/// <summary> /// Crear una malla instancia de una original /// </summary> private TgcMesh crearMeshInstance(TgcMeshData meshData, List <TgcMesh> meshes) { var originalMesh = meshes[meshData.originalMesh]; var translation = new Vector3(meshData.position[0], meshData.position[1], meshData.position[2]); var rotationQuat = new Quaternion(meshData.rotation[0], meshData.rotation[1], meshData.rotation[2], meshData.rotation[3]); var rotation = quaternionToEuler(rotationQuat); var scale = new Vector3(meshData.scale[0], meshData.scale[1], meshData.scale[2]); var tgcMesh = new TgcMesh(meshData.name, originalMesh, translation, rotation, scale); return(tgcMesh); }
/// <summary> /// Crea un mesh con uno o varios DiffuseMap /// </summary> /// <returns></returns> private TgcMesh crearMeshDiffuseMap(TgcSceneLoaderMaterialAux[] materialsArray, TgcMeshData meshData) { //Crear Mesh var mesh = new Mesh(meshData.coordinatesIndices.Length / 3, meshData.coordinatesIndices.Length, MeshFlags.Managed, DiffuseMapVertexElements, D3DDevice.Instance.Device); //Cargar VertexBuffer using (var vb = mesh.VertexBuffer) { var data = vb.Lock(0, 0, LockFlags.None); for (var j = 0; j < meshData.coordinatesIndices.Length; j++) { var v = new DiffuseMapVertex(); //vertices var coordIdx = meshData.coordinatesIndices[j] * 3; v.Position = new Vector3( meshData.verticesCoordinates[coordIdx], meshData.verticesCoordinates[coordIdx + 1], meshData.verticesCoordinates[coordIdx + 2] ); //normals //puede haber una normal compartida para cada vertice del mesh if (meshData.verticesNormals.Length == meshData.verticesCoordinates.Length) { v.Normal = new Vector3( meshData.verticesNormals[coordIdx], meshData.verticesNormals[coordIdx + 1], meshData.verticesNormals[coordIdx + 2] ); } //o una normal propia por cada vertice de cada triangulo (version mejorada del exporter) else { var normalIdx = j * 3; v.Normal = new Vector3( meshData.verticesNormals[normalIdx], meshData.verticesNormals[normalIdx + 1], meshData.verticesNormals[normalIdx + 2] ); } //texture coordinates diffuseMap var texCoordIdx = meshData.texCoordinatesIndices[j] * 2; v.Tu = meshData.textureCoordinates[texCoordIdx]; v.Tv = meshData.textureCoordinates[texCoordIdx + 1]; //color var colorIdx = meshData.colorIndices[j]; v.Color = meshData.verticesColors[colorIdx]; data.Write(v); } vb.Unlock(); } //Cargar IndexBuffer en forma plana using (var ib = mesh.IndexBuffer) { var indices = new short[meshData.coordinatesIndices.Length]; for (var j = 0; j < indices.Length; j++) { indices[j] = (short)j; } ib.SetData(indices, 0, LockFlags.None); } //Configurar Material y Textura para un solo SubSet var matAux = materialsArray[meshData.materialId]; Material[] meshMaterials; TgcTexture[] meshTextures; if (matAux.subMaterials == null) { meshMaterials = new[] { matAux.materialId }; meshTextures = new[] { TgcTexture.createTexture(D3DDevice.Instance.Device, matAux.textureFileName, matAux.texturePath) }; } //Configurar Material y Textura para varios SubSet else { //Cargar attributeBuffer con los id de las texturas de cada triángulo var attributeBuffer = mesh.LockAttributeBufferArray(LockFlags.None); Array.Copy(meshData.materialsIds, attributeBuffer, attributeBuffer.Length); mesh.UnlockAttributeBuffer(attributeBuffer); //Cargar array de Materials y Texturas meshMaterials = new Material[matAux.subMaterials.Length]; meshTextures = new TgcTexture[matAux.subMaterials.Length]; for (var m = 0; m < matAux.subMaterials.Length; m++) { meshMaterials[m] = matAux.subMaterials[m].materialId; meshTextures[m] = TgcTexture.createTexture(D3DDevice.Instance.Device, matAux.subMaterials[m].textureFileName, matAux.subMaterials[m].texturePath); } } //Crear mesh de TGC var tgcMesh = MeshFactory.createNewMesh(mesh, meshData.name, TgcMesh.MeshRenderType.DIFFUSE_MAP); tgcMesh.Materials = meshMaterials; tgcMesh.DiffuseMaps = meshTextures; return(tgcMesh); }
