protected CardBase(int id,CardDefinition card, PlayerBase owner) { this.Id = id; Name = card.DefaultDescription; Owner = owner; Description = card.DefaultDescription; Used = false; }
protected virtual void AddArmy(Type type, NodeBase node, PlayerBase player) { if (type == null && !type.IsSubclassOf(typeof(ArmyBase))) throw new ArgumentNullException("type"); ArmyBase newarmy = Activator.CreateInstance(type, armyNext++, node, player) as ArmyBase; player.Armys.Add(newarmy.Id, newarmy); this.ArmyList.Add(newarmy.Id, newarmy); }
public Game(Map map, PlayerBase[] players) { if (map == null) throw new ArgumentNullException("map"); if (players == null) throw new ArgumentNullException("players"); Map = map; PlayerList = players; ArmyList = new Dictionary<int, ArmyBase>(); }
protected ArmyBase(int id, ArmyDefinition army,NodeBase position, PlayerBase owner) { Id = id; Owner = owner; Position = position; Name = army.DefaultName; Attack = army.DefaultAttack; Move = army.DefaultMove; Description = army.DefaultDescription; Definition = army; }
public static ArmyBase CreateArmy(ArmyDefinition armyDefinition, NodeBase position, PlayerBase owner) { ArmyBase army; army = ResourceManager.CurrentResouceManager.LoadedArmys[armyDefinition.EntityType].InvokeMember( null, System.Reflection.BindingFlags.CreateInstance, null, null, new object[] { index++, armyDefinition, position, owner } ) as ArmyBase; return army; }
public static CardBase CreateCard(CardDefinition cardDefinition, PlayerBase owner) { CardBase card; card = ResourceManager.CurrentResouceManager.LoadedNodes[cardDefinition.EntityType].InvokeMember( null, System.Reflection.BindingFlags.CreateInstance, null, null, new object[] { index++, cardDefinition, owner } ) as CardBase; return card; }
public virtual bool Start(PlayerBase firstPlayer, Type[] defaultArmies) { if (Map == null || PlayerList == null || ArmyList == null) { return false; } SetCurrentPlayer(firstPlayer); armyNext = 1; foreach (var pr in PlayerList) { foreach (var da in defaultArmies) { AddArmy(da, this.GetArmyNode(pr, da), pr); } } return true; }
protected virtual void SetCurrentPlayer(PlayerBase player) { if (player == null) throw new ArgumentNullException("player"); CurrentPlayer = player; }
public Spirit(int id, CardDefinition card, PlayerBase owner) : base(id, card, owner) { AttackIncrement = Convert.ToInt32(card.Tags["AttackIncrement"]); Span = Convert.ToInt32(card.Tags["Span"]); }
public Soilder(int id, ArmyDefinition army, NodeBase position, PlayerBase owner) : base(id, army, position, owner) { }