コード例 #1
0
 public BossCard(
     Boss boss_i,
     Texture2D tex_t,
     CSManager csm,
     Hashtable barragec,
     Character Player_c,
     ItemManager itemm_i,
     int type_i,
     int stage_i,
     int barrageid_i,
     int totaltime_i,
     int maxhp_i)
 {
     this.boss      = boss_i;
     this.Player    = Player_c;
     this.tex       = tex_t;
     this.totaltime = totaltime_i;
     this.realtime  = this.totaltime;
     this.maxhp     = maxhp_i;
     this.hp        = this.maxhp;
     this.type      = type_i;
     this.stage     = stage_i;
     this.barrageid = barrageid_i;
     this.barrages  = new List <BarrageSet>();
     this.barrages.Add(new BarrageSet(csm.Createnew(this.stage, this.barrageid, barragec)));
     this.itemm          = itemm_i;
     this.Player.dead    = false;
     this.Player.shot    = false;
     this.Player.bombed  = false;
     this.Player.shifted = false;
 }
コード例 #2
0
ファイル: Boss.cs プロジェクト: THSJF/sjf
        public BossCard AddNewCard(
            int type_i,
            CSManager csm,
            Hashtable barragec,
            Character Player,
            int stage,
            int barrageid_i,
            int totaltime_i,
            int maxhp_i)
        {
            BossCard bossCard = new BossCard(this, this.bosslist, csm, barragec, Player, this.itemm, type_i, stage, barrageid_i, totaltime_i, maxhp_i);

            this.CardArray.Add(bossCard);
            return(bossCard);
        }
コード例 #3
0
 public Enemy(
     List <float[]> enemyset_l,
     EnemyManager e,
     CSManager csm,
     Hashtable barragec,
     int type_i,
     Vector2 pos,
     float speed_f,
     float speedf_f,
     int life_i,
     int hp_i,
     int stage,
     int barrageid_i,
     int id_i)
 {
     this.enemyset = enemyset_l;
     this.type     = type_i;
     this.InitType(this.type);
     this.Position       = pos;
     this.speed          = speed_f;
     this.speedf         = speedf_f;
     this.life           = life_i;
     this.hp             = hp_i;
     this.ohp            = this.hp;
     this.barrageid      = barrageid_i;
     this.id             = id_i;
     this.tex            = e.tex;
     this.copy           = new Enemy();
     this.copy.type      = this.type;
     this.copy.Position  = new Vector2(this.Position.X, this.Position.Y);
     this.copy.speed     = this.speed;
     this.copy.speedf    = this.speedf;
     this.copy.life      = this.life;
     this.copy.hp        = this.hp;
     this.copy.barrageid = this.barrageid;
     this.copy.id        = this.id;
     this.EventArray     = new List <EnemyEvent>();
     this.se             = SpriteEffects.None;
     if (this.barrageid != -1)
     {
         this.barrage = csm.Createnew(stage, this.barrageid, barragec);
     }
     this.praticle        = new Praticle(false, true, new Rectangle(49, 48, 14, 13), new Vector4(pos.X - 10f, pos.Y - 10f, 20f, 20f), new Vector2(7f, 7f), 1, 5, 30, 3f, -0.1f, new Vector2(0.0f, 360f), 10f);
     this.praticle.scale  = new Vector4(1.2f, 0.5f, 0.0f, 0.0f);
     this.praticle.calpha = 1f;
     this.praticle.stop   = true;
     e.EnemyArray.Add(this);
 }
コード例 #4
0
        public void Update(CSManager csm, EnemyManager e, Boss b)
        {
            praticle.posrect = new Vector4(body.position.X, body.position.Y, 0.0f, 0.0f);
            equip.Update(b, e, type, mattribute.CHILDREN, eqlevel, body.position, Dis | Ban | BanShoot);
            SelfBarrageManager.Update(e, b, this);
            ++f;
            if (f % 3 == 0)
            {
                if (flash <= 40)
                {
                    ++flash;
                }
                if (flash % 2 == 0)
                {
                    body.color.r = 0.0f;
                    body.color.g = 0.0f;
                }
                else
                {
                    body.color.r = 1f;
                    body.color.g = 1f;
                }
            }
            if (f == 6)
            {
                f = 0;
                ++ani;
                if (ani == 7)
                {
                    ani = 0;
                }
            }
            eqlevel  = Program.game.game.Point / 50;
            runtime += Time.Stop;
            if (body.position.X >= rangex.X && body.position.X <= rangex.Y && (body.position.Y >= rangey.X && body.position.Y <= rangey.Y))
            {
                int num1 = -1;
                if (!Dis)
                {
                    if (Main.IsKeyDown(Keys.Up) || !Main.Replay && PadState.IsKeyDown(JOYKEYS.Up))
                    {
                        num1   = -90;
                        change = false;
                    }
                    if (Main.IsKeyDown(Keys.Down) || !Main.Replay && PadState.IsKeyDown(JOYKEYS.Down))
                    {
                        num1   = 90;
                        change = false;
                    }
                    if (Main.IsKeyDown(Keys.Left) || !Main.Replay && PadState.IsKeyDown(JOYKEYS.Left))
                    {
                        num1 = 180;
                        if (Main.IsKeyDown(Keys.Up) || !Main.Replay && PadState.IsKeyDown(JOYKEYS.Up))
                        {
                            num1 = 225;
                        }
                        if (Main.IsKeyDown(Keys.Down) || !Main.Replay && PadState.IsKeyDown(JOYKEYS.Down))
                        {
                            num1 = 135;
                        }
                    }
                    if (Main.IsKeyDown(Keys.Right) || !Main.Replay && PadState.IsKeyDown(JOYKEYS.Right))
                    {
                        num1 = 0;
                        if (Main.IsKeyDown(Keys.Up) || !Main.Replay && PadState.IsKeyDown(JOYKEYS.Up))
                        {
                            num1 = -45;
                        }
                        if (Main.IsKeyDown(Keys.Down) || !Main.Replay && PadState.IsKeyDown(JOYKEYS.Down))
                        {
                            num1 = 45;
                        }
                    }
                }
                if (num1 != -1)
                {
                    if (runtime - runtimebf >= 1.0)
                    {
                        if (num1 == 225 || num1 == 135 || (num1 == 180 || num1 == 0) || (num1 == -45 || num1 == 45))
                        {
                            ansave = num1;
                            change = true;
                            f3     = 1;
                            ++f2;
                            if (f2 == 3)
                            {
                                switch (num1)
                                {
                                case -45:
                                case 0:
                                case 45:
                                    body.rect = new Rectangle(660, (int)(type - 1) * 60, 60, 60);
                                    break;

                                case 135:
                                case 180:
                                case 225:
                                    body.rect = new Rectangle(420, (int)(type - 1) * 60, 60, 60);
                                    break;
                                }
                            }
                            else if (f2 == 7)
                            {
                                ++ani2;
                                if (ani2 >= 4)
                                {
                                    ani2 = 1;
                                }
                                switch (num1)
                                {
                                case -45:
                                case 0:
                                case 45:
                                    body.rect = new Rectangle((11 + ani2) * 60, (int)(type - 1) * 60, 60, 60);
                                    break;

                                case 135:
                                case 180:
                                case 225:
                                    body.rect = new Rectangle((7 + ani2) * 60, (int)(type - 1) * 60, 60, 60);
                                    break;
                                }
                                f2 = 4;
                            }
                        }
                        else
                        {
                            change = false;
                        }
                    }
                    float num2;
                    if (Main.IsKeyDown(Keys.LeftShift) || Main.IsKeyDown(Keys.RightShift) || !Main.Replay && PadState.IsKeyDown(JOYKEYS.Slow))
                    {
                        num2    = Characters.attribute[(int)(type - 1 + 4)].MOVE * 0.5f * speedadd.X;
                        shifted = true;
                    }
                    else
                    {
                        num2 = (float)(1.0 + Characters.attribute[(int)(type - 1)].MOVE * 0.5 * speedadd.Y);
                    }
                    body.position.X = MathHelper.Clamp(body.position.X + num2 * (float)Math.Cos(num1 * Math.PI / 180.0) * Time.Stop, rangex.X, rangex.Y);
                    body.position.Y = MathHelper.Clamp(body.position.Y + num2 * (float)Math.Sin(num1 * Math.PI / 180.0) * Time.Stop, rangey.X, rangey.Y);
                }
                else
                {
                    change = false;
                    f2     = 0;
                    ani2   = 0;
                }
                if (runtime - runtimebf >= 1.0)
                {
                    if (!change && f3 == 0)
                    {
                        body.rect = new Rectangle(ani * 60, (int)(type - 1) * 60, 60, 60);
                    }
                    else if (!change && f3 >= 1)
                    {
                        if (ansave == 225 || ansave == 135 || ansave == 180)
                        {
                            body.rect = new Rectangle(420, (int)(type - 1) * 60, 60, 60);
                        }
                        else if (ansave == 0 || ansave == -45 || ansave == 45)
                        {
                            body.rect = new Rectangle(660, (int)(type - 1) * 60, 60, 60);
                        }
                        ++f3;
                        if (f3 == 4)
                        {
                            f3 = 0;
                        }
                    }
                    runtimebf = runtime;
                }
                Program.game.achivmanager.Check(AchievementType.Hidden, 3, new Hashtable()
                {
                    ["itemline"] = Main.gn.Itemline[(int)(Main.Character - 1)],
                    ["y"]        = body.position.Y
                });
            }
            if ((Dis || free) && Time.Stop == 1.0)
            {
                ++time;
                if (time > 30 && time <= 100)
                {
                    for (int index = 0; index < e.EnemyArray.Count; ++index)
                    {
                        if (!e.EnemyArray[index].IsInWudi() && !e.EnemyArray[index].die && (e.EnemyArray[index].hp > 0 && !Main.IsOut(e.EnemyArray[index].Position)) && Math.Sqrt((e.EnemyArray[index].Position.X - body.position.X) * (e.EnemyArray[index].Position.X - body.position.X) + (e.EnemyArray[index].Position.Y - body.position.Y) * (e.EnemyArray[index].Position.Y - body.position.Y)) < Math.Abs((time - 10) * 10))
