コード例 #1
0
ファイル: UITowerInfo.cs プロジェクト: j1mmyto9/TowerDefense
        void OnConstructionComplete(UnitTower tower)
        {
            if (tower != currentTower)
            {
                return;
            }

            upgradeOption = currentTower.ReadyToBeUpgrade();
            butSell.SetActive(true);
            txtSell.text = "" + currentTower.GetValueSell();
            if (upgradeOption > 0)
            {
                butUpgrade.SetActive(true);
                txtUpgrade.text = "" + currentTower.GetCost();
                if (upgradeOption > 1)
                {
                    butUpgradeAlt1.SetActive(true);
                    txtUpgradeAlt1.text = "" + currentTower.GetCost(1);
                }
                else
                {
                    butUpgradeAlt1.SetActive(false);
                }
            }
            else
            {
                butUpgrade.SetActive(false);
                butUpgradeAlt1.SetActive(false);
            }
        }
コード例 #2
0
ファイル: UITowerInfo.cs プロジェクト: j1mmyto9/TowerDefense
        public void _Show(UnitTower tower, bool showControl = false)
        {
            isOn = true;
            thisObj.SetActive(showControl);
            rscObj.SetActive(!showControl);
            currentTower = tower;

            if (showControl)
            {
                if (currentTower.IsInConstruction())
                {
                    StartCoroutine(WaitForConstruction());
                    floatingButtons.SetActive(false);
                    butSell.SetActive(false);
                    butUpgradeAlt1.SetActive(false);
                    butUpgrade.SetActive(false);
                }
                else
                {
                    floatingButtons.SetActive(true);
                    butSell.SetActive(true);
                    txtSell.text  = "" + currentTower.GetValueSell();
                    upgradeOption = currentTower.ReadyToBeUpgrade();
                    if (upgradeOption > 0)
                    {
                        butUpgrade.SetActive(true);
                        txtUpgrade.text = "" + currentTower.GetCost();
                        if (upgradeOption > 1)
                        {
                            butUpgradeAlt1.SetActive(true);
                            txtUpgradeAlt1.text = "" + currentTower.GetCost(1);
                        }
                        else
                        {
                            butUpgradeAlt1.SetActive(false);
                        }
                    }
                    else
                    {
                        butUpgrade.SetActive(false);
                        butUpgradeAlt1.SetActive(false);
                    }
                }
            }
            else
            {
                int cost = currentTower.GetCost();
                txtRsc.text = cost.ToString();
            }

            Update();

            txtName.text  = tower.unitName;
            txtDesp1.text = tower.GetDespStats();
            txtDesp2.text = tower.GetDespGeneral();

            thisObj.SetActive(isOn);
        }