public override void Set(double x, double y) { if (x != mX || y != mY) { mX = x; mY = y; mVertexCode = TriangulationPoint.CreateVertexCode(mX, mY, kVertexCodeDefaultPrecision); } }
public TriangulationPoint(double x, double y, float z, double precision) : base(x, y, z) { mVertexCode = TriangulationPoint.CreateVertexCode(x, y, precision); }