コード例 #1
0
        void ProcessClick(List <Button> clicked, Rectangle mousePos)
        {
            if (clicked.Count == 0)
            {
                return;
            }

            var btn = clicked[0];

            if (btn.Type.Equals(BtnType.VolMaster) ||
                btn.Type.Equals(BtnType.VolFX) ||
                btn.Type.Equals(BtnType.VolMusic))
            {
                ProcessVolClick(btn, mousePos);
                return;
            }

            switch (btn.Type)
            {
            case BtnType.Play:
                Game.ChangeGameStateTo(TGCGame.GmState.Running);
                break;

            case BtnType.Continue:
                Game.ChangeGameStateTo(TGCGame.GmState.Running);
                break;

            case BtnType.Menu:
                Game.ChangeGameStateTo(TGCGame.GmState.StartScreen);
                break;

            case BtnType.Options:
                Game.ChangeGameStateTo(TGCGame.GmState.Options);
                break;

            case BtnType.Exit:
                Game.Exit();
                break;
            }
        }
コード例 #2
0
        public void ProcessInput()
        {
            var kState = Keyboard.GetState();
            var mState = Mouse.GetState();

            Game.HUD.VerifyBtnClick(mState);

            if (kState.IsKeyDown(Keys.F11))
            {
                if (!ignoredKeys.Contains(Keys.F11))
                {
                    ignoredKeys.Add(Keys.F11);
                    if (Game.Graphics.IsFullScreen) //720 windowed
                    {
                        Game.Graphics.IsFullScreen              = false;
                        Game.Graphics.PreferredBackBufferWidth  = 1280;
                        Game.Graphics.PreferredBackBufferHeight = 720;
                    }
                    else //1080 fullscreen
                    {
                        Game.Graphics.IsFullScreen              = true;
                        Game.Graphics.PreferredBackBufferWidth  = 1920;
                        Game.Graphics.PreferredBackBufferHeight = 1080;
                    }
                    Game.Graphics.ApplyChanges();
                    Game.HUD.Init();
                    Game.Drawer.InitRTs();
                }
            }
            if (kState.IsKeyDown(Keys.V))
            {
                if (!ignoredKeys.Contains(Keys.V))
                {
                    ignoredKeys.Add(Keys.V);
                    Game.IsFixedTimeStep = !Game.IsFixedTimeStep;
                }
            }
            if (kState.IsKeyDown(Keys.G))
            {
                if (!ignoredKeys.Contains(Keys.G))
                {
                    ignoredKeys.Add(Keys.G);
                    Game.ShowGizmos = !Game.ShowGizmos;
                }
            }
            if (kState.IsKeyDown(Keys.P))
            {
                if (!ignoredKeys.Contains(Keys.P))
                {
                    ignoredKeys.Add(Keys.P);

                    Game.Drawer.debugShadowMap = !Game.Drawer.debugShadowMap;
                }
            }
            if (kState.IsKeyDown(Keys.Y))
            {
                if (!ignoredKeys.Contains(Keys.Y))
                {
                    ignoredKeys.Add(Keys.Y);

                    Game.BackgroundCombat.Generate();
                    //Game.Drawer.debugShadowMap = !Game.Drawer.debugShadowMap;
                }
            }
            //Game.ShowShadowMap = kState.IsKeyDown(Keys.O);

            if (kState.IsKeyDown(Keys.D1))
            {
                Game.Drawer.ShowTarget = 1;
            }
            else if (kState.IsKeyDown(Keys.D2))
            {
                Game.Drawer.ShowTarget = 2;
            }
            else if (kState.IsKeyDown(Keys.D3))
            {
                Game.Drawer.ShowTarget = 3;
            }
            else if (kState.IsKeyDown(Keys.D4))
            {
                Game.Drawer.ShowTarget = 4;
            }
            else if (kState.IsKeyDown(Keys.D5))
            {
                Game.Drawer.ShowTarget = 5;
            }
            else if (kState.IsKeyDown(Keys.D6))
            {
                Game.Drawer.ShowTarget = 6;
            }
            else if (kState.IsKeyDown(Keys.D7))
            {
                Game.Drawer.ShowTarget = 7;
            }
            else if (kState.IsKeyDown(Keys.D8))
            {
                Game.Drawer.ShowTarget = 8;
            }
            else
            {
                Game.Drawer.ShowTarget = 0;
            }

            //if (kState.IsKeyDown(Keys.D0))
            //    Game.Drawer.SpecularPower = 0.008f;
            //else
            //    Game.Drawer.SpecularPower = 0.8f;

            //Game.Drawer.ShowTarget = 1;
            switch (Game.GameState)
            {
            case TGCGame.GmState.StartScreen:
                #region start
                if (kState.IsKeyDown(Keys.Enter))
                {
                    Game.ChangeGameStateTo(TGCGame.GmState.Running);
                    //Game.GameState = TGCGame.GmState.Running;
                    //Game.Camera.Reset();
                    //SoundManager.StopMusic();
                }
                #endregion
                break;

            case TGCGame.GmState.Running:
                #region runningInput

                if (Game.Camera.MouseLookEnabled && Game.IsActive)
                {
                    Game.Camera.ProcessMouse(Game.Xwing);
                }
                Game.Camera.ProcessKeyboard(Game.Xwing);

                if (Game.Camera.MouseLookEnabled)
                {
                    if (mState.LeftButton.Equals(ButtonState.Pressed))
                    {
                        Game.Xwing.fireLaser();
                    }
                }

                Game.SelectedCamera = kState.IsKeyDown(Keys.B) ? Game.LookBack : Game.Camera;