                        {
                            e.EnemyArray[index].deadkill = true;
                            e.EnemyArray[index].hp      -= 2;
                        }
                    }
                }
                if (time == 1)
                {
                    Program.game.achivmanager.Check(AchievementType.Challenge, 9, new Hashtable()
                    {
                        ["missorjust"] = true
                    });
                    CrazyStorm crazyStorm = Program.game.game.PlayEffect(true, "14", new Vector2(body.position.X + 93f, body.position.Y - 13f));
                    crazyStorm.BanSound(true);
                    crazyStorm.effect = true;
                    Program.game.game.PlaySound("pldead00", true, body.position.X);
                    body.color.a = 0.0f;
                }
                else if (time == 30)
                {
                    if (Program.game.game.Point >= 50)
                    {
                        Program.game.game.DeathItem();
                    }
                    Program.game.game.SpecialSystemReset();
                    dead     = true;
                    havedead = true;
                    Program.game.game.Life -= 5;
                    if (Program.game.game.Bomb < 10)
                    {
                        Program.game.game.Bomb = 10 + Program.game.game.Bomb % 5;
                    }
                    if (Program.game.game.Life == 0)
                    {
                        Program.game.game.Life = 0;
                        if (!makeup)
                        {
                            Program.game.game.Point = 150;
                        }
                        makeup = true;
                    }
                    else if (Program.game.game.Life < 0)
                    {
                        alreadycal = true;
                        Program.game.game.PlaySound("pldead01", true, body.position.X);
                        Program.game.game.Life     = -5;
                        Program.game.game.Bomb     = 0;
                        Program.game.game.BanPause = true;
                        makeup = false;
                    }
                }
                else if (time > 30)
                {
                    if (time == 31)
                    {
                        body.position.X = 224f;
                        body.position.Y = 510f;
                    }
                    else if (Program.game.game.Life >= 0 && body.position.Y > 420.0 && !free)
                    {
                        body.position.Y -= 2f;
                        if (body.position.Y <= 420.0)
                        {
                            body.position.Y = 420f;
                        }
                    }
                    if (Program.game.game.Life >= 0)
                    {
                        if (time % 6 < 3)
                        {
                            body.color.r = 0.0f;
                            body.color.g = 0.0f;
                        }
                        else
                        {
                            body.color.r = 1f;
                            body.color.g = 1f;
                        }
                    }
                    body.color.a = 1f;
                }
                if (time == 95)
                {
                    if (!alreadycal)
                    {
                        Program.game.game.AddStgData(1, 0, 0);
                    }
                    else
                    {
                        alreadycal = false;
                    }
                    Dis  = false;
                    free = true;
                    if (Program.game.game.Life == -5)
                    {
                        free = false;
                        Dis  = true;
                        time = 50;
                        Program.game.game.DeathProcess();
                    }
                }
                if (time > 280)
                {
                    free = false;
                    time = 0;
                }
            }
            if (!Ban && !Dis && !BanShoot | type == Cname.PATCHOULI && (Main.IsKeyDown(Keys.Z) || !Main.Replay && PadState.IsKeyDown(JOYKEYS.Confirm)))
            {
                BEquipShoot(selfb, type, mattribute.BODY, body.position);
                shot = true;
            }
            if (bomb != null && !bomb.Die)
            {
                bomb.Update(this, csm, e, b);
            }
            else if (bomb != null)
            {
                bomb = null;
                Wudi = false;
                Auto = false;
            }
            int num = type != Cname.SANAE || Main.Mode != Modes.SINGLE || (Main.IsKeyDown(Keys.LeftShift) || Main.IsKeyDown(Keys.RightShift)) || !Main.Replay && PadState.IsKeyDown(JOYKEYS.Slow) ? 5 : 3;

            if (!Ban && (jue <= 10 || free) && (Program.game.game.Bomb >= num && bomb == null) && ((Main.IsKeyPressed(Keys.X) || !Main.Replay && PadState.IsKeyPressed(JOYKEYS.Special, Main.prepadstat)) && Time.Stop != 0.0))
            {
                bombed     = true;
                BanShoot   = true;
                body.color = new Colors(1f, 1f, 1f, 1f);
                if (b != null)
                {
                    Program.game.game.AddStgData(0, 1, 0);
                }
                Program.game.game.Bomb -= num;
                if (Program.game.game.Bomb <= 0)
                {
                    Program.game.game.Bomb = 0;
                }
                if (!free)
                {
                    Dis  = false;
                    time = 0;
                    Program.game.achivmanager.Check(AchievementType.Challenge, 9, new Hashtable()
                    {
                        ["missorjust"] = false
                    });
                }
                Program.game.game.PlaySound("slash", true, body.position.X);
                bomb = new SingleBomb(type, body.position + new Vector2(93f, -13f));
                Wudi = true;
                Auto = true;
            }
            if (Dis || free)
            {
                ++jue;
            }
            else
            {
                jue = 0;
            }
            if (itemm == null)
            {
                return;
            }
            foreach (ItemManager itemManager in itemm)
            {
                if (!Dis)
                {
                    itemManager.Ban(false);
                }
                else
                {
                    itemManager.Ban(true);
                }
                itemManager.Transpos(body.position.X, body.position.Y);
            }
        }
コード例 #5
0
ファイル: Boss.cs プロジェクト: THSJF/sjf
 public void Update(
     EnemyManager e,
     CSManager csm,
     Character Player,
     BossBackground bg,
     Texture2D bgmt,
     int stage)
 {
     this.praticle.posrect  = new Vector4(this.Position.X - 15f, this.Position.Y - 15f, 30f, 30f);
     this.praticle2.posrect = new Vector4(this.Position.X - 20f, this.Position.Y - 15f, 45f, 45f);
     this.praticle3.posrect = new Vector4(this.Position.X - 5f, this.Position.Y - 5f, 10f, 10f);
     this.praticle2.Update();
     if (this.dialogm != null)
     {
         if (this.time >= 160)
         {
             this.dialogm.Update(bgmt, stage);
         }
         if (this.dialogm.ok)
         {
             this.wait = false;
             Program.game.game.BanShoot(false);
         }
     }
     if (bg != null && bg.Start)
     {
         Effects.SetforceParameters(this.force, this.time, (float)(((double)this.Position.X - 2.0) / 640.0), this.Position.Y / 480f);
     }
     else
     {
         Effects.SetforceParameters(this.force, this.time, (float)(((double)this.Position.X + 91.0) / 640.0), this.Position.Y / 480f);
     }
     if (this.time <= 120)
     {
         if (csm != null)
         {
             foreach (CrazyStorm crazyStorm in csm.csc)
             {
                 foreach (Layer layer in crazyStorm.layerm.LayerArray)
                 {
                     foreach (Barrage barrage in layer.Barrages)
                     {
                         if (!barrage.Dis && barrage.time > 15 | !barrage.Mist && (!barrage.NeedDelete && !barrage.Invincible) && Math.Sqrt(((double)barrage.x - (double)this.Position.X) * ((double)barrage.x - (double)this.Position.X) + ((double)barrage.y - (double)this.Position.Y) * ((double)barrage.y - (double)this.Position.Y)) < (double)Math.Abs(this.time * 6))
                         {
                             barrage.time  = 1 + barrage.add + barrage.life;
                             barrage.Dis   = true;
                             barrage.Blend = true;
                             barrage.randf = 10f * (float)Main.rand.NextDouble();
                         }
                     }
                 }
             }
         }
         if (e != null)
         {
             for (int index = 0; index < e.EnemyArray.Count; ++index)
             {
                 if (!e.EnemyArray[index].die && e.EnemyArray[index].hp > 0 && (!Main.IsOut(e.EnemyArray[index].Position) && Math.Sqrt(((double)e.EnemyArray[index].Position.X - (double)this.Position.X) * ((double)e.EnemyArray[index].Position.X - (double)this.Position.X) + ((double)e.EnemyArray[index].Position.Y - (double)this.Position.Y) * ((double)e.EnemyArray[index].Position.Y - (double)this.Position.Y)) < (double)Math.Abs(this.time * 6)))
                 {
                     e.EnemyArray[index].mana = true;
                     e.EnemyArray[index].hp   = 0;
                 }
             }
         }
         this.position.X += (float)((224.0 - (double)this.Position.X) / 30.0);
         this.position.Y += (float)((170.0 - (double)this.Position.Y) / 30.0);
         if (Player != null)
         {
             Player.IAuto = true;
         }
     }
     else if (Player != null)
     {
         Player.IAuto = false;
     }
     ++this.time;
     this.SpecialUpdate();
     this.sx = this.Position.X;
     if ((double)Math.Abs(this.sx - this.presx) >= 0.5 && !this.turned)
     {
         this.ns     = 0;
         this.turned = true;
         this.back   = false;
     }
     else if ((double)Math.Abs(this.sx - this.presx) < 0.5 && this.turned)
     {
         this.ns     = (int)this.step.X - 1;
         this.turned = false;
         this.back   = true;
     }
     if (this.time % 7 == 0)
     {
         if (this.turned)
         {
             this.ny = (double)this.sx <= (double)this.presx ? (int)this.step.Y - 1 : (int)this.step.Y;
             if (this.ny <= 0)
             {
                 this.ny = 0;
             }
         }
         if (!this.back)
         {
             ++this.ns;
             if ((double)Math.Abs(this.sx - this.presx) >= 0.5 && (double)this.ns > (double)this.step.X)
             {
                 this.ns = (int)this.step.X;
             }
             if ((double)Math.Abs(this.sx - this.presx) < 0.5 && (double)this.ns > (double)this.step.X)
             {
                 this.ns = 0;
             }
         }
         else
         {
             --this.ns;
             if (this.ns < 0)
             {
                 this.ns   = 0;
                 this.ny   = 0;
                 this.back = false;
             }
         }
     }
