/// <summary> /// Ducks all audio with priority lower than this. /// Imagine all the other sounds getting quieter when the fire music plays. /// </summary> public static HITResult Duck(HITThread thread) { thread.Duck(); return HITResult.CONTINUE; }
/// <summary> /// Ducks all audio with priority lower than this. /// Imagine all the other sounds getting quieter when the fire music plays. /// </summary> public static HITResult Duck(HITThread thread) { thread.Duck(); return(HITResult.CONTINUE); }