public void SetData(RectI? rect, byte[] src, int width, int height, PointInt32 xy) { var bp = new BytePixels(width, height, src); bp.PutData(rect, this, xy); }
public void SetData(RectI? rect, BytePixels src) { src.PutData(rect, this, new PointInt32()); }
public void SetData(RectI? rect, BytePixels src, PointInt32 xy) { src.PutData(rect, this, xy); }
/* /// <summary>Gets a copy of all frames within 2D texture data into a two-dimensional byte array, using the specified frame size.</summary> /// <param name="size">The pixel size of each frame.</param> public byte[,] GetData(SizeInt32 size) { } */ public void SetData(BytePixels src) { src.PutData(null, this); }
public void SetData(BytePixels src, PointInt32 xy) { src.PutData(null, this, xy); }
public void SetData(RectI?rect, BytePixels src, PointInt32 xy) { src.PutData(rect, this, xy); }
public void SetData(RectI?rect, BytePixels src) { src.PutData(rect, this, new PointInt32()); }
/* * /// <summary>Gets a copy of all frames within 2D texture data into a two-dimensional byte array, using the specified frame size.</summary> * /// <param name="size">The pixel size of each frame.</param> * public byte[,] GetData(SizeInt32 size) * { * * } */ public void SetData(BytePixels src) { src.PutData(null, this); }
public void SetData(RectI?rect, byte[] src, int width, int height, PointInt32 xy) { var bp = new BytePixels(width, height, src); bp.PutData(rect, this, xy); }