/// <summary> /// Crea un mesh sin texturas, solo con VertexColors /// </summary> /// <param name="meshData"></param> private TgcMesh crearMeshSoloColor(TgcMeshData meshData) { //Crear Mesh var mesh = new Mesh(meshData.coordinatesIndices.Length / 3, meshData.coordinatesIndices.Length, MeshFlags.Managed, VertexColorVertexElements, D3DDevice.Instance.Device); //Cargar VertexBuffer using (var vb = mesh.VertexBuffer) { var data = vb.Lock(0, 0, LockFlags.None); for (var j = 0; j < meshData.coordinatesIndices.Length; j++) { var v = new VertexColorVertex(); //vertices var coordIdx = meshData.coordinatesIndices[j] * 3; v.Position = new Vector3( meshData.verticesCoordinates[coordIdx], meshData.verticesCoordinates[coordIdx + 1], meshData.verticesCoordinates[coordIdx + 2] ); //normals //puede haber una normal compartida para cada vertice del mesh if (meshData.verticesNormals.Length == meshData.verticesCoordinates.Length) { v.Normal = new Vector3( meshData.verticesNormals[coordIdx], meshData.verticesNormals[coordIdx + 1], meshData.verticesNormals[coordIdx + 2] ); } //o una normal propia por cada vertice de cada triangulo (version mejorada del exporter) else { var normalIdx = j * 3; v.Normal = new Vector3( meshData.verticesNormals[normalIdx], meshData.verticesNormals[normalIdx + 1], meshData.verticesNormals[normalIdx + 2] ); } //color var colorIdx = meshData.colorIndices[j]; v.Color = meshData.verticesColors[colorIdx]; data.Write(v); } vb.Unlock(); } //Cargar indexBuffer en forma plana using (var ib = mesh.IndexBuffer) { var indices = new short[meshData.coordinatesIndices.Length]; for (var i = 0; i < indices.Length; i++) { indices[i] = (short)i; } ib.SetData(indices, 0, LockFlags.None); } //Crear mesh de TGC var tgcMesh = MeshFactory.createNewMesh(mesh, meshData.name, TgcMesh.MeshRenderType.VERTEX_COLOR); return(tgcMesh); }
/// <summary> /// Levanta la informacion del XML /// </summary> /// <param name="xmlString">contenido del XML</param> /// <returns></returns> public TgcSceneData parseSceneFromString(string xmlString) { var dom = new XmlDocument(); dom.LoadXml(xmlString); var root = dom.DocumentElement; var sceneName = root.GetElementsByTagName("name")[0].InnerText; var tgcSceneData = new TgcSceneData(); tgcSceneData.name = sceneName; //Ver si tiene exportacion de texturas var texturesExportNode = root.GetElementsByTagName("texturesExport")[0]; var texturesExportEnabled = bool.Parse(texturesExportNode.Attributes["enabled"].InnerText); if (texturesExportEnabled) { tgcSceneData.texturesDir = texturesExportNode.Attributes["dir"].InnerText; } //Ver si tiene LightMaps var lightmapsExportNode = root.GetElementsByTagName("lightmapExport")[0]; tgcSceneData.lightmapsEnabled = bool.Parse(lightmapsExportNode.Attributes["enabled"].InnerText); if (tgcSceneData.lightmapsEnabled) { tgcSceneData.lightmapsDir = lightmapsExportNode.Attributes["dir"].InnerText; } //sceneBoundingBox, si está var sceneBoundingBoxNodes = root.GetElementsByTagName("sceneBoundingBox"); if (sceneBoundingBoxNodes != null && sceneBoundingBoxNodes.Count == 1) { var sceneBoundingBoxNode = sceneBoundingBoxNodes[0]; tgcSceneData.pMin = TgcParserUtils.parseFloat3Array(sceneBoundingBoxNode.Attributes["min"].InnerText); tgcSceneData.pMax = TgcParserUtils.parseFloat3Array(sceneBoundingBoxNode.Attributes["max"].InnerText); } //Parsear Texturas var materialNodes = root.GetElementsByTagName("materials")[0].ChildNodes; tgcSceneData.materialsData = new TgcMaterialData[materialNodes.Count]; var i = 0; foreach (XmlElement matNode in materialNodes) { //determinar tipo de Material var