaryWriter PacketWriter = new BinaryWriter(PacketData); //The timestamp for all characters should be equal, so just check the first character. if (Timestamp < DateTime.Parse(Characters[0].LastCached) || Timestamp > DateTime.Parse(Characters[0].LastCached)) { //Write the characterdata into a temporary buffer. if (Characters.Length == 1) { PacketWriter.Write(Characters[0].CharacterID); PacketWriter.Write(Characters[0].GUID); PacketWriter.Write(Characters[0].LastCached); PacketWriter.Write(Characters[0].Name); PacketWriter.Write(Characters[0].Sex); PacketWriter.Flush(); } else if (Characters.Length == 2) { PacketWriter.Write(Characters[0].CharacterID); PacketWriter.Write(Characters[0].GUID); PacketWriter.Write(Characters[0].LastCached); PacketWriter.Write(Characters[0].Name); PacketWriter.Write(Characters[0].Sex); PacketWriter.Write(Characters[1].CharacterID); PacketWriter.Write(Characters[1].GUID); PacketWriter.Write(Characters[1].LastCached); PacketWriter.Write(Characters[1].Name); PacketWriter.Write(Characters[1].Sex); PacketWriter.Flush(); } else if (Characters.Length == 3) { PacketWriter.Write(Characters[0].CharacterID); PacketWriter.Write(Characters[0].GUID); PacketWriter.Write(Characters[0].LastCached); PacketWriter.Write(Characters[0].Name); PacketWriter.Write(Characters[0].Sex); PacketWriter.Write(Characters[1].CharacterID); PacketWriter.Write(Characters[1].GUID); PacketWriter.Write(Characters[1].LastCached); PacketWriter.Write(Characters[1].Name); PacketWriter.Write(Characters[1].Sex); PacketWriter.Write(Characters[2].CharacterID); PacketWriter.Write(Characters[2].GUID); PacketWriter.Write(Characters[2].LastCached); PacketWriter.Write(Characters[2].Name); PacketWriter.Write(Characters[2].Sex); PacketWriter.Flush(); } Packet.WriteByte((byte)Characters.Length); //Total number of characters. Packet.Write(PacketData.ToArray(), 0, (int)PacketData.Length); PacketWriter.Close(); Client.SendEncrypted(0x05, Packet.ToArray()); } } else //No characters existed for the account. { PacketStream Packet = new PacketStream(0x05, 0); Packet.WriteByte(0x00); //0 characters. Client.SendEncrypted(0x05, Packet.ToArray()); } }
public static void HandleCharacterInfoRequest(ref LoginClient Client, PacketStream P) { ushort PacketLength = (ushort)P.ReadUShort(); //Length of the unencrypted data, excluding the header (ID, length, unencrypted length). ushort UnencryptedLength = (ushort)P.ReadUShort(); P.DecryptPacket(Client.EncKey, Client.CryptoService, UnencryptedLength); Logger.LogDebug("Received CharacterInfoRequest!"); DateTime Timestamp = DateTime.Parse(P.ReadASCII()); //Database.CheckCharacterTimestamp(Client.Username, Client, TimeStamp); Character[] Characters = new Character[]{}; using (var db = DataAccess.Get()) { Characters = db.Characters.GetForAccount(Client.AccountID).ToArray(); } if (Characters != null) { PacketStream Packet = new PacketStream(0x05, 0); MemoryStream PacketData = new MemoryStream(); BinaryWriter PacketWriter = new BinaryWriter(PacketData); /** * Whats the point of checking a timestamp here? It saves a few bytes on a packet * sent once per user session. Premature optimization. */ PacketWriter.Write((byte)Characters.Length); foreach(Character avatar in Characters){ PacketWriter.Write(avatar.CharacterID); PacketWriter.Write(avatar.GUID.ToString()); PacketWriter.Write(avatar.LastCached); PacketWriter.Write(avatar.Name); PacketWriter.Write(avatar.Sex); } Packet.Write(PacketData.ToArray(), 0, (int)PacketData.Length); PacketWriter.Close(); Client.SendEncrypted(0x05, Packet.ToArray()); } else //No characters existed for the account. { PacketStream Packet = new PacketStream(0x05, 0); Packet.WriteByte(0x00); //0 characters. Client.SendEncrypted(0x05, Packet.ToArray()); } }