public void OnClientMessage_MessageGetGameRoomPlayersRequest(int clientID, MessageGetGameRoomPlayersRequest message, GameRoomManager gameRoomManager, GameClientManager gameClientManager) { var roomID = message.RoomID; var roomHostClientID = gameRoomManager.GetGameRoomHostClientIDFromGameRoomID(message.RoomID); var players = new List <ANetworkPlayer>(); var playerManager = new PlayerManager(); players.Add(playerManager.GeneratePlayerFromClientID(roomHostClientID, message.RoomID, gameClientManager, gameRoomManager)); //the first clientID will be the host var clientIDs = gameRoomManager.GetGameClientsInRoom(roomID); for (int i = 0; i < clientIDs.Count; i++) { if (clientIDs[i] != roomHostClientID) { players.Add(playerManager.GeneratePlayerFromClientID(clientIDs[i], message.RoomID, gameClientManager, gameRoomManager)); } } var messageResponse = new MessageGetGameRoomPlayersResponse(players); var gameClient = gameClientManager.GetGameClientFromClientID(clientID); SendDataToClient(gameClient, messageResponse); }
public void OnClientMessage_MessageGetGameRoomHostRequest(int clientID, MessageGetGameRoomHostRequest message, GameRoomManager gameRoomManager, GameClientManager gameClientManager) { var roomHostClientID = gameRoomManager.GetGameRoomHostClientIDFromGameRoomID(message.RoomID); var client = gameClientManager.GetGameClientFromClientID(roomHostClientID); var gameRoomHost = new NetworkPlayer(client.ID, client.Name, 0); var messageResponse = new MessageGetGameRoomHostResponse(gameRoomHost); var gameClient = gameClientManager.GetGameClientFromClientID(clientID); SendDataToClient(gameClient, messageResponse); }