public override void On活性化() { if (TJAPlayer4.stage選曲.n確定された曲の難易度[0] != (int)Difficulty.Dan) { return; } NowShowingNumber = 0; if (TJAPlayer4.DTX[0].Dan_Gauge != null) { Challenge_Gauge = new Dan_C(TJAPlayer4.DTX[0].Dan_Gauge); } Challenge = new Dan_C[TJAPlayer4.DTX[0].List_DanSongs.Count][]; for (int i = 0; i < TJAPlayer4.DTX[0].List_DanSongs.Count; i++) { Challenge[i] = new Dan_C[3]; for (int n = 0; n < 3; n++) { if (TJAPlayer4.DTX[0].List_DanSongs[i] != null && TJAPlayer4.DTX[0].List_DanSongs[i].Dan_C[n] != null) { Challenge[i][n] = new Dan_C(TJAPlayer4.DTX[0].List_DanSongs[i].Dan_C[n]); } } } for (int i = 0; i < 3; i++) { Status[i] = new ChallengeStatus(); Status[i].Timer_Amount = new CCounter(); Status[i].Timer_Gauge = new CCounter(); Status[i].Timer_Failed = new CCounter(); } //IsEnded = false; nPerfect = new int[TJAPlayer4.DTX[0].List_DanSongs.Count]; nGood = new int[TJAPlayer4.DTX[0].List_DanSongs.Count]; nMiss = new int[TJAPlayer4.DTX[0].List_DanSongs.Count]; nRoll = new int[TJAPlayer4.DTX[0].List_DanSongs.Count]; nCombo = new int[TJAPlayer4.DTX[0].List_DanSongs.Count]; nScore = new int[TJAPlayer4.DTX[0].List_DanSongs.Count]; if (TJAPlayer4.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan) { IsAnimating = true; } base.On活性化(); }
/// <summary> /// n個の条件で段位認定モードのステータスを返します。 /// </summary> /// <param name="dan_C">条件。</param> /// <returns>ExamStatus。</returns> public Exam.Status GetExamStatus(Dan_C[][] dan_C, Dan_C dan_Gauge) { var status = Exam.Status.Better_Success; if (dan_Gauge != null && dan_Gauge.GetEnable()) { if (!dan_Gauge.GetCleared()[1]) { status = Exam.Status.Success; } } for (int i = 0; i < dan_C.Length; i++) { for (int n = 0; n < 3; n++) { if (dan_C[i][n] != null && dan_C[i][n].GetEnable()) { if (!dan_C[i][n].GetCleared()[1]) { status = Exam.Status.Success; } } } } if (dan_Gauge != null && dan_Gauge.GetEnable()) { if (!dan_Gauge.GetCleared()[0]) { status = Exam.Status.Failure; } } for (int i = 0; i < dan_C.Length; i++) { for (int n = 0; n < 3; n++) { if (dan_C[i][n] != null && dan_C[i][n].GetEnable()) { if (!dan_C[i][n].GetCleared()[0]) { status = Exam.Status.Failure; } } } } return(status); }
public override void On非活性化() { if (TJAPlayer4.stage選曲.n確定された曲の難易度[0] != (int)Difficulty.Dan) { return; } for (int i = 0; i < Challenge.Length; i++) { for (int n = 0; n < Challenge[i].Length; n++) { Challenge[i][n] = null; } } Challenge_Gauge = null; for (int i = 0; i < 3; i++) { Status[i].Timer_Amount = null; Status[i].Timer_Gauge = null; Status[i].Timer_Failed = null; } //IsEnded = false; base.On非活性化(); }
public void GetExam(out Dan_C[][] Dan_C, out Dan_C Dan_Gauge) { Dan_C = Challenge; Dan_Gauge = Challenge_Gauge; }
public Dan_C(Dan_C dan_C) : this(dan_C.GetExamType(), new int[] { dan_C.GetValue(false), dan_C.GetValue(true) }, dan_C.GetExamRange()) { }