コード例 #1
0
ファイル: VaultPanel.cs プロジェクト: lvlvy/TQVaultAE
        /// <summary>
        /// Handler for clicking Merge Bag on the context menu
        /// </summary>
        /// <param name="sender">sender object</param>
        /// <param name="e">EventArgs data</param>
        private void MergeBagClicked(object sender, EventArgs e)
        {
            ToolStripMenuItem item = (ToolStripMenuItem)sender;

            if (item != null)
            {
                int destinationIndex = VaultPanel.GetDestinationSackIndex(item.Name);

                if (destinationIndex < 0 || destinationIndex > this.Player.NumberOfSacks || this.CurrentBag == destinationIndex)
                {
                    return;
                }

                SackPanel dstSackPanel = this.BagSackPanel;
                if (dstSackPanel.MergeSack(destinationIndex))
                {
                    // turn off the current bag and turn on the new bag
                    this.BagButtons[this.CurrentBag].IsOn  = false;
                    this.BagButtons[destinationIndex].IsOn = true;
                    this.CurrentBag               = destinationIndex;
                    this.BagSackPanel.Sack        = this.Player.GetSack(this.CurrentBag + this.BagPanelOffset);
                    this.BagSackPanel.CurrentSack = this.CurrentBag;
                }
            }
        }
コード例 #2
0
ファイル: VaultPanel.cs プロジェクト: lvlvy/TQVaultAE
        /// <summary>
        /// Handler for clicking on Copy Bag from the context menu
        /// </summary>
        /// <param name="sender">sender object</param>
        /// <param name="e">EventArgs data</param>
        private void CopyBagClicked(object sender, EventArgs e)
        {
            ToolStripMenuItem item = (ToolStripMenuItem)sender;

            if (item != null)
            {
                int destinationIndex = VaultPanel.GetDestinationSackIndex(item.Name);

                if (destinationIndex > this.Player.NumberOfSacks)
                {
                    return;
                }

                if (!this.Player.GetSack(destinationIndex + this.BagPanelOffset).IsEmpty)
                {
                    if (Config.Settings.Default.SuppressWarnings || MessageBox.Show(
                            Resources.PlayerOverwriteSackMsg,
                            Resources.PlayerOverwriteSack,
                            MessageBoxButtons.YesNo,
                            MessageBoxIcon.Question,
                            MessageBoxDefaultButton.Button1,
                            VaultPanel.RightToLeftOptions) != DialogResult.Yes)
                    {
                        return;
                    }
                }

                if (this.Player.CopySack(this.CurrentBag, destinationIndex))
                {
                    if (this.CurrentBag != destinationIndex)
                    {
                        // turn off the current bag and turn on the new bag
                        this.BagButtons[this.CurrentBag].IsOn  = false;
                        this.BagButtons[destinationIndex].IsOn = true;
                        this.CurrentBag               = destinationIndex;
                        this.BagSackPanel.Sack        = this.Player.GetSack(this.CurrentBag + this.BagPanelOffset);
                        this.BagSackPanel.CurrentSack = this.CurrentBag;
                    }
                }
            }
        }
コード例 #3
0
ファイル: VaultPanel.cs プロジェクト: lvlvy/TQVaultAE
        /// <summary>
        /// Handler for clicking move bag from the context menu
        /// </summary>
        /// <param name="sender">sender object</param>
        /// <param name="e">EventArgs data</param>
        private void MoveBagClicked(object sender, EventArgs e)
        {
            ToolStripMenuItem item = (ToolStripMenuItem)sender;

            if (item != null)
            {
                int destinationIndex = VaultPanel.GetDestinationSackIndex(item.Name);
                if (this.Player.MoveSack(this.CurrentBag, destinationIndex))
                {
                    if (this.CurrentBag != destinationIndex)
                    {
                        // turn off the current bag and turn on the new bag
                        this.BagButtons[this.CurrentBag].IsOn  = false;
                        this.BagButtons[destinationIndex].IsOn = true;
                        this.CurrentBag               = destinationIndex;
                        this.BagSackPanel.Sack        = this.Player.GetSack(this.CurrentBag + this.BagPanelOffset);
                        this.BagSackPanel.CurrentSack = this.CurrentBag;
                    }
                }
            }
        }