public Quaternion slerp(Quaternion qa, Quaternion qb, Quaternion qm, JsNumber t) { return null; }
public Quaternion multiply(Quaternion q1, Quaternion q2) { return null; }
public Quaternion multiplySelf(Quaternion quat2) { return null; }
public Vector3 setEulerFromQuaternion(Quaternion q, JsString order) { return null; }
public Vector4 setAxisAngleFromQuaternion(Quaternion q) { return null; }
/// <summary> /// Decomposes this matrix into the translation, quaternion and scale components. /// </summary> public void decompose(Vector3 translation, Quaternion quaternion, Vector3 scale) { }