コード例 #1
0
ファイル: BackGround.cs プロジェクト: THSJF/sjf
        public void Update(Boss boss)
        {
            if (!this.particleinited)
            {
                if (this.stage == 7)
                {
                    this.particle = Program.game.game.PlayEffect(true, "bg", new Vector2(315f, 240f));
                    this.particle.BanSound(true);
                    this.particle.effect = true;
                }
                else if (this.particle != null)
                {
                    this.particle.Close();
                }
                this.particleinited = true;
            }
            if (this.text != "" && !this.text.Contains("End"))
            {
                string str1 = this.text.Split(']')[1];
                string str2 = this.text.Split('[')[1].Split(']')[0];
                if (this.time == int.Parse(str2.Split(':')[0]) * 3600 + int.Parse(str2.Split(':')[1]) * 60 + int.Parse(str2.Split(':')[2]))
                {
                    if (str1.Contains("SetModel"))
                    {
                        string str3   = str1.Split('(')[1].Split(')')[0];
                        ModelM modelM = new ModelM((Model)this.modelc[(object)str3.Split(',')[0]], new Vector3(float.Parse(str3.Split(',')[1]), float.Parse(str3.Split(',')[2]), (float)((double)float.Parse(str3.Split(',')[3]) + (double)this.stepc.Z)), (BlendTypes)int.Parse(str3.Split(',')[6]));
                        if (str3.Split(',').Length == 8)
                        {
                            modelM.ats.Z -= this.stepc.Z;
                        }
                        modelM.label = str3.Split(',')[4];
                        modelM.IsC   = (bool.Parse(str3.Split(',')[5]) ? 1 : 0) != 0;
                        modelM.light = this.light;
                        this.ModelCollection.Add(modelM);
                    }
                    else if (str1.Contains("DelModel"))
                    {
                        string str3 = str1.Split('(')[1].Split(')')[0];
                        for (int index = 0; index < this.ModelCollection.Count; ++index)
                        {
                            if (this.ModelCollection[index].label == str3.Split(',')[0])
                            {
                                this.ModelCollection.RemoveAt(index);
                            }
                        }
                    }
                    else if (str1.Contains("SetRunningStepX"))
                    {
                        string str3 = str1.Split('(')[1].Split(')')[0];
                        this.stepxtarget = float.Parse(str3.Split(',')[0]);
                        this.stepxtime   = (float)int.Parse(str3.Split(',')[1]);
                    }
                    else if (str1.Contains("SetRunningStepY"))
                    {
                        string str3 = str1.Split('(')[1].Split(')')[0];
                        this.stepytarget = float.Parse(str3.Split(',')[0]);
                        this.stepytime   = (float)int.Parse(str3.Split(',')[1]);
                    }
                    else if (str1.Contains("SetRunningStep"))
                    {
                        string str3 = str1.Split('(')[1].Split(')')[0];
                        this.steptarget = float.Parse(str3.Split(',')[0]);
                        this.steptime   = (float)int.Parse(str3.Split(',')[1]);
                    }
                    else if (str1.Contains("ClearRunningStep"))
                    {
                        this.steps    = 0.0f;
                        this.stepc    = new Vector3(0.0f, 0.0f, 0.0f);
                        this.thisloop = false;
                    }
                    else if (str1.Contains("SetPraticleLauncher"))
                    {
                        string   str3     = str1.Split('(')[1].Split(')')[0];
                        Launcher launcher = new Launcher(new ModelM((Model)this.modelc[(object)str3.Split(',')[0]], (BlendTypes)int.Parse(str3.Split(',')[19])), this._3dpraticle)
                        {
                            rectvta = new Vector3(float.Parse(str3.Split(',')[1]), float.Parse(str3.Split(',')[2]), float.Parse(str3.Split(',')[3])),
                            rectvtb = new Vector3(float.Parse(str3.Split(',')[4]), float.Parse(str3.Split(',')[5]), float.Parse(str3.Split(',')[6])),
                            rotater = new Vector3(float.Parse(str3.Split(',')[7]), float.Parse(str3.Split(',')[8]), float.Parse(str3.Split(',')[9])),
                            speedr  = new Vector3(float.Parse(str3.Split(',')[10]), float.Parse(str3.Split(',')[11]), float.Parse(str3.Split(',')[12])),
                            attach  = (bool.Parse(str3.Split(',')[13]) ? 1 : 0) != 0,
                            fade    = (bool.Parse(str3.Split(',')[14]) ? 1 : 0) != 0,
                            quan    = int.Parse(str3.Split(',')[15]),
                            times   = int.Parse(str3.Split(',')[16]),
                            life    = int.Parse(str3.Split(',')[17]),
                            id      = int.Parse(str3.Split(',')[18])
