コード例 #1
0
        public void OnBuildButton(GameObject butObj, int pointerID = -1)
        {
            if (!ValidForInteraction())
            {
                return;
            }

            int idx = UI.GetItemIndex(butObj, buildButtons);

            if (UIControl.UsePointNBuildMode() && UIControl.InTouchMode())
            {
                if (touchModeButtonIdx != idx)
                {
                    if (touchModeButtonIdx >= 0)
                    {
                        ClearTouchModeSelect();
                    }

                    touchModeButtonIdx = idx;
                    buildButtons[touchModeButtonIdx].imgHighlight.gameObject.SetActive(true);
                    OnHoverBuildButton(butObj);
                    return;
                }

                ClearTouchModeSelect();
            }

            if (UIControl.UsePointNBuildMode())
            {
                if (!CheckCost(sInfo.buildableList[idx].GetCost()))
                {
                    return;
                }

                TowerManager.BuildTower(sInfo.buildableList[idx], sInfo.platform, sInfo.nodeID);
                SelectControl.ClearNode();
                OnExitBuildButton(null);
                Hide();

                TowerManager.HideSampleTower();
            }

            if (UIControl.UseDragNDropMode())
            {
                if (!CheckCost(buildableList[idx].GetCost()))
                {
                    return;
                }

                SelectControl.ClearUnit();
                UITowerSelect.Hide();

                TowerManager.CreateDragNDropTower(buildableList[idx]);
            }
        }
コード例 #2
0
ファイル: UIBuildButton.cs プロジェクト: asd540578/TD_Project
        private void AddBuildButton(int idx, Sprite icon, string txt)
        {
            if (idx > 0)
            {
                buildButtons.Add(UIButton.Clone(buildButtons[0].rootObj, "Button" + (idx)));
            }
            buildButtons[idx].Init();

            if (UIControl.InTouchMode() && UIControl.UsePointNBuildMode())
            {
                buildButtons[idx].SetCallback(null, null, this.OnBuildButton, null);
            }
            else
            {
                buildButtons[idx].SetCallback(this.OnHoverBuildButton, this.OnExitBuildButton, this.OnBuildButton, null);
            }

            if (icon != null)
            {
                buildButtons[idx].imgMain.sprite = icon;
            }
            buildButtons[idx].lbMain.text = txt;
        }
コード例 #3
0
        public void OnAbilityButton(GameObject butObj, int pointerID = -1)
        {
            int idx = UI.GetItemIndex(butObj, abilityButtons);

            if (UIControl.InTargetSelectionMode())
            {
                if (AbilityManager.GetPendingTargetAbilityIndex() == idx || UIControl.GetPendingAbilityIdx() == idx)
                {
                    abilityButtons[idx].imgHighlight.gameObject.SetActive(false);
                    UIControl.ClearSelectedAbility();
                    buttonClearSelect.SetActive(false);
                    return;
                }
            }

            Ability._Status status = AbilityManager.IsReady(idx);

            if (status != Ability._Status.Ready)
            {
                if (status == Ability._Status.OnCooldown)
                {
                    GameControl.InvalidAction("Ability is on cooldown");
                }
                if (status == Ability._Status.InsufficientRsc)
                {
                    GameControl.InvalidAction("Insufficient resource");
                }
                if (status == Ability._Status.UseLimitReached)
                {
                    GameControl.InvalidAction("Use limit exceeded");
                }
                return;
            }

            if (UIControl.InTouchMode())
            {
                if (!AbilityManager.RequireTargetSelection(idx) && touchModeButtonIdx != idx)
                {
                    if (touchModeButtonIdx >= 0)
                    {
                        ClearTouchModeSelect();
                    }

                    touchModeButtonIdx = idx;
                    abilityButtons[touchModeButtonIdx].imgHighlight.gameObject.SetActive(true);
                    OnHoverAbilityButton(butObj);
                    buttonClearSelect.SetActive(true);
                    return;
                }

                ClearTouchModeSelect();
            }


            if (AbilityManager.RequireTargetSelection(idx))
            {
                UIControl.SelectAbility(idx);
                abilityButtons[idx].imgHighlight.gameObject.SetActive(true);
                buttonClearSelect.SetActive(true);
            }
            else
            {
                AbilityManager.ActivateAbility(idx);
                abilityButtons[idx].lbMain.text = AbilityManager.GetAbility(idx).GetUseLimitText();
            }
        }