     this.presx      = this.sx;
     this.cirrotate += 7;
     if (this.cirrotate >= 360)
     {
         this.cirrotate -= 360;
     }
     this.cirscale = (float)(1.5 + 0.200000002980232 * Math.Sin((double)this.time / Math.PI / 7.0));
     if (!this.wait)
     {
         ++this.battletime;
         if (this.battletime == 120)
         {
             Hashtable data = new Hashtable();
             data[(object)"reset"] = (object)null;
             Program.game.achivmanager.Check(AchievementType.Challenge, 12, data);
             Program.game.achivmanager.Check(AchievementType.Challenge, 13, data);
         }
         this.numalpha += 0.01666667f;
         if ((double)this.numalpha >= 1.0)
         {
             this.numalpha = 1f;
         }
         if (this.CardArray.Count >= 2)
         {
             this.CardArray[0].Update(this.CardArray[1].type, this.Position, bg, this.colortype);
         }
         else if (this.CardArray.Count >= 1)
         {
             this.CardArray[0].Update(this.CardArray[0].type, this.Position, bg, this.colortype);
         }
         if (this.CardArray.Count >= 1 && this.CardArray[0].die)
         {
             ++this.passedCards;
             if (this.CardArray[0].fdie)
             {
                 this.CardArray.RemoveAt(0);
                 this.CardArray[0].cf = true;
             }
             else
             {
                 this.CardArray.RemoveAt(0);
             }
             if (this.CardArray.Count == 0)
             {
                 if (this.letype != 3)
                 {
                     bg.Switch(false);
                     Program.game.game.Quake(50, 5);
                     this.praticle2.stop = true;
                     this.praticle3.stop = false;
                     Program.game.game.PlaySound("enep01", true, this.Position.X);
                 }
                 else
                 {
                     Program.game.game.PlaySound("tan", true, this.Position.X);
                 }
                 this.leave      = true;
                 this.itemm.shot = true;
                 if (!this.lastone)
                 {
                     Time.Init();
                 }
             }
             else
             {
                 Program.game.game.PlaySound("tan", true, this.Position.X);
                 bg.Switch(false);
             }
         }
         if (this.leave)
         {
             this.numalpha -= 0.05f;
             if ((double)this.numalpha <= 0.0)
             {
                 this.numalpha = 0.0f;
             }
             if (!this.lastone)
             {
                 ++this.ltime;
             }
             else if (this.time % 3 == 0)
             {
                 ++this.ltime;
             }
             if (this.letype == 3)
             {
                 this.cirscale += 0.05f;
             }
             if (this.letype == 3 && this.ltime == 1)
             {
                 this.ltime = 59;
             }
             int num = 0;
             if (this.ltime == 1 && this.dialogm != null && this.dialogm.next)
             {
                 num = 40;
             }
             if (this.ltime == 59 + num)
             {
                 Program.game.game.ClearSth("Enemy");
                 if (this.dialogm != null && this.dialogm.next)
                 {
                     this.dialogm.Continue();
                     this.wait = true;
                 }
             }
             if (this.ltime >= 60 + num && (this.letype != 3 && this.ltime < 100 + num || this.letype == 3 && this.ltime < 140 + num))
             {
                 this.Leave(bg);
             }
             if (this.letype == 3 && this.ltime >= 140 + num || this.letype != 3 && this.ltime >= 100 + num)
             {
                 Hashtable data = new Hashtable();
                 data[(object)"level"] = (object)Main.Level;
                 data[(object)"type"]  = (object)this.dialog;
                 Program.game.achivmanager.Check(AchievementType.Challenge, 12, data);
                 data[(object)"continued"]   = (object)Program.game.game.BanRecord;
                 data[(object)nameof(stage)] = (object)Program.game.game.StmStage;
                 Program.game.achivmanager.Check(AchievementType.Challenge, 13, data);
                 this.die = true;
                 this.praticle.Delete();
                 Time.Init();
             }
             if (this.itemm != null)
             {
                 this.itemm.shot = true;
             }
         }
         else if (!Player.Dis && !Player.free && !Player.Wudi)
         {
             this.Judge(Player);
         }
     }
     else if (this.time >= 60)
     {
         Program.game.game.BanShoot(true);
     }
     if (!this.image)
     {
         return;
     }
     this.ImageUpdate();
 }
コード例 #6
0
        public void Update(Character Player, CSManager csm, EnemyManager em, Boss boss)
        {
            Character Player1 = Player;

            ++this.time;
            if (this.time <= 40)
            {
                Program.game.game.bgcolor.a += 0.015f;
                if ((double)Program.game.game.bgcolor.a >= 1.0)
                {
                    Program.game.game.bgcolor.a = 1f;
                }
            }
            if (this.time % 6 < 2)
            {
                Player.body.color.r = 0.0f;
                Player.body.color.g = 0.0f;
            }
            else
            {
                Player.body.color.r = 1f;
                Player.body.color.g = 1f;
            }
            if (this.cs != null)
            {
                switch (this.type)
                {
                case Cname.REIMU:
                    Player.BanShoot = false;
                    Vector2 vector2_1;
                    Vector2 vector2_2;
                    if (Main.Mode == Modes.SINGLE)
                    {
                        vector2_1 = new Vector2(42f, 406f);
                        vector2_2 = new Vector2(43f, 453f);
                    }
                    else
                    {
                        vector2_1 = new Vector2(10f, 630f);
                        vector2_2 = new Vector2(20f, 465f);
                    }
                    this.target.body.position.X = 224f;
                    this.target.body.position.Y = 144f;
                    foreach (Enemy enemy in em.EnemyArray)
                    {
                        if (!enemy.die && (double)enemy.Position.X >= (double)vector2_1.X && ((double)enemy.Position.X <= (double)vector2_1.Y && (double)enemy.Position.Y >= (double)vector2_2.X) && (double)enemy.Position.Y <= (double)vector2_2.Y)
                        {
                            this.target.body.position = enemy.Position;
                            break;
                        }
                    }
                    if (boss != null && !boss.leave)
                    {
                        this.target.body.position = boss.Position;
                    }
                    Player1 = this.target;
                    if (this.time == 199)
                    {
                        Program.game.game.Quake(30, 3);
                        break;
                    }
                    if (this.time == 229)
                    {
                        Program.game.game.Quake(30, 3);
                        break;
                    }
                    if (this.time == 259)
                    {
                        Program.game.game.Quake(30, 3);
                        break;
                    }
                    break;

                case Cname.MARISA:
                    this.cs.SetPos(new Vector2(Player.body.position.X + 93f, Player.body.position.Y - 13f), true);
                    Player.speedadd = new Vector2(0.15f, 0.02f);
                    break;

                case Cname.SANAE:
                    if (this.cs.Id == "e19")
                    {
                        Player.BanShoot = false;
                        this.cs.SetPos(Player.body.position + new Vector2(93f, -13f), true);
                        using (List <CrazyStorm> .Enumerator enumerator = csm.csc.GetEnumerator())
                        {
                            while (enumerator.MoveNext())
                            {
                                foreach (Layer layer in enumerator.Current.layerm.LayerArray)
                                {
                                    foreach (Barrage barrage in layer.Barrages)
                                    {
                                        if (!barrage.Invincible && barrage.time > 15 | !barrage.Mist && (!barrage.NeedDelete && Math.Sqrt(((double)barrage.x - (double)Player.body.position.X - 93.0) * ((double)barrage.x - (double)Player.body.position.X - 93.0) + ((double)barrage.y - (double)Player.body.position.Y + 13.0) * ((double)barrage.y - (double)Player.body.position.Y + 13.0)) <= 100.0))
                                        {
                                            barrage.life  = 0;
                                            barrage.Dis   = true;
                                            barrage.Blend = true;
                                        }
                                    }
                                }
                            }
                            break;
                        }
                    }
                    else
                    {
                        break;
                    }

                case Cname.PATCHOULI:
                    foreach (CrazyStorm crazyStorm in csm.csc)
                    {
                        foreach (Layer layer in crazyStorm.layerm.LayerArray)
                        {
                            foreach (Barrage barrage in layer.Barrages)
                            {
                                if (!barrage.Invincible && barrage.time > 15 | !barrage.Mist && (!barrage.NeedDelete && Math.Sqrt(((double)barrage.x - (double)Player.body.position.X - 93.0) * ((double)barrage.x - (double)Player.body.position.X - 93.0) + ((double)barrage.y - (double)Player.body.position.Y + 13.0) * ((double)barrage.y - (double)Player.body.position.Y + 13.0)) <= 168.0))
                                {
                                    barrage.life  = 0;
                                    barrage.Dis   = true;
                                    barrage.Blend = true;
                                }
                            }
                        }
                    }
                    foreach (Enemy enemy in em.EnemyArray)
                    {
                        if (!enemy.IsInWudi() && Math.Sqrt(((double)enemy.Position.X - (double)Player.body.position.X) * ((double)enemy.Position.X - (double)Player.body.position.X) + ((double)enemy.Position.Y - (double)Player.body.position.Y) * ((double)enemy.Position.Y - (double)Player.body.position.Y)) <= 168.0)
                        {
                            enemy.hp -= 24;
                            Program.game.game.Score += 10L;
                        }
                    }
                    if (boss != null && Math.Sqrt(((double)boss.Position.X - (double)Player.body.position.X) * ((double)boss.Position.X - (double)Player.body.position.X) + ((double)boss.Position.Y - (double)Player.body.position.Y) * ((double)boss.Position.Y - (double)Player.body.position.Y)) <= 168.0)