                        };
                    }
                    else if (str1.Contains("SetPraticle"))
                    {
                        string str3  = str1.Split('(')[1].Split(')')[0];
                        int    index = this._3dpraticle.GetIndex(int.Parse(str3.Split(',')[0]));
                        this._3dpraticle.LauncherCollection[index].setting.scale = new Vector3(float.Parse(str3.Split(',')[1]), float.Parse(str3.Split(',')[2]), float.Parse(str3.Split(',')[3]));
                        this._3dpraticle.LauncherCollection[index].setting.life  = int.Parse(str3.Split(',')[4]);
                        this._3dpraticle.LauncherCollection[index].setting.speed = new Vector3(float.Parse(str3.Split(',')[5]), float.Parse(str3.Split(',')[6]), float.Parse(str3.Split(',')[7]));
                        if (str3.Split(',').Length > 9)
                        {
                            this._3dpraticle.LauncherCollection[index].setting.acced    = new Vector3(float.Parse(str3.Split(',')[8]), float.Parse(str3.Split(',')[9]), float.Parse(str3.Split(',')[10]));
                            this._3dpraticle.LauncherCollection[index].setting.rotate   = new Vector3(float.Parse(str3.Split(',')[11]), float.Parse(str3.Split(',')[12]), float.Parse(str3.Split(',')[13]));
                            this._3dpraticle.LauncherCollection[index].setting.rotates  = new Vector3(float.Parse(str3.Split(',')[14]), float.Parse(str3.Split(',')[15]), float.Parse(str3.Split(',')[16]));
                            this._3dpraticle.LauncherCollection[index].setting.fadetime = int.Parse(str3.Split(',')[17]);
                        }
                        else
                        {
                            this._3dpraticle.LauncherCollection[index].setting.fadetime = int.Parse(str3.Split(',')[8]);
                        }
                    }
                    else if (str1.Contains("SetColor"))
                    {
                        string str3 = str1.Split('(')[1].Split(')')[0];
                        if (this.GetModelid(str3.Split(',')[4]) != -1)
                        {
                            this.ModelCollection[this.GetModelid(str3.Split(',')[4])].ChangeColorX(float.Parse(str3.Split(',')[0]), int.Parse(str3.Split(',')[3]));
                            this.ModelCollection[this.GetModelid(str3.Split(',')[4])].ChangeColorY(float.Parse(str3.Split(',')[1]), int.Parse(str3.Split(',')[3]));
                            this.ModelCollection[this.GetModelid(str3.Split(',')[4])].ChangeColorZ(float.Parse(str3.Split(',')[2]), int.Parse(str3.Split(',')[3]));
                        }
                    }
                    else if (str1.Contains("SetAlpha"))
                    {
                        string str3 = str1.Split('(')[1].Split(')')[0];
                        if (this.GetModelid(str3.Split(',')[2]) != -1)
                        {
                            this.ModelCollection[this.GetModelid(str3.Split(',')[2])].ChangeAlpha(float.Parse(str3.Split(',')[0]), int.Parse(str3.Split(',')[1]));
                        }
                    }
                    else if (str1.Contains("ChangeView"))
                    {
                        string str3 = str1.Split('(')[1].Split(')')[0];
                        if ((double)float.Parse(str3.Split(',')[0]) != 0.0)
                        {
                            this.ChangeX(float.Parse(str3.Split(',')[0]), int.Parse(str3.Split(',')[3]));
                        }
                        if ((double)float.Parse(str3.Split(',')[1]) != 0.0)
                        {
                            this.ChangeY(float.Parse(str3.Split(',')[1]), int.Parse(str3.Split(',')[3]));
                        }
                        if ((double)float.Parse(str3.Split(',')[2]) != 0.0)
                        {
                            this.ChangeZ(float.Parse(str3.Split(',')[2]), int.Parse(str3.Split(',')[3]));
                        }
                    }
                    else if (str1.Contains("ChangeTarget"))
                    {
                        string str3 = str1.Split('(')[1].Split(')')[0];
                        if ((double)float.Parse(str3.Split(',')[0]) != 0.0)
                        {
                            this.ChangeTX(float.Parse(str3.Split(',')[0]), int.Parse(str3.Split(',')[3]));
                        }
                        if ((double)float.Parse(str3.Split(',')[1]) != 0.0)
                        {
                            this.ChangeTY(float.Parse(str3.Split(',')[1]), int.Parse(str3.Split(',')[3]));
                        }
                        if ((double)float.Parse(str3.Split(',')[2]) != 0.0)
                        {
                            this.ChangeTZ(float.Parse(str3.Split(',')[2]), int.Parse(str3.Split(',')[3]));
                        }
                    }
                    else if (str1.Contains("ChangeField"))
                    {
                        this.cameraProjectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, this.g.GraphicsDevice.Viewport.AspectRatio, 20f, float.Parse(str1.Split('(')[1].Split(')')[0].Split(',')[0]));
