public static string Travel(Adventurer gameDungeon, List <DungeonLocation> dungeonLocations) { string messageBoxText = $"{gameDungeon.Name}, Aion Base will need to know the name of the new location.\n" + " \n" + "Enter the ID number of your desired location from the table below.\n" + " \n" + // // display table header // "ID".PadRight(10) + "Name".PadRight(30) + "Accessible".PadRight(10) + "\n" + "---".PadRight(10) + "----------------------".PadRight(30) + "-------".PadRight(10) + "\n"; // // display all locations except the current location // string dungeonLocationList = null; foreach (DungeonLocation dungeonLocation in dungeonLocations) { if (dungeonLocation.DungeonLocationID != gameDungeon.DungeonLocationID) { dungeonLocationList += $"{dungeonLocation.DungeonLocationID}".PadRight(10) + $"{dungeonLocation.CommonName}".PadRight(30) + $"{dungeonLocation.Accessable}".PadRight(10) + Environment.NewLine; } } messageBoxText += dungeonLocationList; return(messageBoxText); }
public Adventurer DisplayEditAdventurerInfo(Adventurer adventurer) { string updateAdventurer = ""; // Update Name DisplayGamePlayScreen("Edit Adventurer Information - Name", Text.AdventurerEditInfo(_gameAdventurer), ActionMenu.AdminMenu, ""); DisplayInputBoxPrompt("Enter name: "); updateAdventurer = Regex.Replace(GetString(), @"(^\w)|(\s\w)", m => m.Value.ToUpper()); if (updateAdventurer != "") { adventurer.Name = updateAdventurer; } // Update Age DisplayGamePlayScreen("Edit Adventurer Information - Age", Text.AdventurerEditInfo(_gameAdventurer), ActionMenu.AdminMenu, ""); DisplayInputBoxPrompt("Enter Age: "); int adventurerAge; GetInteger($"Enter your age {adventurer.Name}: ", 0, 1000000, out adventurerAge); adventurer.Age = adventurerAge; // Update Class DisplayGamePlayScreen("Edit Adventurer Information - Class", Text.InitializeQuestGetAdventurerClass(adventurer), ActionMenu.AdminMenu, ""); DisplayInputBoxPrompt($"Enter your class {adventurer.Name}: "); adventurer.Class = GetClass(); // Display new info DisplayGamePlayScreen("Adventurer Information", Text.AdventurerInfo(adventurer), ActionMenu.AdminMenu, ""); return(adventurer); }
/// <summary> /// default constructor to create the console view objects /// </summary> public ConsoleView(Adventurer gameTraveler, Dungeon gameUniverse) { _gameAdventurer = gameTraveler; _gameDungeon = gameUniverse; _viewStatus = ViewStatus.TravelerInitialization; InitializeDisplay(); }
public static List <string> StatusBox(Adventurer adventurer) { List <string> statusBoxText = new List <string>(); statusBoxText.Add($"Experience Points: {adventurer.ExperiencePoints}\n"); statusBoxText.Add($"Health: {adventurer.Health}\n"); statusBoxText.Add($"Lives: {adventurer.Lives}\n"); return(statusBoxText); }
public static string InitializeMissionGetAdventurerHealthPotions(Adventurer gameAdventurer) { string messageBoxText = $"{gameAdventurer.Name}, you will be given 3 Health Potions to start you adventure.\n" + " \n" + "Use the carefully, as they are sparse in a dungeon." + " \n"; return(messageBoxText); }
public static string InitializeMissionGetAdventurerIQ(Adventurer gameAdventurer) { string messgaeBoxText = $"{gameAdventurer.Name}, you will now be given a random IQ.\n" + " \n" + "Please press enter to get your IQ.\n" + " \n"; return(messgaeBoxText); }
public static string AdventurerInfo(Adventurer gameAdventurer) { string messageBoxText = $"\tAdventurer Name: {gameAdventurer.Name}\n" + $"\tAdventurer Age: {gameAdventurer.Age}\n" + $"\tAdventurer Class: {gameAdventurer.Class}\n" + $"\tAdventurer IQ: {gameAdventurer.IQ}\n" + $"\tAdventurer Health Potions: {gameAdventurer.HealthPotions}\n" + " \n"; return(messageBoxText); }
public static string AdventurerEditInfo(Adventurer gameAdventurer) { string messageBoxText = "If you would like to edit your adventurer, you can do it here.\n" + " \n" + "Your current Adventurers Name and Age appear below:\n" + $"\tAdventurer Name: {gameAdventurer.Name}\n" + $"\tAdventurer Age: {gameAdventurer.Age}\n" + $"\tAdventurer Class: {gameAdventurer.Class}\n" + " \n" + "Please enter a new name, age, and class." + " \n"; return(messageBoxText); }