                    {
                        Program.game.game.Score += 10L;
                        if (boss.CardArray.Count >= 1)
                        {
                            boss.CardArray[0].DeHp(24, this.cs.isforshoot);
                        }
                    }
                    if (this.cs.time.total - this.cs.time.now <= 20)
                    {
                        using (List <Layer> .Enumerator enumerator = this.cs.layerm.LayerArray.GetEnumerator())
                        {
                            while (enumerator.MoveNext())
                            {
                                foreach (Barrage barrage in enumerator.Current.Barrages)
                                {
                                    barrage.alpha = (float)((this.cs.time.total - this.cs.time.now) * 5);
                                }
                            }
                            break;
                        }
                    }
                    else
                    {
                        break;
                    }
                }
            }
            if (this.cs == null)
            {
                if (this.wait == 0)
                {
                    if (this.type == Cname.MARISA)
                    {
                        Player.speedadd = new Vector2(1f, 1f);
                    }
                    Player.BanShoot = false;
                }
                ++this.wait;
                Program.game.game.bgcolor.a -= 0.015f;
                if ((double)Program.game.game.bgcolor.a <= 0.0)
                {
                    Program.game.game.bgcolor.a = 0.0f;
                }
                if (this.wait != 40)
                {
                    return;
                }
                Player.body.color.r = 1f;
                Player.body.color.g = 1f;
                this.wait           = 0;
                this.die            = true;
            }
            else if (this.cs.IsClosing())
            {
                this.cs.EndStart();
                this.cs.Break();
                this.cs = (CrazyStorm)null;
            }
            else
            {
                if (!this.cs.Run())
                {
                    return;
                }
                this.cs.Update(Player1, em, boss);
            }
        }
コード例 #7
0
 public void SetCsm(CSManager csm_c) => csm = csm_c;
コード例 #8
0
        public CrazyStorm(
            GraphicsDevice g,
            CSManager csm_c,
            bool bansound_b,
            string filename,
            Vector2 Player)
        {
            shoot    = new List <byte>();
            id       = filename;
            bgset    = new List <BarrageType>();
            csm      = csm_c;
            bansound = bansound_b;
            layerm   = new LayerManager();
            center   = new Center();
            time     = new Time(csm, this, layerm);
            StreamReader streamReader = new StreamReader(Cry.Decry("Content/Data/" + filename + ".xna", 0));

            if (streamReader.ReadLine() == "Crazy Storm Data 1.01")
            {
                string source = streamReader.ReadLine();
                if (File.Exists("Content/Data/" + filename + ".dat"))
                {
                    tex = Texture2D.FromFile(g, Cry.Decry("Content/Data/" + filename + ".dat", 0));
                }
                if (source.Contains("Types"))
                {
                    int num = int.Parse(source.Split(' ')[0]);
                    for (int index = 0; index < num; ++index)
                    {
                        string      str         = streamReader.ReadLine();
                        BarrageType barrageType = new BarrageType {
                            name    = str.Split('_')[0],
                            rect    = new Rectangle(int.Parse(str.Split('_')[1]), int.Parse(str.Split('_')[2]), int.Parse(str.Split('_')[3]), int.Parse(str.Split('_')[4])),
                            origin  = new Vector2(int.Parse(str.Split('_')[5]), int.Parse(str.Split('_')[6])),
                            origin0 = new Vector2(int.Parse(str.Split('_')[5]), int.Parse(str.Split('_')[6])),
                            pdr0    = int.Parse(str.Split('_')[7])
                        };
                        if (str.Split('_')[8] != "")
                        {
                            barrageType.color = int.Parse(str.Split('_')[8]);
                        }
                        else
                        {
                            barrageType.color = -1;
                        }
                        bgset.Add(barrageType);
                    }
                    source = streamReader.ReadLine();
                }
                if (source.Contains("GlobalEvents"))
                {
                    int num1 = int.Parse(source.Split(' ')[0]);
                    for (int index = 0; index < num1; ++index)
                    {
                        string str = streamReader.ReadLine();
                        time.GEcount.Add(int.Parse(str.Split('_')[0]) - 1);
                        GlobalEvent globalEvent = new GlobalEvent {
                            gotocondition  = int.Parse(str.Split('_')[1]),
                            gotoopreator   = str.Split('_')[2],
                            gotocvalue     = int.Parse(str.Split('_')[3]),
                            isgoto         = (bool.Parse(str.Split('_')[4]) ? 1 : 0) != 0,
                            gototime       = int.Parse(str.Split('_')[5]),
                            gotowhere      = int.Parse(str.Split('_')[6]),
                            quakecondition = int.Parse(str.Split('_')[7]),
                            quakeopreator  = str.Split('_')[8],
                            quakecvalue    = int.Parse(str.Split('_')[9]),
                            isquake        = (bool.Parse(str.Split('_')[10]) ? 1 : 0) != 0,
                            quaketime      = int.Parse(str.Split('_')[11]),
                            quakelevel     = int.Parse(str.Split('_')[12]),
                            stopcondition  = int.Parse(str.Split('_')[13]),
                            stopopreator   = str.Split('_')[14],
                            stopcvalue     = int.Parse(str.Split('_')[15]),
                            isstop         = (bool.Parse(str.Split('_')[16]) ? 1 : 0) != 0,
                            stoptime       = int.Parse(str.Split('_')[17]),
                            stoplevel      = int.Parse(str.Split('_')[18])
                        };
                        if (time.GE.Count < int.Parse(str.Split('_')[0]))
                        {
                            int num2 = 0;
                            while (true)
                            {
                                if (num2 < int.Parse(str.Split('_')[0]))
                                {
                                    time.GE.Add(new GlobalEvent()
                                    {
                                        gotocondition  = -1,
                                        quakecondition = -1,
                                        stopcondition  = -1,
                                        stoplevel      = -1
                                    });
                                    ++num2;
                                }
                                else
                                {
                                    break;
                                }
                            }
                        }
                        time.GE[int.Parse(str.Split('_')[0]) - 1] = globalEvent;
                    }
                    source = streamReader.ReadLine();
                }
                if (source.Contains("Sounds"))
                {
                    int num = int.Parse(source.Split(' ')[0]);
                    for (int index = 0; index < num; ++index)
                    {
                        string str = streamReader.ReadLine();
                        csm.bgset[int.Parse(str.Split('_')[0]) - 1].sound = str.Split('_')[1];
                    }
                    source = streamReader.ReadLine();
                }
                if (source.Contains(','))
                {
                    center.Available = true;
                    center.x         = float.Parse(source.Split(':')[1].Split(',')[0]);
                    center.y         = float.Parse(source.Split(':')[1].Split(',')[1]);
                    if (source.Split(':')[1].Split(',').Length >= 7)
                    {
                        center.speed   = float.Parse(source.Split(':')[1].Split(',')[2]);
                        center.speedd  = float.Parse(source.Split(':')[1].Split(',')[3]);
                        center.aspeed  = float.Parse(source.Split(':')[1].Split(',')[4]);
                        center.aspeedd = float.Parse(source.Split(':')[1].Split(',')[5]);
                        int index = 0;
                        while (true)
                        {
                            if (index < source.Split(':')[1].Split(',')[6].Split(';').Length - 1)
                            {
                                center.events.Add(source.Split(':')[1].Split(',')[6].Split(';')[index]);
                                ++index;
                            }
                            else
                            {
                                break;
                            }
                        }
                    }
                }
                else
                {
                    center.Available = false;
                }
                time.total = int.Parse(streamReader.ReadLine().Split(',')[0].Split(':')[1]);
                for (int index1 = 0; index1 < 4; ++index1)
                {
                    string str1 = streamReader.ReadLine();
                    if (str1.Split(':')[1].Split(',')[0] != "empty")
                    {
                        Layer layer = new Layer(layerm, int.Parse(str1.Split(':')[1].Split(',')[1]), int.Parse(str1.Split(':')[1].Split(',')[2]));
                        int   num1  = int.Parse(str1.Split(':')[1].Split(',')[3]);
                        for (int index2 = 0; index2 < num1; ++index2)
                        {
                            string str2  = streamReader.ReadLine();
                            Batch  batch = new Batch(float.Parse(str2.Split(',')[6]), float.Parse(str2.Split(',')[7]), layerm)
                            {
                                id             = int.Parse(str2.Split(',')[0]),
                                parentid       = int.Parse(str2.Split(',')[1]),
                                Binding        = (bool.Parse(str2.Split(',')[2]) ? 1 : 0) != 0,
                                bindid         = int.Parse(str2.Split(',')[3]),
                                Bindwithspeedd = (bool.Parse(str2.Split(',')[4]) ? 1 : 0) != 0,
                                begin          = int.Parse(str2.Split(',')[8]),
                                life           = int.Parse(str2.Split(',')[9]),
                                fx             = float.Parse(str2.Split(',')[10]),
                                fy             = float.Parse(str2.Split(',')[11]),
