public CharacterSelectStage() { BackgroundDisplayable bg = new BackgroundDisplayable(null); background.Add(bg); MenuItem title = new MenuItem(null, 0, 0); MenuItem char1 = new MenuItem(null, pad, topmargin); MenuItem char2 = new MenuItem(null, pad, char1.currentLocation.Y + gap); MenuItem char3 = new MenuItem(null, pad, char2.currentLocation.Y + gap); MenuItem char4 = new MenuItem(null, pad, char3.currentLocation.Y + gap); MenuItem char5 = new MenuItem(null, pad, char4.currentLocation.Y + gap); MenuItem random = new MenuItem(null, pad, char5.currentLocation.Y + gap); MenuItem back = new MenuItem(null, pad, random.currentLocation.Y + gap * 2); menuitems.Add(title); menuitems.Add(char1); menuitems.Add(char2); menuitems.Add(char3); menuitems.Add(char4); menuitems.Add(char5); menuitems.Add(random); menuitems.Add(back); layers.Add(background); layers.Add(menuitems); }
/// <summary> /// Constructs a ModeSelectStage /// </summary> public ModeSelectStage() { BackgroundDisplayable bg = new BackgroundDisplayable(null); background.Add(bg); MenuItem title = new MenuItem(null, 0, 0); MenuItem story = new MenuItem(null, pad, topmargin); MenuItem pvp = new MenuItem(null, pad, story.currentLocation.Y + gap); MenuItem arena = new MenuItem(null, pad, pvp.currentLocation.Y + gap); MenuItem back = new MenuItem(null, pad, arena.currentLocation.Y + gap * 2); menuitems.Add(title); menuitems.Add(story); menuitems.Add(pvp); menuitems.Add(arena); menuitems.Add(back); layers.Add(background); layers.Add(menuitems); }
/// <summary> /// Constructs a MainMenuStage. /// </summary> public MainMenuStage() { MenuItem Title = new MenuItem(null,0, 0); MenuItem Start = new MenuItem(null, pad, topmargin) ; MenuItem Options = new MenuItem(null, pad, Start.currentLocation.Y + gap) ; MenuItem Credits = new MenuItem(null, pad, Options.currentLocation.Y + gap) ; MenuItem Quit = new MenuItem(null, pad, Credits.currentLocation.Y + gap) ; menuitems.Add(Title); menuitems.Add(Start); menuitems.Add(Options); menuitems.Add(Credits); menuitems.Add(Quit); BackgroundDisplayable bg = new BackgroundDisplayable(null); background.Add(bg); layers.Add(background); layers.Add(menuitems); }