public void Destroy() { if (occupiedPlatform != null) { occupiedPlatform.UnbuildTower(occupiedNode); } }
public void RemoveFromGame() { IndicatorControl.TowerRemoved(this); destroyed = true; if (occupiedPlatform != null) { occupiedPlatform.UnbuildTower(occupiedNode); } base.Destroyed(PlayAnimDestroyed()); }