                                r          = int.Parse(str2.Split(',')[12]),
                                rdirection = float.Parse(str2.Split(',')[13])
                            };
                            string str3 = str2.Split(',')[14].Replace("{", "").Replace("}", "");
                            batch.rdirections.X = float.Parse(str3.Split(' ')[0].Split(':')[1]);
                            batch.rdirections.Y = float.Parse(str3.Split(' ')[1].Split(':')[1]);
                            batch.tiao          = int.Parse(str2.Split(',')[15]);
                            batch.t             = int.Parse(str2.Split(',')[16]);
                            batch.fdirection    = float.Parse(str2.Split(',')[17]);
                            string str4 = str2.Split(',')[18].Replace("{", "").Replace("}", "");
                            batch.fdirections.X = float.Parse(str4.Split(' ')[0].Split(':')[1]);
                            batch.fdirections.Y = float.Parse(str4.Split(' ')[1].Split(':')[1]);
                            batch.range         = int.Parse(str2.Split(',')[19]);
                            batch.speed         = float.Parse(str2.Split(',')[20]);
                            batch.speedd        = float.Parse(str2.Split(',')[21]);
                            string str5 = str2.Split(',')[22].Replace("{", "").Replace("}", "");
                            batch.speedds.X = float.Parse(str5.Split(' ')[0].Split(':')[1]);
                            batch.speedds.Y = float.Parse(str5.Split(' ')[1].Split(':')[1]);
                            batch.aspeed    = float.Parse(str2.Split(',')[23]);
                            batch.aspeedd   = float.Parse(str2.Split(',')[24]);
                            string str6 = str2.Split(',')[25].Replace("{", "").Replace("}", "");
                            batch.aspeedds.X = float.Parse(str6.Split(' ')[0].Split(':')[1]);
                            batch.aspeedds.Y = float.Parse(str6.Split(' ')[1].Split(':')[1]);
                            batch.sonlife    = int.Parse(str2.Split(',')[26]);
                            batch.type       = int.Parse(str2.Split(',')[27]);
                            batch.wscale     = float.Parse(str2.Split(',')[28]);
                            batch.hscale     = float.Parse(str2.Split(',')[29]);
                            batch.colorR     = int.Parse(str2.Split(',')[30]);
                            batch.colorG     = int.Parse(str2.Split(',')[31]);
                            batch.colorB     = int.Parse(str2.Split(',')[32]);
                            batch.alpha      = int.Parse(str2.Split(',')[33]);
                            batch.head       = float.Parse(str2.Split(',')[34]);
                            string str7 = str2.Split(',')[35].Replace("{", "").Replace("}", "");
                            batch.heads.X    = float.Parse(str7.Split(' ')[0].Split(':')[1]);
                            batch.heads.Y    = float.Parse(str7.Split(' ')[1].Split(':')[1]);
                            batch.Withspeedd = (bool.Parse(str2.Split(',')[36]) ? 1 : 0) != 0;
                            batch.sonspeed   = float.Parse(str2.Split(',')[37]);
                            batch.sonspeedd  = float.Parse(str2.Split(',')[38]);
                            string str8 = str2.Split(',')[39].Replace("{", "").Replace("}", "");
                            batch.sonspeedds.X = float.Parse(str8.Split(' ')[0].Split(':')[1]);
                            batch.sonspeedds.Y = float.Parse(str8.Split(' ')[1].Split(':')[1]);
                            batch.sonaspeed    = float.Parse(str2.Split(',')[40]);
                            batch.sonaspeedd   = float.Parse(str2.Split(',')[41]);
                            string str9 = str2.Split(',')[42].Replace("{", "").Replace("}", "");
                            batch.sonaspeedds.X = float.Parse(str9.Split(' ')[0].Split(':')[1]);
                            batch.sonaspeedds.Y = float.Parse(str9.Split(' ')[1].Split(':')[1]);
                            batch.xscale        = float.Parse(str2.Split(',')[43]);
                            batch.yscale        = float.Parse(str2.Split(',')[44]);
                            batch.Mist          = (bool.Parse(str2.Split(',')[45]) ? 1 : 0) != 0;
                            batch.Dispel        = (bool.Parse(str2.Split(',')[46]) ? 1 : 0) != 0;
                            batch.Blend         = (bool.Parse(str2.Split(',')[47]) ? 1 : 0) != 0;
                            batch.Afterimage    = (bool.Parse(str2.Split(',')[48]) ? 1 : 0) != 0;
                            batch.Outdispel     = (bool.Parse(str2.Split(',')[49]) ? 1 : 0) != 0;
                            batch.Invincible    = (bool.Parse(str2.Split(',')[50]) ? 1 : 0) != 0;
                            string str10 = str2.Split(',')[51];
                            int    idx1  = 0;
                            while (true)
                            {
                                if (idx1 < str10.Split('&').Length - 1)
                                {
                                    string str11  = str10.Split('&')[idx1];
                                    Event  @event = new Event(idx1)
                                    {
                                        tag     = str11.Split('|')[0],
                                        t       = int.Parse(str11.Split('|')[1]),
                                        addtime = int.Parse(str11.Split('|')[2])
                                    };
                                    int index3 = 0;
                                    while (true)
                                    {
                                        if (index3 < str11.Split('|')[3].Split(';').Length - 1)
                                        {
                                            @event.events.Add(str11.Split('|')[3].Split(';')[index3]);
                                            ++index3;
                                        }
                                        else
                                        {
                                            break;
                                        }
                                    }
                                    batch.Parentevents.Add(@event);
                                    ++idx1;
                                }
                                else
                                {
                                    break;
                                }
                            }
                            string str12 = str2.Split(',')[52];
                            int    idx2  = 0;
                            while (true)
                            {
                                if (idx2 < str12.Split('&').Length - 1)
                                {
                                    string str11  = str12.Split('&')[idx2];
                                    Event  @event = new Event(idx2)
                                    {
                                        tag     = str11.Split('|')[0],
                                        t       = int.Parse(str11.Split('|')[1]),
                                        addtime = int.Parse(str11.Split('|')[2])
                                    };
                                    int index3 = 0;
                                    while (true)
                                    {
                                        if (index3 < str11.Split('|')[3].Split(';').Length - 1)
                                        {
                                            @event.events.Add(str11.Split('|')[3].Split(';')[index3]);
                                            ++index3;
                                        }
                                        else
                                        {
                                            break;
                                        }
                                    }
                                    batch.Sonevents.Add(@event);
                                    ++idx2;
                                }
                                else
                                {
                                    break;
                                }
                            }
                            batch.rand.fx         = float.Parse(str2.Split(',')[53]);
                            batch.rand.fy         = float.Parse(str2.Split(',')[54]);
                            batch.rand.r          = int.Parse(str2.Split(',')[55]);
                            batch.rand.rdirection = float.Parse(str2.Split(',')[56]);
                            batch.rand.tiao       = int.Parse(str2.Split(',')[57]);
                            batch.rand.t          = int.Parse(str2.Split(',')[58]);
                            batch.rand.fdirection = float.Parse(str2.Split(',')[59]);
                            batch.rand.range      = int.Parse(str2.Split(',')[60]);
                            batch.rand.speed      = float.Parse(str2.Split(',')[61]);
                            batch.rand.speedd     = float.Parse(str2.Split(',')[62]);
                            batch.rand.aspeed     = float.Parse(str2.Split(',')[63]);
                            batch.rand.aspeedd    = float.Parse(str2.Split(',')[64]);
                            batch.rand.head       = float.Parse(str2.Split(',')[65]);
                            batch.rand.sonspeed   = float.Parse(str2.Split(',')[66]);
                            batch.rand.sonspeedd  = float.Parse(str2.Split(',')[67]);
                            batch.rand.sonaspeed  = float.Parse(str2.Split(',')[68]);
                            batch.rand.sonaspeedd = float.Parse(str2.Split(',')[69]);
                            if (str2.Split(',').Length >= 72)
                            {
                                batch.Cover   = (bool.Parse(str2.Split(',')[70]) ? 1 : 0) != 0;
                                batch.Rebound = (bool.Parse(str2.Split(',')[71]) ? 1 : 0) != 0;
                                batch.Force   = (bool.Parse(str2.Split(',')[72]) ? 1 : 0) != 0;
                            }
                            if (str2.Split(',').Length >= 74)
                            {
                                batch.Deepbind = (bool.Parse(str2.Split(',')[73]) ? 1 : 0) != 0;
                            }
                            layerm.LayerArray[index1].BatchArray.Add(batch);
                        }
                        if (str1.Split(':')[1].Split(',').Length >= 7)
                        {
                            int num2 = int.Parse(str1.Split(':')[1].Split(',')[4]);
                            for (int index2 = 0; index2 < num2; ++index2)
                            {
                                string str2 = streamReader.ReadLine();
                                Lase   lase = new Lase(float.Parse(str2.Split(',')[6]), float.Parse(str2.Split(',')[7]), layerm)
                                {
                                    id             = int.Parse(str2.Split(',')[0]),
                                    parentid       = int.Parse(str2.Split(',')[1]),
                                    Binding        = (bool.Parse(str2.Split(',')[2]) ? 1 : 0) != 0,
                                    bindid         = int.Parse(str2.Split(',')[3]),
