public void LoadSettings() { _eqSettings = _settingReadWrite.ReadEqSettings(); EnableEQBtn.Checked = _eqSettings.Enabled; trackBar1.Value = _eqSettings.EqVal1; trackBar2.Value = _eqSettings.EqVal2; trackBar3.Value = _eqSettings.EqVal3; trackBar4.Value = _eqSettings.EqVal4; trackBar5.Value = _eqSettings.EqVal5; trackBar6.Value = _eqSettings.EqVal6; trackBar7.Value = _eqSettings.EqVal7; trackBar8.Value = _eqSettings.EqVal8; trackBar9.Value = _eqSettings.EqVal9; trackBar10.Value = _eqSettings.EqVal10; PresetsList.SelectedIndex = _eqSettings.PresetIndex; EnableEQBtn_CheckedChanged(this, null); }
/// <summary> /// Starts to play given url /// </summary> /// <param name="url">Url to play</param> private void PlayUrl(string url) { _failedToOpen = false; // kill mpv if it is already running try { PlayerProcess.Kill(); } catch (Exception) { // ignored } if (_closing) { return; } // update UI _title = "TRadioPlayer"; try { StatusLabel.Text = "Connecting..."; TitleLabel.Text = "TRadioPlayer"; this.Text = "TRadioPlayer"; StationsList.Refresh(); RotateTimer.Enabled = true; TaskbarManager.Instance.SetOverlayIcon(playIcon, "Playing"); } catch (Exception) { Invoke((MethodInvoker)delegate { StatusLabel.Text = "Connecting..."; TitleLabel.Text = "TRadioPlayer"; this.Text = "TRadioPlayer"; StationsList.Refresh(); RotateTimer.Enabled = true; TaskbarManager.Instance.SetOverlayIcon(playIcon, "Playing"); }); } // start playing radio PlayerProcess = new Process(); // this processtartinfo is copied from the // process in the UI. It should never be null. if (_startInfo != null) { PlayerProcess.StartInfo = _startInfo; } PlayerProcess.StartInfo.FileName = _mpvPath; PlayerProcess.StartInfo.Arguments = SongPlayCmd + " --volume " + _volumeLevel.ToString() + " \"" + url + "\""; PlayerProcess.ErrorDataReceived += PlayProcess_ErrorDataReceived; PlayerProcess.OutputDataReceived += PlayerProcess_OutputDataReceived; PlayerProcess.Exited += MusicPlayProcess_Exited; PlayerProcess.EnableRaisingEvents = true; PlayerProcess.StartInfo.RedirectStandardInput = true; PlayerProcess.Start(); PlayerProcess.BeginErrorReadLine(); PlayerProcess.BeginOutputReadLine(); _playerState = PlayerState.Playing; #region equalizer _eqSettings = _settingReadWrite.ReadEqSettings(); double[] eqValues = new double[10]; eqValues[0] = _eqSettings.EqVal1 / 100.0; eqValues[1] = _eqSettings.EqVal2 / 100.0; eqValues[2] = _eqSettings.EqVal3 / 100.0; eqValues[3] = _eqSettings.EqVal4 / 100.0; eqValues[4] = _eqSettings.EqVal5 / 100.0; eqValues[5] = _eqSettings.EqVal6 / 100.0; eqValues[6] = _eqSettings.EqVal7 / 100.0; eqValues[7] = _eqSettings.EqVal8 / 100.0; eqValues[8] = _eqSettings.EqVal9 / 100.0; eqValues[9] = _eqSettings.EqVal10 / 100.0; ApplyEq(eqValues); #endregion }
public void WriteEqSettings(EqSettings eqSettings) { var jsonStr = JsonConvert.SerializeObject(eqSettings, Formatting.Indented); File.WriteAllText(_eqFilePath, jsonStr, Encoding.UTF8); }