コード例 #1
0
ファイル: PacketHelper.cs プロジェクト: leaker/fuhj-widgets
 /// <summary>
 /// 检查包是否重复收到
 /// </summary>
 /// <param name="packet">The packet.</param>
 /// <returns></returns>
 public bool IsDuplicated(InPacket packet)
 {
     if (parsers[packet.GetFamily()] != null)
     {
         return parsers[packet.GetFamily()].IsDuplicate(packet);
     }
     return false;
 }
コード例 #2
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        public void PacketArrived(InPacket inPacket)
        {
            try
            {
                foreach (IPacketListener listener in listeners)
                {
                    if (listener.Accept(inPacket))
                    {
                        listener.PacketArrived(inPacket);
                        return;
                    }
                }
            }
            catch (Exception e)
            {
                client.LogManager.Log(ToString() + ":" + e.Message + "\n\r" + e.StackTrace);
                ErrorPacket errorPacket = new ErrorPacket(ErrorPacketType.RUNTIME_ERROR, client,e);
                errorPacket.ErrorMessage = client.GenerateCrashReport(e, inPacket);
                errorPacket.Family = ProtocolFamily.Basic;
                errorPacket.ConnectionId = TS.QQ.Net.QQPort.Main.Name;
                client.PacketManager.AddIncomingPacket(errorPacket, errorPacket.ConnectionId);

