public void Set(NodesLayout nodesLayout, Node node) { layout = nodesLayout; nodePreview = node; Width = node.UIWidth; Height = node.UIHeight; set = true; }
public void Init(NodesLayout inLayout, bool OutputPorts) { nodesLayout = inLayout; righty = OutputPorts; }
public Overlay(NodesLayout inLayout) { Layout = inLayout; }
public NodePreview(NodesLayout inlayout, Node innodePreview) : base() { Set(inlayout, innodePreview); }