コード例 #1
0
ファイル: TileTest.cs プロジェクト: TriFaceDude/TDDD49
 public void OccupiedByTest_type_pawn()
 {
     SolidColorBrush background = new SolidColorBrush(Color.FromRgb(255, 255, 255)); //Background is irrelevant
     Tile target = new Tile(background);
     PieceType type = PieceType.Pawn; // Ask if the tile is occupied by a piece of type pawn
     target.Piece = PieceBuilder.MakePawn(new Point(0,0), Side.Light); // Pawn present
     bool expected = true; // "True" is therefore expected
     bool actual;
     actual = target.OccupiedBy(type);
     Assert.AreEqual(expected, actual);
 }
コード例 #2
0
ファイル: TileTest.cs プロジェクト: TriFaceDude/TDDD49
 public void OccupiedByTest_type_null()
 {
     SolidColorBrush background = new SolidColorBrush(Color.FromRgb(255, 255, 255)); //Background is irrelevant
     Tile target = new Tile(background);
     PieceType type = PieceType.Pawn; // Ask if the tile is occupied by a piece of type pawn
     target.Piece = null; // No piece is present
     bool expected = false; // "False" is therefore expected
     bool actual;
     actual = target.OccupiedBy(type);
     Assert.AreEqual(expected, actual);
 }