                                    Bindwithspeedd = (bool.Parse(str2.Split(',')[4]) ? 1 : 0) != 0,
                                    begin          = int.Parse(str2.Split(',')[8]),
                                    life           = int.Parse(str2.Split(',')[9]),
                                    r          = int.Parse(str2.Split(',')[10]),
                                    rdirection = float.Parse(str2.Split(',')[11])
                                };
                                string str3 = str2.Split(',')[12].Replace("{", "").Replace("}", "");
                                lase.rdirections.X = float.Parse(str3.Split(' ')[0].Split(':')[1]);
                                lase.rdirections.Y = float.Parse(str3.Split(' ')[1].Split(':')[1]);
                                lase.tiao          = int.Parse(str2.Split(',')[13]);
                                lase.t             = int.Parse(str2.Split(',')[14]);
                                lase.fdirection    = float.Parse(str2.Split(',')[15]);
                                string str4 = str2.Split(',')[16].Replace("{", "").Replace("}", "");
                                lase.fdirections.X = float.Parse(str4.Split(' ')[0].Split(':')[1]);
                                lase.fdirections.Y = float.Parse(str4.Split(' ')[1].Split(':')[1]);
                                lase.range         = int.Parse(str2.Split(',')[17]);
                                lase.speed         = float.Parse(str2.Split(',')[18]);
                                lase.speedd        = float.Parse(str2.Split(',')[19]);
                                string str5 = str2.Split(',')[20].Replace("{", "").Replace("}", "");
                                lase.speedds.X = float.Parse(str5.Split(' ')[0].Split(':')[1]);
                                lase.speedds.Y = float.Parse(str5.Split(' ')[1].Split(':')[1]);
                                lase.aspeed    = float.Parse(str2.Split(',')[21]);
                                lase.aspeedd   = float.Parse(str2.Split(',')[22]);
                                string str6 = str2.Split(',')[23].Replace("{", "").Replace("}", "");
                                lase.aspeedds.X = float.Parse(str6.Split(' ')[0].Split(':')[1]);
                                lase.aspeedds.Y = float.Parse(str6.Split(' ')[1].Split(':')[1]);
                                lase.sonlife    = int.Parse(str2.Split(',')[24]);
                                lase.type       = int.Parse(str2.Split(',')[25]);
                                lase.wscale     = float.Parse(str2.Split(',')[26]);
                                lase.longs      = float.Parse(str2.Split(',')[27]);
                                lase.alpha      = int.Parse(str2.Split(',')[28]);
                                lase.Ray        = (bool.Parse(str2.Split(',')[29]) ? 1 : 0) != 0;
                                lase.sonspeed   = float.Parse(str2.Split(',')[30]);
                                lase.sonspeedd  = float.Parse(str2.Split(',')[31]);
                                string str7 = str2.Split(',')[32].Replace("{", "").Replace("}", "");
                                lase.sonspeedds.X = float.Parse(str7.Split(' ')[0].Split(':')[1]);
                                lase.sonspeedds.Y = float.Parse(str7.Split(' ')[1].Split(':')[1]);
                                lase.sonaspeed    = float.Parse(str2.Split(',')[33]);
                                lase.sonaspeedd   = float.Parse(str2.Split(',')[34]);
                                string str8 = str2.Split(',')[35].Replace("{", "").Replace("}", "");
                                lase.sonaspeedds.X = float.Parse(str8.Split(' ')[0].Split(':')[1]);
                                lase.sonaspeedds.Y = float.Parse(str8.Split(' ')[1].Split(':')[1]);
                                lase.xscale        = float.Parse(str2.Split(',')[36]);
                                lase.yscale        = float.Parse(str2.Split(',')[37]);
                                lase.Blend         = (bool.Parse(str2.Split(',')[38]) ? 1 : 0) != 0;
                                lase.Outdispel     = (bool.Parse(str2.Split(',')[39]) ? 1 : 0) != 0;
                                lase.Invincible    = (bool.Parse(str2.Split(',')[40]) ? 1 : 0) != 0;
                                string str9 = str2.Split(',')[42];
                                int    idx1 = 0;
                                while (true)
                                {
                                    if (idx1 < str9.Split('&').Length - 1)
                                    {
                                        string str10  = str9.Split('&')[idx1];
                                        Event  @event = new Event(idx1)
                                        {
                                            tag     = str10.Split('|')[0],
                                            t       = int.Parse(str10.Split('|')[1]),
                                            addtime = int.Parse(str10.Split('|')[2])
                                        };
                                        int index3 = 0;
                                        while (true)
                                        {
                                            if (index3 < str10.Split('|')[3].Split(';').Length - 1)
                                            {
                                                @event.events.Add(str10.Split('|')[3].Split(';')[index3]);
                                                ++index3;
                                            }
                                            else
                                            {
                                                break;
                                            }
                                        }
                                        lase.Parentevents.Add(@event);
                                        ++idx1;
                                    }
                                    else
                                    {
                                        break;
                                    }
                                }
                                string str11 = str2.Split(',')[43];
                                int    idx2  = 0;
                                while (true)
                                {
                                    if (idx2 < str11.Split('&').Length - 1)
                                    {
                                        string str10  = str11.Split('&')[idx2];
                                        Event  @event = new Event(idx2)
                                        {
                                            tag     = str10.Split('|')[0],
                                            t       = int.Parse(str10.Split('|')[1]),
                                            addtime = int.Parse(str10.Split('|')[2])
                                        };
                                        int index3 = 0;
                                        while (true)
                                        {
                                            if (index3 < str10.Split('|')[3].Split(';').Length - 1)
                                            {
                                                @event.events.Add(str10.Split('|')[3].Split(';')[index3]);
                                                ++index3;
                                            }
                                            else
                                            {
                                                break;
                                            }
                                        }
                                        lase.Sonevents.Add(@event);
                                        ++idx2;
                                    }
                                    else
                                    {
                                        break;
                                    }
                                }
                                lase.rand.r          = int.Parse(str2.Split(',')[44]);
                                lase.rand.rdirection = float.Parse(str2.Split(',')[45]);
                                lase.rand.tiao       = int.Parse(str2.Split(',')[46]);
                                lase.rand.t          = int.Parse(str2.Split(',')[47]);
                                lase.rand.fdirection = float.Parse(str2.Split(',')[48]);
                                lase.rand.range      = int.Parse(str2.Split(',')[49]);
                                lase.rand.speed      = float.Parse(str2.Split(',')[50]);
                                lase.rand.speedd     = float.Parse(str2.Split(',')[51]);
                                lase.rand.aspeed     = float.Parse(str2.Split(',')[52]);
                                lase.rand.aspeedd    = float.Parse(str2.Split(',')[53]);
                                lase.rand.sonspeed   = float.Parse(str2.Split(',')[54]);
                                lase.rand.sonspeedd  = float.Parse(str2.Split(',')[55]);
                                lase.rand.sonaspeed  = float.Parse(str2.Split(',')[56]);
                                lase.rand.sonaspeedd = float.Parse(str2.Split(',')[57]);
                                if (str2.Split(',').Length >= 59)
                                {
                                    lase.Deepbind = (bool.Parse(str2.Split(',')[58]) ? 1 : 0) != 0;
                                }
                                layerm.LayerArray[index1].LaseArray.Add(lase);
                            }
                            int num3 = int.Parse(str1.Split(':')[1].Split(',')[5]);
                            for (int index2 = 0; index2 < num3; ++index2)
                            {
                                string str2  = streamReader.ReadLine();
                                Cover  cover = new Cover(float.Parse(str2.Split(',')[2]), float.Parse(str2.Split(',')[3]), layerm)
                                {
                                    id        = int.Parse(str2.Split(',')[0]),
                                    parentid  = int.Parse(str2.Split(',')[1]),
                                    begin     = int.Parse(str2.Split(',')[4]),
                                    life      = int.Parse(str2.Split(',')[5]),
                                    halfw     = int.Parse(str2.Split(',')[6]),
                                    halfh     = int.Parse(str2.Split(',')[7]),
                                    Circle    = (bool.Parse(str2.Split(',')[8]) ? 1 : 0) != 0,
                                    type      = int.Parse(str2.Split(',')[9]),
                                    controlid = int.Parse(str2.Split(',')[10]),
                                    speed     = float.Parse(str2.Split(',')[11]),
                                    speedd    = float.Parse(str2.Split(',')[12])
                                };
                                string str3 = str2.Split(',')[13].Replace("{", "").Replace("}", "");
                                cover.speedds.X = float.Parse(str3.Split(' ')[0].Split(':')[1]);
                                cover.speedds.Y = float.Parse(str3.Split(' ')[1].Split(':')[1]);
                                cover.aspeed    = float.Parse(str2.Split(',')[14]);