/// <summary> /// initialize the player info /// </summary> private void InitializeMission() { Adventurer adventurer = _gameConsoleView.GetInitialAdventurerInfo(); _gameAdventurer.Name = adventurer.Name; _gameAdventurer.Age = adventurer.Age; _gameAdventurer.Class = adventurer.Class; _gameAdventurer.IQ = adventurer.IQ; _gameAdventurer.HealthPotions = adventurer.HealthPotions; _gameAdventurer.DungeonLocationID = 1; _gameAdventurer.ExperiencePoints = 0; _gameAdventurer.Health = 100; _gameAdventurer.Lives = 3; }
/// <summary> /// initialize the major game objects /// </summary> private void InitializeGame() { _gameAdventurer = new Adventurer(); _gameDungeon = new Dungeon(); _gameConsoleView = new ConsoleView(_gameAdventurer, _gameDungeon); _playingGame = true; _gameSound = new Sound(); //_gameDungeonObjects = new GameObject(); // // add initial items to the adventurer's inventory // _gameAdventurer.Inventory.Add(_gameDungeon.GetGameObjectById(5) as AdventurerObject); _gameAdventurer.Inventory.Add(_gameDungeon.GetGameObjectById(6) as AdventurerObject); Console.CursorVisible = false; }
public static string InitializeQuestEchoAdventurerInfo(Adventurer gameAdventurer) { string messageBoxText = $"Very good then {gameAdventurer.Name}.\n" + " \n" + "It appears we have all the necessary data to begin your quest. You will find it" + " listed below.\n" + " \n" + $"\tAdventurer Name: {gameAdventurer.Name}\n" + $"\tAdventurer Age: {gameAdventurer.Age}\n" + $"\tAdventurer Class: {gameAdventurer.Class}\n" + $"\tAdventurer IQ: {gameAdventurer.IQ}\n" + $"\tAdventurer Health Potions: {gameAdventurer.HealthPotions}\n" + " \n" + "Press any key to begin your quest."; return(messageBoxText); }
public static string InitializeQuestGetAdventurerClass(Adventurer gameTraveler) { string messageBoxText = $"{gameTraveler.Name}, it will be important for us to know your class on this quest.\n" + " \n" + "Enter your class below.\n" + " \n" + "Please use the class specifications below." + " \n"; string classList = null; foreach (Character.ClassType @class in Enum.GetValues(typeof(Character.ClassType))) { if (@class != Character.ClassType.None) { classList += $"\t{@class}\n"; } } messageBoxText += classList; return(messageBoxText); }
/// <summary> /// get the player's initial information at the beginning of the game /// </summary> /// <returns>adventurer object with all properties updated</returns> public Adventurer GetInitialAdventurerInfo() { Adventurer adventurer = new Adventurer(); // // intro // DisplayGamePlayScreen("Quest Initialization", Text.InitializeQuestIntro(), ActionMenu.QuestIntro, ""); GetContinueKey(); // // get adventurer's name // DisplayGamePlayScreen("Quest Initialization - Name", Text.InitializeQuestGetAdventurerName(), ActionMenu.QuestIntro, ""); DisplayInputBoxPrompt("Enter your name: "); adventurer.Name = Regex.Replace(GetString(), @"(^\w)|(\s\w)", m => m.Value.ToUpper()); // // get adventurer's age // DisplayGamePlayScreen("Quest Initialization - Age", Text.InitializeQuestGetAdventurerAge(adventurer.Name), ActionMenu.QuestIntro, ""); int gameTravelerAge; GetInteger($"Enter your age {adventurer.Name}: ", 0, 1000000, out gameTravelerAge); adventurer.Age = gameTravelerAge; // // get adventurer's race // DisplayGamePlayScreen("Quest Initialization - Class", Text.InitializeQuestGetAdventurerClass(adventurer), ActionMenu.QuestIntro, ""); DisplayInputBoxPrompt($"Enter your class {adventurer.Name}: "); adventurer.Class = GetClass(); // // get adventurer's IQ // DisplayGamePlayScreen("Quest Beginnings - IQ", Text.InitializeMissionGetAdventurerIQ(adventurer), ActionMenu.QuestIntro, ""); DisplayInputBoxPrompt($"Press ENTER to continue."); GetContinueKey(); adventurer.IQ = GetIQ(); // // get adventurer's health potions // DisplayGamePlayScreen("Quest Beginnings - Health Potions", Text.InitializeMissionGetAdventurerHealthPotions(adventurer), ActionMenu.QuestIntro, ""); DisplayInputBoxPrompt($"Press ENTER to continue."); GetContinueKey(); adventurer.HealthPotions = 3; // // echo the adventurer's info // DisplayGamePlayScreen("Quest Initialization - Complete", Text.InitializeQuestEchoAdventurerInfo(adventurer), ActionMenu.QuestIntro, ""); GetContinueKey(); // // change view status to playing game // _viewStatus = ViewStatus.PlayingGame; return(adventurer); }