public GameWindow(Surface Screen) : base("GameWindow", 900, 700, Screen) { //Game Init GameObj = new GameObject(); GameObj.LoadMap("../../../../assets/Maps/thirdmap.xml"); //Graphics Init Init(); //Gonna be remove from the constructor soon... /*TextureIndex Textures = TextureIndex.LoadTextureIndex("Textures/MapTiles.xml"); CreepTextures = CreepTextureIndex.LoadIndex("GameData/CreepSpriteIndex.xml"); MapTiles = Textures.LoadTextures(); GameStartP = new Point(200, 100); CritSprites = new TextSpriteList(); MapRender = new MapRenderer(GameObj.map, MapTiles); CreepRender = new CreepRenderer(CreepTextures.GetEntry(GameObj.CurrentWave.GfxName)); GameRectangle = new Rectangle(GameStartP,new Size(GameObj.map.Columns*Tile.TILE_WIDTH,GameObj.map.Rows*Tile.TILE_HEIGHT)); SelectedTile = new MapCoord(); MageSprites = new MageAttackSprites(); TopLevelContainer = new List<GuiItem>(); MapBackground = MapRender.Render(); Background = new BackgroundItem(Color.WhiteSmoke); Background.X = 0; Background.Y = 0; Background.Width = Width; Background.Height = Height; ButtonPanel = new BackgroundItem(Color.LightGray); ButtonPanel.X = 0; ButtonPanel.Y = 0; ButtonPanel.Width = Width; ButtonPanel.Height = 80; HudPanel = new BackgroundItem(Color.SteelBlue); HudPanel.X = 0; HudPanel.Y = 640; HudPanel.Width = Width; HudPanel.Height = 120; CloseButton = new ButtonItem("Close",120,22,"Quit"); CloseButton.X = 10; CloseButton.Y = 20; PauseButton = new ButtonItem("Pause", 120, 22, "Pause"); PauseButton.X = 140; PauseButton.Y = 20; StartWaveButton = new ButtonItem("StartWave", 120, 22, "Start Wave"); StartWaveButton.X = 270; StartWaveButton.Y = 20; CombatLogButton = new ButtonItem("CombatLog", 120, 22, "View Combat Log"); CombatLogButton.X = 10; CombatLogButton.Y = 50; BuyUnitButton = new ButtonItem("BuyUnit", 120, 22, "Buy a Unit"); BuyUnitButton.X = 140; BuyUnitButton.Y = 50; ResetButton = new ButtonItem("Reset", 120, 22, "Restart"); ResetButton.X = 270; ResetButton.Y = 50; LabelScore = new LabelItem("Score : 0"); LabelScore.X = 10; LabelScore.Y = 650; LabelScore.Foreground = Color.White; LabelWave = new LabelItem("Wave : " + GameObj.Wave); LabelWave.X = 350; LabelWave.Y = 650; LabelWave.Foreground = Color.White; LabelCrystal = new LabelItem("Crystal Left : " + GameObj.Crystal); LabelCrystal.X = 10; LabelCrystal.Y = 680; LabelCrystal.Foreground = Color.White; LabelGold = new LabelItem("Gold : " + GameObj.Gold); LabelGold.X = 350; LabelGold.Y = 680; LabelGold.Foreground = Color.White; LabelFps = new LabelItem("Fps : 30"); LabelFps.X = Width - 70; LabelFps.Y = 4; LogBox = new CombatLogBox(GameObj.LastCombatLog, Garbage); UnitInfoBox = new PlayerUnitInfoBox(new Point(GameStartP.X + GameRectangle.Width + 10,GameStartP.Y)); CreepBox = new CreepInfoBox(); CreepBox.FromPoint(new Point(GameStartP.X + GameRectangle.Width + 10, GameStartP.Y + UnitInfoBox.Height + 10)); UnitClassesChooserBox = new UnitClassesChooser(Garbage); UnitClassesChooserBox.X = GameStartP.X + ((GameRectangle.Width - UnitClassesChooserBox.Width) / 2); ; UnitClassesChooserBox.Y = GameStartP.Y + ((GameRectangle.Height - UnitClassesChooserBox.Height) / 2); ; WaveBox = new WaveInfoBox(GameObj.GetNextWaveInfo(),Garbage); WaveBox.X = GameStartP.X + ((GameRectangle.Width - WaveBox.Width) / 2); WaveBox.Y = GameStartP.Y + ((GameRectangle.Height - WaveBox.Height) / 2); NextWaveBox = new CreepNextWaveBox(GameObj.CreepWaves); NextWaveBox.X = 10; NextWaveBox.Y = GameStartP.Y; PlayerNameDialog = new TextInputDialogBox("Highscore Entry", "Player Name : "); PlayerNameDialog.X = (Width - PlayerNameDialog.Width) / 2; PlayerNameDialog.Y = (Height - PlayerNameDialog.Height) / 2; PlayerNameDialog.TextEntry = PlayerName; Container.Add(Background); Container.Add(ButtonPanel); Container.Add(HudPanel); Container.Add(CloseButton); Container.Add(PauseButton); Container.Add(StartWaveButton); Container.Add(CombatLogButton); Container.Add(BuyUnitButton); Container.Add(ResetButton); Container.Add(LabelScore); Container.Add(LabelCrystal); Container.Add(LabelWave); Container.Add(LabelGold); Container.Add(LabelFps); Container.Add(NextWaveBox); Container.Add(UnitInfoBox); Container.Add(CreepBox);*/ }
public GameWindow(Surface Screen, String MapName, GameDifficulty Difficulty) : base("GameWindow", 900, 700, Screen) { if (File.Exists("../../../../assets/Maps/" + MapName + ".xml")) { GameObj = new GameObject("../../../../assets/Maps/" + MapName + ".xml", Difficulty); GameObj.LoadMap("../../../../assets/Maps/" + MapName + ".xml"); } else { GameObj = new GameObject("../../../../assets/Maps/thirdmap.xml", Difficulty); GameObj.LoadMap("../../../../assets/Maps/thirdmap.xml"); } Init(); }