material = new TgcMaterialData(); material.type = matNode.Attributes["type"].InnerText; //Standard Material if (material.type.Equals(TgcMaterialData.StandardMaterial)) { parseStandardMaterial(material, matNode); } //Multi Material else if (material.type.Equals(TgcMaterialData.MultiMaterial)) { material.name = matNode.Attributes["name"].InnerText; var subMaterialsNodes = matNode.GetElementsByTagName("subM"); material.subMaterials = new TgcMaterialData[subMaterialsNodes.Count]; for (var j = 0; j < subMaterialsNodes.Count; j++) { var subMaterial = new TgcMaterialData(); parseStandardMaterial(subMaterial, (XmlElement)subMaterialsNodes[j]); material.subMaterials[j] = subMaterial; } } tgcSceneData.materialsData[i++] = material; } //Parsear Meshes var meshesNodes = root.GetElementsByTagName("meshes")[0].ChildNodes; tgcSceneData.meshesData = new TgcMeshData[meshesNodes.Count]; i = 0; int count; foreach (XmlElement meshNode in meshesNodes) { var meshData = new TgcMeshData(); tgcSceneData.meshesData[i++] = meshData; //parser y convertir valores meshData.name = meshNode.Attributes["name"].InnerText; meshData.materialId = int.Parse(meshNode.Attributes["matId"].InnerText); meshData.color = TgcParserUtils.parseFloat3Array(meshNode.Attributes["color"].InnerText); meshData.lightmap = meshNode.Attributes["lightmap"].InnerText; //type var typeAttr = meshNode.Attributes["type"]; meshData.instanceType = TgcMeshData.ORIGINAL; if (typeAttr != null) { meshData.instanceType = typeAttr.InnerText; } //layer var layerAttr = meshNode.Attributes["layer"]; if (layerAttr != null) { meshData.layerName = layerAttr.InnerText; } //visibility var visibility = TgcParserUtils.parseFloat(meshNode.Attributes["visibility"].InnerText); meshData.alphaBlending = visibility != 1.0f ? true : false; //parsear boundingBox var boundingBoxNodes = meshNode.GetElementsByTagName("boundingBox"); if (boundingBoxNodes != null && boundingBoxNodes.Count == 1) { var boundingBoxNode = boundingBoxNodes[0]; meshData.pMin = TgcParserUtils.parseFloat3Array(boundingBoxNode.Attributes["min"].InnerText); meshData.pMax = TgcParserUtils.parseFloat3Array(boundingBoxNode.Attributes["max"].InnerText); } //parsear datos de mesh Original if (meshData.instanceType.Equals(TgcMeshData.ORIGINAL)) { //parsear coordinatesIdx var coordinatesIdxNode = meshNode.GetElementsByTagName("coordinatesIdx")[0]; count = int.Parse(coordinatesIdxNode.Attributes["count"].InnerText); meshData.coordinatesIndices = TgcParserUtils.parseIntStream(coordinatesIdxNode.InnerText, count); //parsear textCoordsIdx var textCoordsIdxNode = meshNode.GetElementsByTagName("textCoordsIdx")[0]; count = int.Parse(textCoordsIdxNode.Attributes["count"].InnerText); meshData.texCoordinatesIndices = TgcParserUtils.parseIntStream(textCoordsIdxNode.InnerText, count); //parsear colorsIdx var colorsIdxNode = meshNode.GetElementsByTagName("colorsIdx")[0]; count = int.Parse(colorsIdxNode.Attributes["count"].InnerText); meshData.colorIndices = TgcParserUtils.parseIntStream(colorsIdxNode.InnerText, count); //parsear matIds //TODO: ver bien como calcula esto el SCRIPT de Exportacion if (meshData.materialId != -1) { var matIdsNode = meshNode.GetElementsByTagName("matIds")[0]; count = int.Parse(matIdsNode.Attributes["count"].InnerText); meshData.materialsIds = TgcParserUtils.parseIntStream(matIdsNode.InnerText, count); } //parsear textCoordsLightMapIdx meshData.lightmapEnabled = tgcSceneData.lightmapsEnabled && meshData.lightmap.Trim().Length > 0; if (meshData.lightmapEnabled) { var textCoordsLightMapIdxNode = meshNode.GetElementsByTagName("textCoordsLightMapIdx")[0]; count = int.Parse(textCoordsLightMapIdxNode.Attributes["count"].InnerText); meshData.texCoordinatesIndicesLightMap = TgcParserUtils.parseIntStream(textCoordsLightMapIdxNode.InnerText, count); } //parsear vertices var verticesNode = meshNode.GetElementsByTagName("vertices")[0]; count = int.Parse(verticesNode.Attributes["count"].InnerText); meshData.verticesCoordinates = TgcParserUtils.parseFloatStream(verticesNode.InnerText, count); //parsear normals var normalsNode = meshNode.GetElementsByTagName("normals")[0]; count = int.Parse(normalsNode.Attributes["count"].InnerText); meshData.verticesNormals = TgcParserUtils.parseFloatStream(normalsNode.InnerText, count); //parsear tangents, si hay var tangentsNodes = meshNode.GetElementsByTagName("tangents"); if (tangentsNodes != null && tangentsNodes.Count == 1) { var tangentsNode = tangentsNodes[0]; count = int.Parse(tangentsNode.Attributes["count"].InnerText); meshData.verticesTangents = TgcParserUtils.parseFloatStream(tangentsNode.InnerText, count); } //parsear binormals, si hay var binormalsNodes = meshNode.GetElementsByTagName("binormals"); if (binormalsNodes != null && binormalsNodes.Count == 1) { var binormalsNode = binormalsNodes[0]; count = int.Parse(binormalsNode.Attributes["count"].InnerText); meshData.verticesBinormals = TgcParserUtils.parseFloatStream(binormalsNode.InnerText, count); } //parsear texCoords var texCoordsNode = meshNode.GetElementsByTagName("texCoords")[0]; count = int.Parse(texCoordsNode.Attributes["count"].InnerText); meshData.textureCoordinates = TgcParserUtils.parseFloatStream(texCoordsNode.InnerText, count); //parsear colors var colorsNode = meshNode.GetElementsByTagName("colors")[0]; count = int.Parse(colorsNode.Attributes["count"].InnerText); var colorsArray = TgcParserUtils.parseFloatStream(colorsNode.InnerText, count); //convertir a formato DirectX meshData.verticesColors = new int[count / 3]; for (var j = 0; j < meshData.verticesColors.Length; j++) { meshData.verticesColors[j] = Color.FromArgb( (int)colorsArray[j * 3], (int)colorsArray[j * 3 + 1], (int)colorsArray[j * 3 + 2]).ToArgb(); } //parsear texCoordsLightMap if (meshData.lightmapEnabled) { var texCoordsLightMapNode = meshNode.GetElementsByTagName("texCoordsLightMap")[0]; count = int.Parse(texCoordsLightMapNode.Attributes["count"].InnerText); meshData.textureCoordinatesLightMap = TgcParserUtils.parseFloatStream(texCoordsLightMapNode.InnerText, count); } } //parsear datos de mesh Instancia else if (meshData.instanceType.Equals(TgcMeshData.INSTANCE)) { //originalMesh var originalMeshNode = meshNode.GetElementsByTagName("originalMesh")[0]; meshData.originalMesh = TgcParserUtils.parseInt(originalMeshNode.InnerText); //transform var transformNode = meshNode.GetElementsByTagName("transform")[0]; meshData.position = TgcParserUtils.parseFloat3Array(transformNode.Attributes["pos"].InnerText); meshData.rotation = TgcParserUtils.parseFloat4Array(transformNode.Attributes["rotQuat"].InnerText); meshData.scale = TgcParserUtils.parseFloat3Array(transformNode.Attributes["scale"].InnerText); } //Parsear userProperties, si hay var userPropsNodes = meshNode.GetElementsByTagName("userProps"); if (userPropsNodes != null && userPropsNodes.Count == 1) { meshData.userProperties = new Dictionary <string, string>(); var userPropsNode = (XmlElement)userPropsNodes[0]; foreach (XmlElement prop in userPropsNode.ChildNodes) { meshData.userProperties.Add(prop.Name, prop.InnerText); } } } //Parsear PortalRendering, si hay información var portalRenderingNodes = root.GetElementsByTagName("portalRendering"); if (portalRenderingNodes != null && portalRenderingNodes.Count == 1) { var portalRenderingNode = (XmlElement)portalRenderingNodes[0]; var portalParser = new TgcPortalRenderingParser(); tgcSceneData.portalData = portalParser.parseFromXmlNode(portalRenderingNode); } return(tgcSceneData); }