            }
        }
コード例 #3
0
ファイル: PacketHistory.cs プロジェクト: leaker/fuhj-widgets
 /// <summary>
 /// 返回这个回复包对应的请求包
 /// </summary>
 /// <param name="packet">The packet.</param>
 /// <returns>你的请求包</returns>
 public OutPacket RetrieveSent(InPacket packet)
 {
     if (!sent.Contains(packet))
     {
         return null;
     }
     OutPacket outPacket = (OutPacket)sent[packet];
     sent.Remove(packet);
     return outPacket;
 }
コード例 #4
0
ファイル: ResendTrigger.cs プロジェクト: leaker/fuhj-widgets
 /// <summary>删除ack对应的请求包
 /// </summary>
 /// <param name="ack">The ack.</param>
 public void Remove(InPacket ack)
 {
     foreach (OutPacket packet in timeOutQueue)
     {
         if (packet.Equals(ack))
         {
             timeOutQueue.Remove(packet);
             //toPort.Remove(packet);
             break;
         }
     }
 }
コード例 #5
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 public bool IsDuplicatedNeedReply(InPacket packet)
 {
     return packet.Command == QQCommand.Recv_IM_09;
 }
コード例 #6
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 public bool IsDuplicate(InPacket packet)
 {
     return history.Check(packet, true);
 }
コード例 #7
0
ファイル: PacketHelper.cs プロジェクト: leaker/fuhj-widgets
 /// <summary>
 /// 通过回复包获得请求包
 /// 通过重载Packet的Equals方法,本判断两个不同类型的对象相等。  
 /// </summary>
 /// <param name="inPacket">The in packet.</param>
 /// <returns>OutPacket对象,如果没有找到,返回null</returns>
 public OutPacket RetriveSent(InPacket inPacket)
 {
     if (parsers[inPacket.GetFamily()] != null)
     {
         PacketHistory history = parsers[inPacket.GetFamily()].GetHistory();
         if (history != null)
         {
             return history.RetrieveSent(inPacket);
         }
     }
     return null;
 }
コード例 #8
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 public void PushIn(InPacket inPacket)
 {
     client.PacketManager.AddIncomingPacket(inPacket, ID);
 }
コード例 #9
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 public OutPacket RetrieveSent(InPacket inPacket)
 {
     return helper.RetriveSent(inPacket);
 }
コード例 #10
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        public void PacketArrived(InPacket inPacket)
        {
            // BasicInPacket packet = (BasicInPacket)inPacket;
            if (inPacket is UnknownInPacket)
            {
                client.PacketManager.OnReceivedUnknownPacket(new QQEventArgs<UnknownInPacket, OutPacket>(client, (UnknownInPacket)inPacket, null));
                return;
            }
            if (inPacket is ErrorPacket)
            {
                ErrorPacket error = (ErrorPacket)inPacket;
                if (error.ErrorType == ErrorPacketType.ERROR_TIMEOUT)
                {
                    client.PacketManager.OnSendPacketTimeOut(new QQEventArgs<InPacket, OutPacket>(client, null, error.TimeOutPacket));
                }
                else
                {
                    client.OnError(new QQEventArgs<ErrorPacket, OutPacket>(client, (ErrorPacket)inPacket, null));
                }
                return;
            }
            // 检查目前是否已经登录
            if (!client.QQUser.IsLoggedIn)
            {
                //按理说应该把在登陆之前时收到的包缓存起来,但是在实际中观察发现,登录之前收到的
                //东西基本没用,所以在这里不做任何事情,简单的抛弃这个包
                if (!IsPreloginPacket(inPacket))
                {
                    return;
                }
            }
            // 现在开始判断包的类型,作出相应的处理
            ConnectionPolicy policy = client.ConnectionManager.GetConnection(inPacket.PortName).Policy;
            // 根据输入包,检索对应的输出包
            OutPacket outPacket = policy.RetrieveSent(inPacket);
            // 这里检查是不是服务器发回的确认包
            // 为什么要检查这个呢,因为有些包是服务器主动发出的,对于这些包我们是不需要
            // 从超时发送队列中移除的,如果是服务器的确认包,那么我们就需要把超时发送队列
            // 中包移除
            switch (inPacket.Command)
            {
                //// 这三种包是服务器先发出的,我们要确认
                case QQCommand.Recv_IM:
                case QQCommand.Recv_IM_09:
                case QQCommand.BroadCast:
                case QQCommand.Friend_Change_Status:
                    break;
                // 其他情况我们删除超时队列中的包
                default:
                    client.PacketManager.RemoveResendPacket(inPacket);
                    client.PacketManager.OnSendPacketSuccessed(new QQEventArgs<InPacket, OutPacket>(client, inPacket, outPacket));
                    break;
            }
            switch (inPacket.Command)
            {
                case QQCommand.Touch:
                    client.LoginManager.ProcessLoginTouchReply((LoginTouchReplyPacket)inPacket, outPacket as LoginTouchPacket);
                    break;
                case QQCommand.LoginVerify:
                    client.LoginManager.ProcessLoginVerifyReply((LoginVerifyReplyPacket)inPacket, outPacket as LoginVerifyPacket);
                    break;
                case QQCommand.LoginGetInfo:
                    client.LoginManager.ProcessLoginGetInfoReply((LoginGetInfoReplyPacket)inPacket, outPacket as LoginGetInfoPacket);
                    break;
                case QQCommand.Login_A4:
                    client.LoginManager.ProcessLoginA4Reply((LoginA4ReplyPacket)inPacket, outPacket as LoginA4Packet);
                    break;
                case QQCommand.LoginGetList:
                    client.LoginManager.ProcessLoginGetListReply((LoginGetListReplyPacket)inPacket, outPacket as LoginGetListPacket);
                    break;
                case QQCommand.LoginSendInfo:
                    client.LoginManager.ProcessLoginSendInfoReply((LoginSendInfoReplyPacket)inPacket, outPacket as LoginSendInfoPacket);
                    break;
                case QQCommand.Keep_Alive:
                    client.LoginManager.ProcessKeepAliveReply((KeepAliveReplyPacket)inPacket, outPacket as KeepAlivePacket);
                    break;
                case QQCommand.Change_Status:
                    client.PrivateManager.ProcessChangeStatusReply((ChangeStatusReplyPacket)inPacket, outPacket as ChangeStatusPacket);
                    break;
                case QQCommand.GetLevel:
                    client.PrivateManager.ProcessGetLevelReply((GetLevelReplyPacket)inPacket, outPacket as GetLevelPacket);
                    break;
                case QQCommand.GroupLabel:
                    //client.PrivateManager.ProcessGetLevelReply((GetLevelReplyPacket)inPacket, outPacket as GetLevelPacket);
                    break;
                case QQCommand.Get_Friend_List:
                    client.FriendManager.ProcessGetFriendListReply((GetFriendListReplyPacket)inPacket, outPacket as GetFriendListPacket);
                    break;
                case QQCommand.Get_Online_OP:
                    client.FriendManager.ProcessGetFriendOnlineReply((GetOnlineOpReplyPacket)inPacket, outPacket as GetOnlineOpPacket);
                    break;
                case QQCommand.Recv_IM_09:
                case QQCommand.Recv_IM:
                    ProcessReceiveIM((ReceiveIMPacket)inPacket);
                    break;
                case QQCommand.Friend_Change_Status:
                    ProcessFriendChangeStatus((FriendChangeStatusPacket)inPacket);
                    break;
                case QQCommand.BroadCast:
                    ProcessSystemNotification((SystemNotificationPacket)inPacket);
                    break;
                case QQCommand.Add_Friend:
                    ProcessAddFriendReply((AddFriendReplyPacket)inPacket, outPacket as AddFriendPacket);
                    break;
                case QQCommand.AddFriendAuthorize:
                    ProcessAuthorizeReply((AddFriendAuthorizeReplyPacket)inPacket, outPacket as AddFriendAuthorizePacket);
                    break;
                case QQCommand.RequestToken:
                    ProcessRequestTokenReply((RequestTokenReplyPacket)inPacket, outPacket as RequestTokenPacket);
                    break;