                                cover.aspeedd   = float.Parse(str2.Split(',')[15]);
                                string str4 = str2.Split(',')[16].Replace("{", "").Replace("}", "");
                                cover.aspeedds.X = float.Parse(str4.Split(' ')[0].Split(':')[1]);
                                cover.aspeedds.Y = float.Parse(str4.Split(' ')[1].Split(':')[1]);
                                string str5 = str2.Split(',')[17];
                                int    idx1 = 0;
                                while (true)
                                {
                                    if (idx1 < str5.Split('&').Length - 1)
                                    {
                                        string str6   = str5.Split('&')[idx1];
                                        Event  @event = new Event(idx1)
                                        {
                                            tag     = str6.Split('|')[0],
                                            t       = int.Parse(str6.Split('|')[1]),
                                            addtime = int.Parse(str6.Split('|')[2])
                                        };
                                        int index3 = 0;
                                        while (true)
                                        {
                                            if (index3 < str6.Split('|')[3].Split(';').Length - 1)
                                            {
                                                @event.events.Add(str6.Split('|')[3].Split(';')[index3]);
                                                ++index3;
                                            }
                                            else
                                            {
                                                break;
                                            }
                                        }
                                        cover.Parentevents.Add(@event);
                                        ++idx1;
                                    }
                                    else
                                    {
                                        break;
                                    }
                                }
                                string str7 = str2.Split(',')[18];
                                int    idx2 = 0;
                                while (true)
                                {
                                    if (idx2 < str7.Split('&').Length - 1)
                                    {
                                        string str6   = str7.Split('&')[idx2];
                                        Event  @event = new Event(idx2)
                                        {
                                            tag     = str6.Split('|')[0],
                                            t       = int.Parse(str6.Split('|')[1]),
                                            addtime = int.Parse(str6.Split('|')[2])
                                        };
                                        int index3 = 0;
                                        while (true)
                                        {
                                            if (index3 < str6.Split('|')[3].Split(';').Length - 1)
                                            {
                                                @event.events.Add(str6.Split('|')[3].Split(';')[index3]);
                                                ++index3;
                                            }
                                            else
                                            {
                                                break;
                                            }
                                        }
                                        cover.Sonevents.Add(@event);
                                        ++idx2;
                                    }
                                    else
                                    {
                                        break;
                                    }
                                }
                                cover.rand.speed   = float.Parse(str2.Split(',')[19]);
                                cover.rand.speedd  = float.Parse(str2.Split(',')[20]);
                                cover.rand.aspeed  = float.Parse(str2.Split(',')[21]);
                                cover.rand.aspeedd = float.Parse(str2.Split(',')[22]);
                                if (str2.Split(',').Length >= 24)
                                {
                                    cover.bindid = int.Parse(str2.Split(',')[23]);
                                }
                                if (str2.Split(',').Length >= 25)
                                {
                                    if (str2.Split(',')[24] != "")
                                    {
                                        cover.Deepbind = (bool.Parse(str2.Split(',')[24]) ? 1 : 0) != 0;
                                    }
                                }
                                layerm.LayerArray[index1].CoverArray.Add(cover);
                            }
                            int num4 = int.Parse(str1.Split(':')[1].Split(',')[6]);
                            for (int index2 = 0; index2 < num4; ++index2)
                            {
                                string  str2    = streamReader.ReadLine();
                                Rebound rebound = new Rebound(float.Parse(str2.Split(',')[2]), float.Parse(str2.Split(',')[3]), layerm)
                                {
                                    id       = int.Parse(str2.Split(',')[0]),
                                    parentid = int.Parse(str2.Split(',')[1]),
                                    begin    = int.Parse(str2.Split(',')[4]),
                                    life     = int.Parse(str2.Split(',')[5]),
                                    longs    = int.Parse(str2.Split(',')[6]),
                                    angle    = int.Parse(str2.Split(',')[7]),
                                    time     = int.Parse(str2.Split(',')[8]),
                                    speed    = float.Parse(str2.Split(',')[9]),
                                    speedd   = float.Parse(str2.Split(',')[10]),
                                    aspeed   = float.Parse(str2.Split(',')[11]),
                                    aspeedd  = float.Parse(str2.Split(',')[12])
                                };
                                string str3 = str2.Split(',')[13];
                                int    idx  = 0;
                                while (true)
                                {
                                    if (idx < str3.Split('&').Length - 1)
                                    {
                                        string str4 = str3.Split('&')[idx];
                                        rebound.Parentevents.Add(new Event(idx)
                                        {
                                            tag = str4
                                        });
                                        ++idx;
                                    }
                                    else
                                    {
                                        break;
                                    }
                                }
                                rebound.rand.speed   = float.Parse(str2.Split(',')[14]);
                                rebound.rand.speedd  = float.Parse(str2.Split(',')[15]);
                                rebound.rand.aspeed  = float.Parse(str2.Split(',')[16]);
                                rebound.rand.aspeedd = float.Parse(str2.Split(',')[17]);
                                layerm.LayerArray[index1].ReboundArray.Add(rebound);
                            }
                            int num5 = int.Parse(str1.Split(':')[1].Split(',')[7]);
                            for (int index2 = 0; index2 < num5; ++index2)
                            {
                                string str2 = streamReader.ReadLine();
                                layerm.LayerArray[index1].ForceArray.Add(new Force(float.Parse(str2.Split(',')[2]), float.Parse(str2.Split(',')[3]), layerm)
                                {
                                    id         = int.Parse(str2.Split(',')[0]),
                                    parentid   = int.Parse(str2.Split(',')[1]),
                                    begin      = int.Parse(str2.Split(',')[4]),
                                    life       = int.Parse(str2.Split(',')[5]),
                                    halfw      = int.Parse(str2.Split(',')[6]),
                                    halfh      = int.Parse(str2.Split(',')[7]),
                                    Circle     = (bool.Parse(str2.Split(',')[8]) ? 1 : 0) != 0,
                                    type       = int.Parse(str2.Split(',')[9]),
                                    controlid  = int.Parse(str2.Split(',')[10]),
                                    speed      = float.Parse(str2.Split(',')[11]),
                                    speedd     = float.Parse(str2.Split(',')[12]),
                                    aspeed     = float.Parse(str2.Split(',')[13]),
                                    aspeedd    = float.Parse(str2.Split(',')[14]),
                                    addaspeed  = float.Parse(str2.Split(',')[15]),
                                    addaspeedd = float.Parse(str2.Split(',')[16]),
                                    Suction    = (bool.Parse(str2.Split(',')[17]) ? 1 : 0) != 0,
                                    Repulsion  = (bool.Parse(str2.Split(',')[18]) ? 1 : 0) != 0,
                                    addspeed   = float.Parse(str2.Split(',')[19]),
                                    rand       =
                                    {
                                        speed   = float.Parse(str2.Split(',')[20]),
                                        speedd  = float.Parse(str2.Split(',')[21]),
                                        aspeed  = float.Parse(str2.Split(',')[22]),
                                        aspeedd = float.Parse(str2.Split(',')[23])
                                    }
                                });
                            }
                        }
                    }
                }
            }
            time.Init(Player);
        }
コード例 #9
0
 public CrazyStorm(CSManager csm_c)
 {
     shoot  = new List <byte>();
     csm    = csm_c;
     center = new Center();
 }
コード例 #10
0
ファイル: Layer.cs プロジェクト: THSJF/sjf
        public void Update(
            LayerManager lm,
            CrazyStorm cs,
            CSManager csm,
            Time Times,
            Center Centers,
            Character Player,
            EnemyManager em,
            Boss b,
            bool bs,
            bool allpan,
            Vector2 ppos,
            bool isforshoot,
            bool usekira,
            bool bansound)
        {
            if (!cs.IsClosing() && this.Visible)
            {
                for (int index = 0; index < this.ForceArray.Count; ++index)
                {
                    this.ForceArray[index].id       = index;
                    this.ForceArray[index].parentid = this.sort;
