コード例 #1
0
        /// <summary>
        /// Generate non airport client (fire,observer,alert)
        /// </summary>
        public void GeneratePositionableClient()
        {
            LastClient = new PositionableClient();

            Rnd = new Random(DateTime.Now.Millisecond);
            int nbCall;

            //Observator

            LastClient = (PositionableClient)ClientFactory.CreateObserver();
            AddClientToAirport(LastClient, 1);
            ActiveClient.Add(LastClient);
            //Fire

            LastClient = (PositionableClient)ClientFactory.CreateFire();
            AddClientToAirport(LastClient, 2);
            ActiveClient.Add(LastClient);


            //ResuceTeam
            nbCall = Rnd.Next(1, 2);
            for (int i = 0; i < nbCall; i++)
            {
                LastClient = (PositionableClient)ClientFactory.CreateRescueTeam();
                AddClientToAirport(LastClient, 3);
                ActiveClient.Add(LastClient);
            }
        }
コード例 #2
0
ファイル: Airport.cs プロジェクト: gabaudette/TP-Simulator
        /// <summary>
        /// Check if the fire is done
        /// </summary>
        /// <param name="aircraft"></param>
        /// <returns></returns>
        public bool fireIsExtinct(Aircraft aircraft)
        {
            RescueAircraft rescue = (RescueAircraft)aircraft;

            //Parcours les clients de l'aeroport
            for (int i = 0; i < rescue.airport.Clients.Count; i++)
            {
                if (rescue.airport.Clients[i] is PositionableClient)
                {
                    PositionableClient posClient = (PositionableClient)rescue.airport.Clients[i];
                    //si le client correspond au client de l'avion,
                    if (posClient == rescue.client)
                    {
                        Fire fireClient = (Fire)rescue.client;
                        //Si le client a son fire span a 0, return true
                        if (fireClient.FireSpan == 0)
                        {
                            return(true);
                        }
                    }
                }
            }

            return(false);
        }
コード例 #3
0
        /// <summary>
        /// Return the closest airport
        /// </summary>
        /// <param name="paramClient"></param>
        /// <param name="type"></param>
        /// <returns></returns>
        public Airport GetClosestAirport(PositionableClient paramClient, int type)
        {
            Airport closestAirport = new Airport();
            int     posX           = paramClient.PosX;
            int     posY           = paramClient.PosY;
            double  distance       = 10000;

            for (int i = 0; i < Airports.Count; i++)
            {
                if ((Airports[i].hasObserverPlane() && type == 1) || (Airports[i].hasWaterBomber() && type == 2) || (Airports[i].hasRescueHelicopter() && type == 3))
                {
                    double newDistance = Math.Sqrt((Math.Pow(Airports[i].Y - posY, 2)) + (Math.Pow(Airports[i].X - posX, 2)));

                    if (newDistance < distance)
                    {
                        distance       = newDistance;
                        closestAirport = Airports[i];
                    }
                }
            }
            return(closestAirport);
        }
コード例 #4
0
ファイル: Airport.cs プロジェクト: gabaudette/TP-Simulator
        /// <summary>
        /// Reduce the fire span of the client of the plane
        /// </summary>
        /// <param name="aircraft"></param>
        public void reduceFireSpan(Aircraft aircraft)
        {
            RescueAircraft rescue = (RescueAircraft)aircraft;

            //Parcours les aeroports
            for (int i = 0; i < rescue.airport.Clients.Count; i++)
            {
                if (rescue.airport.Clients[i] is PositionableClient)
                {
                    PositionableClient posClient = (PositionableClient)rescue.airport.Clients[i];
                    //Si le client correspond au client de la list, reduire le fire span
                    if (posClient == rescue.client)
                    {
                        Fire fireClient = (Fire)rescue.client;

                        fireClient.FireSpan--;

                        rescue.destinationX = fireClient.PosX;
                        rescue.destinationY = fireClient.PosY;
                        rescue.HasArrived   = false;
                    }
                }
            }
        }
コード例 #5
0
 /// <summary>
 /// Add the client to the airport client's list
 /// </summary>
 /// <param name="paramClient"></param>
 /// <param name="type"></param>
 private void AddClientToAirport(PositionableClient paramClient, int type)
 {
     closestAirport = GetClosestAirport(paramClient, type);
     closestAirport.Clients.Add(paramClient);
 }