/// <summary> /// Setup the 3D world /// </summary> protected void Init3DWorld() { //Camera, default to a random position, when we load the lot it will change var cameraPosition = new Vector3(0, 0, 0); var cameraTarget = new Vector3(0, 0, 0); Camera = new OrthographicCamera(GameFacade.GraphicsDevice, cameraPosition, cameraTarget, Vector3.Up); //We have to squish the output vertically a bit so that tiles are twice as wide as they are tall. Camera.AspectRatioMultiplier = 0.96f;//0.95567f; RenderState.Camera = Camera; Scene3D = new House3DScene(RenderState); }
/// <summary> /// Setup the 3D world /// </summary> protected void Init3DWorld() { //Camera, default to a random position, when we load the lot it will change var cameraPosition = new Vector3(0,0,0); var cameraTarget = new Vector3(0,0,0); Camera = new OrthographicCamera(GameFacade.GraphicsDevice, cameraPosition, cameraTarget, Vector3.Up); //We have to squish the output vertically a bit so that tiles are twice as wide as they are tall. Camera.AspectRatioMultiplier = 0.96f;//0.95567f; RenderState.Camera = Camera; Scene3D = new House3DScene(RenderState); }