                #region QQ2005
                case QQCommand.Request_Login_Token_05:
                    this.user = client.QQUser;
                    ProcessRequestLoginTokenReply((RequestLoginTokenReplyPacket)inPacket, outPacket as RequestLoginTokenPacket);
                    break;
                //case QQCommand.Keep_Alive_05:
                //    ProcessKeepAliveReply((KeepAliveReplyPacket)inPacket, outPacket as KeepAlivePacket);
                //    break;

                //case QQCommand.Get_Friend_List_05:
                //    ProcessGetFriendListReply((GetFriendListReplyPacket)inPacket, outPacket as GetFriendListPacket);
                //    break;

                case QQCommand.Get_UserInfo_05:
                    ProcessGetUserInfoReply((GetUserInfoReplyPacket)inPacket, outPacket as GetUserInfoPacket);
                    break;
                //case QQCommand.Change_Status_05:
                //    ProcessChangeStatusReply((ChangeStatusReplyPacket)inPacket, outPacket as ChangeStatusPacket);
                //    break;

                case QQCommand.Add_Friend_Auth_05:
                    ProcessAddFriendAuthReply((AddFriendAuthResponseReplyPacket)inPacket, outPacket as AddFriendAuthResponsePacket);
                    break;
                case QQCommand.Remove_Self_05:
                    ProcessRemoveSelfReply((RemoveSelfReplyPacket)inPacket, outPacket as RemoveSelfPacket);
                    break;
                case QQCommand.Delete_Friend_05:
                    ProcessDeleteFriendReply((DeleteFriendReplyPacket)inPacket, outPacket as DeleteFriendPacket);
                    break;

