public static void Unbind(bool pixelUnpackBuffer = true) { ContextManager.ActivateDefaultIfNoCurrent(); GL.BindBuffer((pixelUnpackBuffer ? BufferTarget.PixelUnpackBuffer : BufferTarget.PixelPackBuffer), 0); }
public void Bind() { ContextManager.ActivateDefaultIfNoCurrent(); GL.BindBuffer(m_bufferTarget, m_GLPBOID); }