public void StatusChanged(object sender, StatusChangedHandlerArgs args) { if ((args.NewStatus == Block.BlockStatusEnum.Stopped) && (args.Y == 14)) { _gameOver = true; } }
protected void OnStatusChange(object sender, StatusChangedHandlerArgs args) { if (StatusChange != null) { StatusChange(this, args); } }
public void StatusChanged(object sender, StatusChangedHandlerArgs args) { if (args.NewStatus == Block.BlockStatusEnum.Stopped) { if ((Block1.Status == Block.BlockStatusEnum.Stopped) && (Block2.Status == Block.BlockStatusEnum.Stopped)) { if (BothBlocksStopped != null) { BothBlocksStopped(this, new BothBlocksStoppedHandlerArgs(Block1, Block2)); } } } }