public void OnPauseButton() { _GameState gameState = GameControl.GetGameState(); if (gameState == _GameState.Over) { return; } if (toggleFastForward.isOn) { toggleFastForward.isOn = false; } if (gameState == _GameState.Pause) { GameControl.ResumeGame(); UIPauseMenu.Hide(); } else { GameControl.PauseGame(); UIPauseMenu.Show(); } }
public void _PauseGame() { Debug.Log("_PauseGame"); CameraControl.FadeBlur(uiBlurEffect, 0, 2); CameraControl.TurnBlurOn(); GameControl.PauseGame(); UIPauseMenu.Show(); //Time.timeScale=0; }