protected override void OnStartRunning() { var controlEntity = GetSingletonEntity <PlayerControlData>(); _ltwData = EntityManager.GetComponentData <PlayerLTWData>(controlEntity); _ltwData.Value = new NativeArray <LocalToWorld>(_shipQuery.CalculateEntityCount(), Allocator.Persistent); }
protected override void OnStartRunning() { var controlEntity = GetSingletonEntity <PlayerControlData>(); _ltwData = EntityManager.GetComponentData <PlayerLTWData>(controlEntity); }