public LanceTrucShot(Vector2 loc, LanceTruc wpn, double angle, SpriteEffects _flip) : base(loc, Rectangle.Empty, //Sprite new Vector2(550.0f, 450.0f), //Speed Vector2.One, //Scale _flip, wpn, angle, false) { //Random item between 12 ones (each one = 128*128 sprite) int x = RandomMachine.GetRandomInt(0, 768) / 128; int y = RandomMachine.GetRandomInt(0, 256) / 128; sRect = new Rectangle(128 * x, 742 + (128 * y), 128, 128); this.Scale = new Vector2(0.5f, 0.5f); bounce = true; ttl = 7000f; UseRotationWhenDrawing = true; }