public CitizenSensoryPerception(Map AreaMap, Actor Parent) : base(Parent) { VisionRefreshRate = 500; Area = AreaMap; ActorsInSight = new List<Actor>(); }
public Form1() { InitializeComponent(); Loop = new GameProject.GameLoop(); Loop.GameLogic += new GameProject.GameLoop.GameLogic_delegate(Loop_GameLogic_handler); Loop.RenderScene += new GameProject.GameLoop.RenderScene_delegate(Loop_RenderScene); this.FormClosing += new FormClosingEventHandler(Form1_FormClosing); //this.Disposed += new EventHandler(Form1_Disposed); cam = new Camera(pb.Width, pb.Height); map = new Map(pb.Width, pb.Height, 10, 100,25); //cam.Zoom = 50; cam.CameraLocation = new Point(pb.Width / 2, pb.Height / 2); pb.Resize += new EventHandler(pb_Resize); }
public Structure(int BuildingID, Map AreaMap) { Area = AreaMap; this.BuildingID = BuildingID; bool validpos = false; int counter = 0; while (!validpos) { PositionRect = new System.Drawing.Rectangle(Utilities.R(1, Area.Width - 1), Utilities.R(1, Area.Height - 1), Utilities.R(AreaMap.MinBuildingSize, AreaMap.MaxBuidingSize), Utilities.R(AreaMap.MinBuildingSize, AreaMap.MaxBuidingSize)); _center = new GeomLib.Point2D(PositionRect.X + PositionRect.Width / 2, PositionRect.Y + PositionRect.Height / 2); validpos = !Area.IntersectsBuilding(PositionRect); counter += 1; if (counter > 50) throw new Exception("Cannot place this building"); } Food = Utilities.R(5, 20); if (Utilities.RTFWeighted(AreaMap.GroceryPerc)) Food += Utilities.R(25, 1000); //5% of stores are grocery stores. They get extra food if (Utilities.RTFWeighted(AreaMap.HasGunPercentage)) { // 'Location has a gun Guns = Utilities.R(1, 5); Ammo = Utilities.R(10, 100); } else if (Utilities.RTFWeighted(AreaMap.GunStorePercentage)) { Guns = Utilities.R(AreaMap.GunStoreGunMin, AreaMap.GunStoreGunMax); Ammo = Utilities.R(AreaMap.GunStoreAmmoMin, AreaMap.GunStoreAmmoMax); } Secured = false; SecureStrength = 0; SecuringMaterials = Utilities.R(1, 50); }
public HumanCitizen(Map map) : base() { this.Statistics = new CitizenStats(); this.Locomotion = new CitizenLocomotion(this, map); }
public CitizenLocomotion(Actor Parent, Map map) : base(Parent) { Area = map; }
public UndeadCitizen(Map map) : base() { this.Statistics = new UndeadStats(); this.Locomotion = new CitizenLocomotion(this, map); }