/// <summary> 插入阵 </summary> public static tg_fight_personal PersonalInsert(Int64 userid, Int64 roleid) { var model = new tg_fight_personal { yid = 0, user_id = userid, matrix1_rid = roleid, matrix2_rid = 0, matrix3_rid = 0, matrix4_rid = 0, matrix5_rid = 0, }; model.Insert(); return(model); }
public FightItem() { Personal = new tg_fight_personal(); Type = FightType.ONE_SIDE; Rival = 0; }