コード例 #1
0
        /// <summary>
        /// Constructs a new VMEntity instance.
        /// </summary>
        /// <param name="obj">A GameObject instance.</param>
        public VMEntity(GameObject obj)
        {
            this.Object = obj;
            /**
             * For some reason, in the aquarium object (maybe others) the numAttributes is set to 0
             * but it should be 4. There are 4 entries in the label table. Go figure?
             */
            ObjectData = new short[80];
            MeToObject = new Dictionary<ushort, Dictionary<short, short>>();
            SoundThreads = new List<VMSoundEntry>();

            RTTI = new VMEntityRTTI();
            var numAttributes = obj.OBJ.NumAttributes;

            if (obj.OBJ.UsesFnTable == 0) EntryPoints = GenerateFunctionTable(obj.OBJ);
            else
            {
                var OBJfChunk = obj.Resource.Get<OBJf>(obj.OBJ.ChunkID); //objf has same id as objd
                if (OBJfChunk != null) EntryPoints = OBJfChunk.functions;
            }

            var test = obj.Resource.List<OBJf>();

            var GLOBChunks = obj.Resource.List<GLOB>();
            if (GLOBChunks != null)
            {
                SemiGlobal = TSO.Content.Content.Get().WorldObjectGlobals.Get(GLOBChunks[0].Name);
                Object.Resource.SemiGlobal = SemiGlobal.Resource; //used for tuning constant fetching.
            }

            Slots = obj.Resource.Get<SLOT>(obj.OBJ.SlotID); //containment slots are dealt with in the avatar and object classes respectively.

            var attributeTable = obj.Resource.Get<STR>(256);
            if (attributeTable != null)
            {
                numAttributes = (ushort)Math.Max(numAttributes, attributeTable.Length);
                RTTI.AttributeLabels = new string[numAttributes];
                for (var i = 0; i < numAttributes; i++)
                {
                    RTTI.AttributeLabels[i] = attributeTable.GetString(i);
                }
            }

            TreeTable = obj.Resource.Get<TTAB>(obj.OBJ.TreeTableID);
            if (TreeTable != null) TreeTableStrings = obj.Resource.Get<TTAs>(obj.OBJ.TreeTableID);
            if (TreeTable == null && SemiGlobal != null)
            {
                TreeTable = SemiGlobal.Resource.Get<TTAB>(obj.OBJ.TreeTableID); //tree not in local, try semiglobal
                TreeTableStrings = SemiGlobal.Resource.Get<TTAs>(obj.OBJ.TreeTableID);
            }
            //no you cannot get global tree tables don't even ask

            this.Attributes = new short[numAttributes];
            SetFlag(VMEntityFlags.ChairFacing, true);
        }
コード例 #2
0
        //manually set the tree table for an object. Used for multitile objects, which inherit this from the master.
        /// <summary>
        /// Supply a game object who's tree table this VMEntity can use.
        /// See: TSO.Files.formats.iff.chunks.TTAB
        /// </summary>
        /// <param name="obj">GameObject instance with a tree table to use.</param>
        public void UseTreeTableOf(GameObject obj)
        {
            if (TreeTable != null) return;
            var GLOBChunks = obj.Resource.List<GLOB>();
            GameGlobal SemiGlobal = null;

            if (GLOBChunks != null) SemiGlobal = TSO.Content.Content.Get().WorldObjectGlobals.Get(GLOBChunks[0].Name);

            TreeTable = obj.Resource.Get<TTAB>(obj.OBJ.TreeTableID);
            if (TreeTable != null) TreeTableStrings = obj.Resource.Get<TTAs>(obj.OBJ.TreeTableID);
            if (TreeTable == null && SemiGlobal != null)
            {
                TreeTable = SemiGlobal.Resource.Get<TTAB>(obj.OBJ.TreeTableID); //tree not in local, try semiglobal
                TreeTableStrings = SemiGlobal.Resource.Get<TTAs>(obj.OBJ.TreeTableID);
            }
        }
コード例 #3
0
ファイル: Simantics.cs プロジェクト: ddfczm/Project-Dollhouse
        private void SetSelected(VMEntity entity)
        {
            SelectedEntity = entity;
            propertyGrid.SelectedObject = entity;

            bhavList.Items.Clear();
            var resource = entity.Object;
            var bhavs = resource.Resource.List<BHAV>();
            if (bhavs != null)
            {
                foreach (var bhav in bhavs)
                {
                    bhavList.Items.Add(bhav);
                }
            }

            if (entity.SemiGlobal != null)
            {
                var sglobbhavs = entity.SemiGlobal.Resource.List<BHAV>();
                if (bhavs != null)
                {
                    foreach (var bhav in sglobbhavs)
                    {
                        bhavList.Items.Add(bhav);
                    }
                }
            }

            interactionList.Items.Clear();
            if (entity.TreeTable != null)
            {
                TreeTableSel = entity.TreeTable;
                foreach (var interaction in entity.TreeTable.Interactions)
                {
                    interactionList.Items.Add(entity.TreeTableStrings.GetString((int)interaction.TTAIndex));
                }
            }
        }