                    this.ForceArray[index].copys.Update(lm, Times, Centers, Player);
                }
                for (int index = 0; index < this.ReboundArray.Count; ++index)
                {
                    this.ReboundArray[index].id       = index;
                    this.ReboundArray[index].parentid = this.sort;
                    this.ReboundArray[index].copys.Update(lm, cs, Times, Centers, Player.body.position + new Vector2(93f, -13f));
                }
                for (int index = 0; index < this.CoverArray.Count; ++index)
                {
                    this.CoverArray[index].id       = index;
                    this.CoverArray[index].parentid = this.sort;
                    this.CoverArray[index].copys.Update(lm, cs, Times, Centers, Player.body.position + new Vector2(93f, -13f));
                }
                for (int index = 0; index < this.LaseArray.Count; ++index)
                {
                    this.LaseArray[index].id       = index;
                    this.LaseArray[index].parentid = this.sort;
                    this.LaseArray[index].copys.Update(lm, cs, Times, Centers, Player.body.position + new Vector2(93f, -13f));
                }
                for (int index = 0; index < this.BatchArray.Count; ++index)
                {
                    this.BatchArray[index].id       = index;
                    this.BatchArray[index].parentid = this.sort;
                    this.BatchArray[index].copys.Update(lm, cs, Times, Centers, Player.body.position + new Vector2(93f, -13f));
                }
            }
            bool flag = false;

            for (int index = 0; index < this.Barrages.Count; ++index)
            {
                this.Barrages[index].id = index;
                this.Barrages[index].Update(csm, cs, Times, Centers, Player, em, b, bs, allpan, ppos, isforshoot, usekira, bansound);
                this.Barrages[index].LUpdate(csm, cs, Times, Centers, Player, bs);
                if (cs.IsBreaking())
                {
                    if (!this.Barrages[index].Dis && cs.IsItem())
                    {
                        Program.game.game.SmallItem(new Vector2(this.Barrages[index].x - 93f, this.Barrages[index].y + 13f));
                        flag = true;
                    }
                    this.Barrages[index].life  = 0;
                    this.Barrages[index].Dis   = true;
                    this.Barrages[index].Blend = true;
                    this.Barrages[index].randf = 6.283185f * (float)Main.rand.NextDouble();
                }
            }
            if (!flag)
            {
                return;
            }
            cs.itemed = true;
        }
コード例 #11
0
ファイル: Center.cs プロジェクト: THSJF/sjf
        public void Update(CSManager csm, CrazyStorm cs, Time t, Character Player, Boss boss)
        {
            if (!this.Available)
            {
                return;
            }
            this.speedx += this.aspeedx;
            this.speedy += this.aspeedy;
            this.ox     += this.speedx;
            this.ox     += this.speedy;
            boss?.Setpos(boss.Position.X + this.speedx, boss.Position.Y + this.speedy);
            Hashtable hashtable1 = new Hashtable();
            Hashtable hashtable2 = new Hashtable();

            hashtable1.Add((object)"当前帧", (object)t.now);
            hashtable2.Add((object)"速度", (object)this.ospeed);
            hashtable2.Add((object)"速度方向", (object)this.ospeedd);
            hashtable2.Add((object)"加速度", (object)this.oaspeed);
            hashtable2.Add((object)"加速度方向", (object)this.oaspeedd);
            foreach (string str1 in this.events)
            {
                if (str1.Contains("PlayMusic"))
                {
                    int num = int.Parse(str1.Split('=')[1].Split(':')[0]);
                    if (t.now == num || num > t.total && t.times > 0 && t.now == num - t.total)
                    {
                        Program.game.game.PlaySound(str1.Split('(')[1].Split(')')[0], true, this.x);
                    }
                }
                else if (str1.Contains("UseKira"))
                {
                    cs.usekira = true;
                }
                else if (str1.Contains("BanSound"))
                {
                    cs.bansoundbg = true;
                }
                else
                {
                    string s    = str1.Split(':')[0];
                    string str2 = "";
                    string str3 = "";
                    string str4 = str1.Split(':')[1];
                    int    num1 = 0;
                    string str5 = "";
                    int    num2 = 0;
                    string str6 = "";
                    float  num3 = 0.0f;
                    int    num4 = 0;
                    if (s.Contains("="))
                    {
                        str2 = s.Split('=')[0];
                        str3 = "=";
                        s    = s.Split('=')[1];
                    }
                    if (str3 == "=" && (double)float.Parse(hashtable1[(object)str2].ToString()) == (double)float.Parse(s))
                    {
                        if (str1.Contains("变化到"))
                        {
                            num1 = 0;
                            string[] strArray = str4.Split("变化到".ToCharArray())[3].Split(",".ToCharArray());
                            num2 = (int)csm.results3[(object)str4.Split("变化到".ToCharArray())[0]];
                            str6 = str4.Split("变化到".ToCharArray())[0];
                            if (strArray[0].Contains <char>('+'))
                            {
                                num3 = (float)((double)float.Parse(strArray[0].Split('+')[0]) + (double)MathHelper.Lerp((float)-(double)float.Parse(strArray[0].Split('+')[1]), float.Parse(strArray[0].Split('+')[1]), (float)this.Rand(cs.effect && !cs.bomb, cs.bomb)));
                            }
                            else
                            {
                                num3 = num2 == 1 || num2 == 3 ? (!strArray[0].Contains("自机") ? float.Parse(strArray[0]) : MathHelper.ToDegrees(Main.Twopointangle(Player.body.position.X + 93f, Player.body.position.Y - 13f, this.ox, this.oy))) : float.Parse(strArray[0]);
                            }
                            str5 = strArray[1];
                            num4 = int.Parse(strArray[2].Split("帧".ToCharArray())[0]);
                        }
                        else if (str1.Contains("增加"))
                        {
                            num1 = 1;
                            string[] strArray = str4.Split("增".ToCharArray())[1].Split(",".ToCharArray());
                            strArray[0] = strArray[0].Replace("加", "");
                            num2        = (int)csm.results3[(object)str4.Split("增".ToCharArray())[0]];
                            str6        = str4.Split("增".ToCharArray())[0];
                            if (strArray[0].Contains <char>('+'))
                            {
                                num3 = (float)((double)float.Parse(strArray[0].Split('+')[0]) + (double)MathHelper.Lerp((float)-(double)float.Parse(strArray[0].Split('+')[1]), float.Parse(strArray[0].Split('+')[1]), (float)this.Rand(cs.effect && !cs.bomb, cs.bomb)));
                            }
                            else
                            {
                                num3 = num2 == 1 || num2 == 3 ? (!strArray[0].Contains("自机") ? float.Parse(strArray[0]) : MathHelper.ToDegrees(Main.Twopointangle(Player.body.position.X + 93f, Player.body.position.Y - 13f, this.ox, this.oy))) : float.Parse(strArray[0]);
                            }
                            str5 = strArray[1];
                            num4 = int.Parse(strArray[2].Split("帧".ToCharArray())[0]);
                        }
                        else if (str1.Contains("减少"))
                        {
                            num1 = 2;
                            string[] strArray = str4.Split("减少".ToCharArray())[2].Split(",".ToCharArray());
                            num2 = (int)csm.results3[(object)str4.Split("减少".ToCharArray())[0]];
                            str6 = str4.Split("减少".ToCharArray())[0];
                            if (strArray[0].Contains <char>('+'))
                            {
                                num3 = (float)((double)float.Parse(strArray[0].Split('+')[0]) + (double)MathHelper.Lerp((float)-(double)float.Parse(strArray[0].Split('+')[1]), float.Parse(strArray[0].Split('+')[1]), (float)this.Rand(cs.effect && !cs.bomb, cs.bomb)));
                            }
                            else
                            {
                                num3 = num2 == 1 || num2 == 3 ? (!strArray[0].Contains("自机") ? float.Parse(strArray[0]) : MathHelper.ToDegrees(Main.Twopointangle(Player.body.position.X + 93f, Player.body.position.Y - 13f, this.ox, this.oy))) : float.Parse(strArray[0]);
                            }
                            str5 = strArray[1];
                            num4 = int.Parse(strArray[2].Split("帧".ToCharArray())[0]);
                        }
                        if (str1.Contains("跟随自机"))
                        {
                            this.Eventsexe.Add(new CExecution()
                            {
                                changetype = 3,
                                ctime      = 60
                            });
                        }
                        else if (str1.Contains("范围移动"))
                        {
                            this.Eventsexe.Add(new CExecution()
                            {
                                changetype = 4,
                                ctime      = 60,
                                value      = MathHelper.Lerp(float.Parse(str1.Split(',')[1]), float.Parse(str1.Split(',')[2]), (float)this.Rand(cs.effect && !cs.bomb, cs.bomb)),
                                value2     = MathHelper.Lerp(float.Parse(str1.Split(',')[3]), float.Parse(str1.Split(',')[4]), (float)this.Rand(cs.effect && !cs.bomb, cs.bomb))
                            });
                        }
                        else
                        {
                            CExecution cexecution = new CExecution()
                            {
                                change      = num1,
                                changetype  = (int)csm.type[(object)str5],
                                changevalue = num2,
                                value       = num3,
                                region      = hashtable2[(object)str6].ToString(),
                                time        = num4
                            };
                            cexecution.ctime = cexecution.time;
                            this.Eventsexe.Add(cexecution);
                        }
                    }
                }
            }
            for (int index = 0; index < this.Eventsexe.Count; ++index)
            {
                if (!this.Eventsexe[index].NeedDelete)
                {
                    this.Eventsexe[index].Update(this, Player, boss);
                }
                else
                {
                    this.Eventsexe.RemoveAt(index);
                    --index;
                }
            }
        }