                //Game.HUD.showExplosion = kState.IsKeyDown(Keys.Z);
                if (kState.IsKeyDown(Keys.Z))
                {
                    if (!ignoredKeys.Contains(Keys.Z))
                    {
                        ignoredKeys.Add(Keys.Z);

                        Game.HUD.ExplosionAnims.Add(new ExplosionAnim(Game.Xwing.Position + Game.Xwing.FrontDirection * 80 + Game.Xwing.RightDirection * 40));
                    }
                }

                Game.HUD.ShowFullMap = kState.IsKeyDown(Keys.CapsLock);
                //if (kState.IsKeyDown(Keys.B))
                //    Game.SelectedCamera = Game.LookBack;
                //else
                //    Game.SelectedCamera = Game.Camera;
                if (kState.IsKeyDown(Keys.Escape))
                {
                    if (!ignoredKeys.Contains(Keys.Escape))
                    {
                        ignoredKeys.Add(Keys.Escape);

                        Game.ChangeGameStateTo(TGCGame.GmState.Paused);

                        //Game.GameState = TGCGame.GmState.Paused;
                        //Game.Camera.SaveCurrentState();
                        ////Game.Camera.= MathHelper.ToRadians(Game.Camera.Yaw) + MathHelper.Pi;
                        //Game.IsMouseVisible = true;
                    }
                }
                if (kState.IsKeyDown(Keys.F))
                {
                    Game.Xwing.fireLaser();
                }


                if (kState.IsKeyDown(Keys.M))
                {
                    //evito que se cambie constantemente manteniendo apretada la tecla
                    if (!ignoredKeys.Contains(Keys.M))
                    {
                        ignoredKeys.Add(Keys.M);
                        if (!Game.Camera.MouseLookEnabled && Game.Camera.ArrowsLookEnabled)
                        {
                            Game.Camera.MouseLookEnabled = true;
                            //correccion inicial para que no salte a un punto cualquiera
                            Game.Camera.pastMousePosition = Mouse.GetState().Position.ToVector2();
                            Game.IsMouseVisible           = false;
                        }
                        else if (Game.Camera.MouseLookEnabled && Game.Camera.ArrowsLookEnabled)
                        {
                            Game.Camera.ArrowsLookEnabled = false;
                        }
                        else if (Game.Camera.MouseLookEnabled && !Game.Camera.ArrowsLookEnabled)
                        {
                            Game.Camera.MouseLookEnabled  = false;
                            Game.Camera.ArrowsLookEnabled = true;
                            Game.IsMouseVisible           = true;
                        }
                    }
                }
                if (kState.IsKeyDown(Keys.R))
                {
                    if (!ignoredKeys.Contains(Keys.R))
                    {
                        ignoredKeys.Add(Keys.R);
                        float roll = Game.Xwing.Roll;
                        Game.Xwing.clockwise     = roll < 0;
                        Game.Xwing.PrevRoll      = roll;
                        Game.Xwing.startRolling  = true;
                        Game.Xwing.barrelRolling = true;
                    }
                }
                //parameter debug (i.e. moving models)
                #region parameterDebug
                float inputDelta;

                var deltaX = 0f;
                var deltaY = 0f;
                var deltaZ = 0f;
                var update = false;
                if (kState.IsKeyDown(Keys.N))
                {
                    inputDelta = 5f;
                }
                else
                {
                    inputDelta = 10f;
                }
                if (kState.IsKeyDown(Keys.I))
                {
                    deltaZ = inputDelta;
                    update = true;
                }
                if (kState.IsKeyDown(Keys.K))
                {
                    deltaZ = -inputDelta;
                    update = true;
                }
                if (kState.IsKeyDown(Keys.J))
                {
                    deltaX = inputDelta;
                    update = true;
                }
                if (kState.IsKeyDown(Keys.L))
                {
                    deltaX = -inputDelta;
                    update = true;
                }
                if (kState.IsKeyDown(Keys.Y))
                {
                    deltaY = inputDelta;
                    update = true;
                }
                if (kState.IsKeyDown(Keys.H))
                {
                    deltaY = -inputDelta;
                    update = true;
                }


                //if (kState.IsKeyDown(Keys.U))
                //{
                //    if(!ignoredKeys.Contains(Keys.U))
                //    {
                //        ignoredKeys.Add(Keys.U);
                //        selectedFirst = !selectedFirst;
                //        Debug.WriteLine("SelectedFirst " + selectedFirst);
                //    }
                //}
                if (update)
                {
                    Game.shadowFar      += deltaX;
                    Game.shadowNear     += deltaZ;
                    Game.lightPosOffset += deltaY;

                    Debug.WriteLine("off " + Game.lightPosOffset + " n " + Game.shadowNear + " f " + Game.shadowFar);
                }


                #endregion
                #endregion
                break;

            case TGCGame.GmState.Paused:
                if (kState.IsKeyDown(Keys.Escape))
                {
                    if (!ignoredKeys.Contains(Keys.Escape))
                    {
                        ignoredKeys.Add(Keys.Escape);
                        Game.ChangeGameStateTo(TGCGame.GmState.Running);
                        ////Game.GameState = TGCGame.GmState.Running;
                        //Game.Camera.SoftReset();
                        //Game.IsMouseVisible = false;
                    }
                }

                break;

            case TGCGame.GmState.Victory:
                if (kState.IsKeyDown(Keys.Escape))
                {
                    Game.Exit();
                }

                break;

            case TGCGame.GmState.Defeat:
                if (kState.IsKeyDown(Keys.Escape))
                {
                    Game.Exit();
                }

                break;
            }
            ignoredKeys.RemoveAll(kState.IsKeyUp);
        }