コード例 #1
0
        private static void LoadCharWindow()
        {
            var charWindowThread = new Thread(() =>
            {
                SynchronizationContext.SetSynchronizationContext(new DispatcherSynchronizationContext(Dispatcher.CurrentDispatcher));
                SessionManager.CurrentPlayer = new Player();
                CharacterWindow = new CharacterWindow();
                if (CharacterWindow.WindowSettings.Enabled)
                {
                    CharacterWindow.Show();
                }
                AddDispatcher(Thread.CurrentThread.ManagedThreadId, Dispatcher.CurrentDispatcher);
                Dispatcher.Run();
                RemoveDispatcher(Thread.CurrentThread.ManagedThreadId);
            })
            {
                Name = "Char"
            };

            charWindowThread.SetApartmentState(ApartmentState.STA);
            charWindowThread.Start();
        }
コード例 #2
0
        public static void Init()
        {
            CooldownWindow  = new CooldownWindow();
            CharacterWindow = new CharacterWindow();
            BossGauge       = new BossGageWindow();
            BuffBar         = new AbnormalitiesWindow();

            ContextMenu = new ContextMenu();

            TrayIcon = new System.Windows.Forms.NotifyIcon()
            {
                Icon    = Icon.ExtractAssociatedIcon(Process.GetCurrentProcess().MainModule.FileName),
                Visible = true
            };
            TrayIcon.MouseDown += NI_MouseDown;
            var v = Assembly.GetExecutingAssembly().GetName().Version;

            TrayIcon.Text = String.Format("TCC v{0}.{1}.{2}", v.Major, v.Minor, v.Build);
            var ForceShowButton = new MenuItem()
            {
                Header = "Force visibility on"
            };

            ClickThruButton = new MenuItem()
            {
                Header = "Click through"
            };
            var CloseButton = new MenuItem()
            {
                Header = "Close"
            };

            CharacterWindowVisibilityButton = new MenuItem()
            {
                Header = "Unhide character window"
            };
            CharacterWindowVisibilityButton.Click += (s, ev) =>
            {
                CharacterWindow.Visibility = Visibility.Visible;
            };
            CooldownWindowVisibilityButton = new MenuItem()
            {
                Header = "Unhide cooldowns bar"
            };
            CooldownWindowVisibilityButton.Click += (s, ev) =>
            {
                CooldownWindow.Visibility = Visibility.Visible;
            };

            BossGaugeWindowVisibilityButton = new MenuItem()
            {
                Header = "Unhide boss bar"
            };
            BossGaugeWindowVisibilityButton.Click += (s, ev) =>
            {
                BossGauge.Visibility = Visibility.Visible;
            };
            BuffBarWindowVisibilityButton = new MenuItem()
            {
                Header = "Unhide buffs bar"
            };
            BuffBarWindowVisibilityButton.Click += (s, ev) =>
            {
                BuffBar.Visibility = Visibility.Visible;
            };


            CloseButton.Click     += (s, ev) => App.CloseApp();
            ClickThruButton.Click += (s, ev) => ToggleClickThru();
            ForceShowButton.Click += (s, ev) => ForceShow();

            ContextMenu.Items.Add(CooldownWindowVisibilityButton);
            ContextMenu.Items.Add(BuffBarWindowVisibilityButton);
            ContextMenu.Items.Add(BossGaugeWindowVisibilityButton);
            ContextMenu.Items.Add(CharacterWindowVisibilityButton);
            ContextMenu.Items.Add(new Separator());
            ContextMenu.Items.Add(ClickThruButton);
            ContextMenu.Items.Add(CloseButton);


            FocusManager.FocusTimer = new DispatcherTimer()
            {
                Interval = TimeSpan.FromSeconds(1)
            };
            FocusManager.FocusTimer.Tick += FocusManager.CheckForegroundWindow;

            FocusManager.ForegroundWindowChanged += FocusManager_ForegroundWindowChanged;
        }