                case QQCommand.Upload_Group_Friend_05:
                    ProcessUploadGroupFriendReply((UploadGroupFriendReplyPacket)inPacket, (UploadGroupFriendPacket)outPacket);
                    break;
                case QQCommand.Modify_Info_05:
                    ProcessModifyInfoReply((ModifyInfoReplyPacket)inPacket, (ModifyInfoPacket)outPacket);
                    break;
                case QQCommand.Signature_OP_05:
                    ProcessSignatureOpReply((SignatureOpReplyPacket)inPacket, (SignatureOpPacket)outPacket);
                    break;
                case QQCommand.Privacy_Data_OP_05:
                    ProcessPrivacyDataOpReply((PrivacyDataOpReplyPacket)inPacket, (PrivacyDataOpPacket)outPacket);
                    break;
                case QQCommand.Friend_Data_OP_05:
                    ProcessFriendDataOpReply((FriendDataOpReplyPacket)inPacket, (FriendDataOpPacket)outPacket);
                    break;
                //case QQCommand.Friend_Level_OP_05:
                //    ProcessFriendLevelOpReply((FriendLevelOpReplyPacket)inPacket, (FriendLevelOpPacket)outPacket);
                //    break;
                case QQCommand.User_Property_OP_05:
                    PocessUserPropertyOpReply((UserPropertyOpReplyPacket)inPacket, (UserPropertyOpPacket)outPacket);
                    break;
                //case QQCommand.Download_Group_Friend_05:
                //    ProcessDownloadGroupFriendReply((DownloadGroupFriendReplyPacket)inPacket, (DownloadGroupFriendPacket)outPacket);
                //    break;
                case QQCommand.Group_Data_OP_05:
                    ProcessGroupNameOpReply((GroupDataOpReplyPacket)inPacket, (GroupDataOpPacket)outPacket);
                    break;
                case QQCommand.Search_User_05:
                    ProcessSearchUserReply((SearchUserReplyPacket)inPacket, (SearchUserPacket)outPacket);
                    break;
                case QQCommand.Weather_OP_05:
                    ProcessWeatherOpReply((WeatherOpReplyPacket)inPacket, (WeatherOpPacket)outPacket);
                    break;
                case QQCommand.Cluster_Cmd:
                    ProcessClusterCommandReply((ClusterCommandReplyPacket)inPacket, (ClusterCommandPacket)outPacket);
                    break;
                #endregion
                //default:

            }
        }
コード例 #11
0
 /// <summary>判断包是否时登录前可以出现的包,有些包是在登录前可以处理的,如果不是,应该缓存起来等
 /// 到登录成功后再处理,不过但是在实际中观察发现,登录之前收到的东西基本没用,可以不管
 /// </summary>
 /// <param name="inPacket">The in packet.</param>
 /// <returns></returns>
 private bool IsPreloginPacket(InPacket inPacket)
 {
     switch (inPacket.Command)
     {
         case QQCommand.Touch:
         case QQCommand.LoginRequest:
         case QQCommand.Login_A4:
         case QQCommand.LoginVerify:
         case QQCommand.LoginGetInfo:
         case QQCommand.LoginGetList:
         case QQCommand.LoginSendInfo:
         case QQCommand.Request_Login_Token_05:
         //case QQCommand.Login_05:
            return true;
         case QQCommand.Unknown:
             return inPacket is ErrorPacket;
         default:
             return false;
     }
 }
コード例 #12
0
ファイル: PacketManager.cs プロジェクト: leaker/fuhj-widgets
 /// <summary>
 /// 收到服务器确认
 /// 删除一个重发包
 /// 	<remark>abu 2008-03-08 </remark>
 /// </summary>
 /// <param name="packet">The packet.</param>
 public void RemoveResendPacket(InPacket packet)
 {
     resendTrigger.Remove(packet);
 }
コード例 #13
0
ファイル: PacketManager.cs プロジェクト: leaker/fuhj-widgets
 /// <summary>通知包处理器包到达事件
 /// 	<remark>abu 2008-03-07 </remark>
 /// </summary>
 /// <param name="inPacket">The in packet.</param>
 public void FirePacketArrivedEvent(InPacket inPacket)
 {
     router.PacketArrived(inPacket);
 }
コード例 #14
0
ファイル: PacketManager.cs プロジェクト: leaker/fuhj-widgets
 /// <summary>
 /// 添加输入包
 /// </summary>
 /// <param name="inPacket">The in packet.</param>
 public void AddIncomingPacket(InPacket inPacket, string portName)
 {
     lock (receiveQueue)
     {
         if (inPacket == null)
         {
             return;
         }
         inPacket.PortName = portName;
         receiveQueue.Enqueue(inPacket);
         //inConn.Add(inPacket, portName);
         ThreadExcutor.Submit(this.packetIncomTrigger, this);
     }
 }