                    }
                    else if (str1.Contains("Shake"))
                    {
                        string str3 = str1.Split('(')[1].Split(')')[0];
                        this.shakemax   = (float)int.Parse(str3.Split(',')[0]);
                        this.shakespeed = float.Parse(str3.Split(',')[1]);
                    }
                    else if (str1.Contains("LightSetting"))
                    {
                        this.light = int.Parse(str1.Split('(')[1].Split(')')[0].Split(',')[0]);
                    }
                    else if (str1.Contains("Open"))
                    {
                        this.fadetime = 1;
                    }
                    else if (str1.Contains("Fadein"))
                    {
                        this.fadetime = 3;
                    }
                    else if (str1.Contains("Fadeout"))
                    {
                        this.fadetime = 2;
                    }
                    else if (str1.Contains("End"))
                    {
                        goto label_66;
                    }
                    this.text = this.rd.ReadLine();
label_66:
                    --this.time;
                }
            }
            if (this.fadetime == 1)
            {
                Program.game.game.bgcolor.a -= 0.0084f;
                if ((double)Program.game.game.bgcolor.a <= 0.0)
                {
                    this.fadetime = 0;
                    Program.game.game.bgcolor.a = 0.0f;
                }
            }
            else if (this.fadetime == 2)
            {
                Program.game.game.bgcolor.a += 0.04f;
                if ((double)Program.game.game.bgcolor.a >= 1.0)
                {
                    this.fadetime = 0;
                    Program.game.game.bgcolor.a = 1f;
                }
            }
            else if (this.fadetime == 3)
            {
                Program.game.game.bgcolor.a -= 0.04f;
                if ((double)Program.game.game.bgcolor.a <= 0.0)
                {
                    this.fadetime = 0;
                    Program.game.game.bgcolor.a = 0.0f;
                }
            }
            if ((double)this.shakemax != 0.0)
            {
                float num = (float)Math.Sin((double)MathHelper.ToRadians(this.shaketime)) * MathHelper.ToRadians(this.shakemax);
                this.vup.X      = (float)Math.Sin((double)num);
                this.vup.Y      = (float)Math.Cos((double)num);
                this.shaketime += this.shakespeed;
                if ((double)this.shaketime > 360.0)
                {
                    this.shaketime -= 360f;
                }
            }
            if ((double)this.steptime != 0.0)
            {
                this.step += (this.steptarget - this.step) / this.steptime;
            }
            if ((double)this.stepxtime != 0.0)
            {
                this.stepx += (this.stepxtarget - this.stepx) / this.stepxtime;
            }
            if ((double)this.stepytime != 0.0)
            {
                this.stepy += (this.stepytarget - this.stepy) / this.stepytime;
            }
            if (this._3dpraticle != null)
            {
                this._3dpraticle.Update(this.step);
            }
            this.stepc += new Vector3(this.stepx, this.stepy, this.step);
            this.steps += this.step;
            if (this.GetModelid("1001") != -1 && this.GetModelid("1002") != -1)
            {
                if ((double)this.vtp.Z + (double)this.stepc.Z > 1.0 && (double)this.steps >= 642.0 && !this.thisloop)
                {
                    this.ModelCollection[this.GetModelid("1001")].ats.Z = this.ModelCollection[this.GetModelid("1002")].ats.Z + 642.759f;
                    this.thisloop = true;
                }
                if ((double)this.vtp.Z + (double)this.stepc.Z > 1.0 && (double)this.steps >= 1284.0 && this.thisloop)
                {
                    this.ModelCollection[this.GetModelid("1002")].ats.Z = this.ModelCollection[this.GetModelid("1001")].ats.Z + 642.759f;
                    this.thisloop = false;
                    this.steps    = 0.0f;
                }
            }
            if (this.GetModelid("1003") != -1)
            {
                this.ModelCollection[this.GetModelid("1003")].ats.Z += this.step;
            }
            this.cameraViewMatrix = Matrix.CreateLookAt(this.vp + this.stepc, this.vtp + this.stepc, this.vup);
            if (boss == null)
            {
                ++this.time;
            }
            foreach (ModelM model in this.ModelCollection)
            {
                model.ChangeUpdate();
            }
            this.ChangeUpdate();
            this.ChangeTUpdate();
        }
コード例 #2
0
ファイル: Launcher.cs プロジェクト: THSJF/sjf
 public Launcher(ModelM m, _3DPraticleManager manager)
 {
     this.model   = m;
     this.setting = new _3DPraticle();
     manager?.LauncherCollection.Add(this);
 }