public AbnormalityTracker(EntityTracker entityTracker, PlayerTracker playerTracker, HotDotDatabase hotDotDatabase, AbnormalityStorage abnormalityStorage, Action <SkillResult> update = null) { EntityTracker = entityTracker; PlayerTracker = playerTracker; HotDotDatabase = hotDotDatabase; UpdateDamageTracker = update; AbnormalityStorage = abnormalityStorage; }
public PlayerTracker(EntityTracker entityTracker, ServerDatabase serverDatabase = null) { _serverDatabase = serverDatabase; _entityTracker = entityTracker; entityTracker.EntityUpdated += Update; }