public void Drew(SpriteBatch spriteBatch, Vector2 position) { SpriteAnimationFraem frame = CurrentFrame; if (frame != null) { frame.Sprite.Drew(spriteBatch, position); } }
public void AddFrame(Sprite sprite, float timeStamp) { SpriteAnimationFraem frame = new SpriteAnimationFraem(sprite, timeStamp); _frames.Add(frame); }