private void PickUpAction() { // //Display list of traveler objects in location // int travelerObjectToPickUpId = _gameConsoleView.DisplayGetTravlerObjectToPickUp(); // //add to inventory // if (travelerObjectToPickUpId != 0) { // //get game object from universe // TravelerObject travelerObject = _gameShip.GetGameObjectById(travelerObjectToPickUpId) as TravelerObject; // //set object location to 0 // _gameTraveler.Inventory.Add(travelerObject); travelerObject.LocationId = 0; // //confirm // _gameConsoleView.DisplayConfirmTravelerObjectAddedToInventory(travelerObject); } }
public static string LookAt(GameObject gameObject) { string messageBoxText = ""; messageBoxText = $"{gameObject.Name}\n" + "\n" + gameObject.Description + "\n" + "\n"; if (gameObject is TravelerObject) { TravelerObject travelerObject = gameObject as TravelerObject; messageBoxText += $"The {travelerObject.Name} has a value of {travelerObject.Value} and"; if (travelerObject.CanInventory) { messageBoxText += "may be added to your inventory."; } else { messageBoxText += "may not be added to your inventory."; } } else { messageBoxText += $"The {gameObject.Name} may not be added to your inventory."; } return(messageBoxText); }
public void DisplayConfirmTravelerObjectAddedToInventory(TravelerObject objectAddedToInventory) { if (objectAddedToInventory.PickUpMessage != null) { DisplayGamePlayScreen("Pick Up Game Object", objectAddedToInventory.PickUpMessage, ActionMenu.ObjectMenu, ""); } else { DisplayGamePlayScreen("Pick Up Game Object", $"The {objectAddedToInventory.Name} has been added to your inventory.", ActionMenu.ObjectMenu, ""); } }
public int DisplayGetTravlerObjectToPickUp() { int gameObjectId = 0; bool vaildGameObjectId = false; // //list of traveler objects in current location // List <TravelerObject> travelerObjectsInLocation = _gameShip.GetTravelerObjectsByLocationId(_gameTraveler.LocationID); if (travelerObjectsInLocation.Count > 0) { DisplayGamePlayScreen("Pick Up Game Object", Text.GameObjectsChooseList(travelerObjectsInLocation), ActionMenu.ObjectMenu, ""); while (!vaildGameObjectId) { // //get ineger from player // GetInteger($"Enter the Id number of the object you wish to add to your inventory:", 1, 12, out gameObjectId); // //vailidate integer // if (_gameShip.IsValidTravelerObjectByLocationId(gameObjectId, _gameTraveler.LocationID)) { TravelerObject travelerObject = _gameShip.GetGameObjectById(gameObjectId) as TravelerObject; if (travelerObject.CanInventory) { vaildGameObjectId = true; } else { ClearInputBox(); DisplayInputErrorMessage("It appears you cannot currently add this item to your inventory."); } } else { ClearInputBox(); DisplayInputErrorMessage("It appears you have entered an invaild game object id. Please try again."); } } } else { DisplayGamePlayScreen("Pick Up Game Object", "It appears there are no available game objects.", ActionMenu.ObjectMenu, ""); } return(gameObjectId); }
public int DisplayGetInventoryObjectToPutDown() { int travelerObjectId = 0; bool validInventoryObjectId = false; if (_gameTraveler.Inventory.Count > 0) { DisplayGamePlayScreen("Put Down Game Object", Text.GameObjectsChooseList(_gameTraveler.Inventory), ActionMenu.ObjectMenu, ""); while (!validInventoryObjectId) { // //get int from user // GetInteger($"Enter the Id number of the object you would like to drop from inventory.", 1, 12, out travelerObjectId); // //find object // TravelerObject objectToPutDown = _gameTraveler.Inventory.FirstOrDefault(o => o.Id == travelerObjectId); // //validate object in inventory // if (objectToPutDown != null) { validInventoryObjectId = true; } else { ClearInputBox(); DisplayInputErrorMessage("It appears your inventory does not contain this object. please try again"); //return to main menu } } } else { DisplayGamePlayScreen("Pick Up Game Object", "It appears there are no objects in your inventory", ActionMenu.ObjectMenu, ""); //return to main menu } return(travelerObjectId); }
private void PutDownAction() { // //display list of objects in inventory // int inventoryObjectToPutDownId = _gameConsoleView.DisplayGetInventoryObjectToPutDown(); // //get object from universe // TravelerObject travelerObject = _gameShip.GetGameObjectById(inventoryObjectToPutDownId) as TravelerObject; // //remove from inventory // _gameTraveler.Inventory.Remove(travelerObject); travelerObject.LocationId = _gameTraveler.LocationID; // //confirmation // _gameConsoleView.DisplayConfirmTravelerObjectAddedToInventory(travelerObject); }
public void DisplayConfirmTravelerObjectRemovedFromInventory(TravelerObject objectRemovedFromInventory) { DisplayGamePlayScreen("Put Down Game Object", $"The {objectRemovedFromInventory.Name} has been removed from your inventory.", ActionMenu.ObjectMenu, ""); }
private void HandleObjectAddedToInventory(object gameObject, EventArgs e) { if (gameObject.GetType() == typeof(TravelerObject)) { TravelerObject travelerObject = gameObject as TravelerObject; switch (travelerObject.Type) { case TravelerObjectType.Food: _gameTraveler.Health += travelerObject.Value; // //adds life if > than 100 // if (_gameTraveler.Health >= 100) { _gameTraveler.Health = 100; _gameTraveler.Lives -= 1; } if (travelerObject.IsConsumable) { travelerObject.LocationId = -1; } break; case TravelerObjectType.MealCard: if (true) { _gameShip.GetLocationByID(3).Accessable = true; } break; case TravelerObjectType.Medicine: _gameTraveler.Health += travelerObject.Value; // //adds life if > than 100 // if (_gameTraveler.Health >= 100) { _gameTraveler.Health = 100; _gameTraveler.Lives += 1; } if (travelerObject.IsConsumable) { travelerObject.LocationId = -1; } break; case TravelerObjectType.BagOfGold: break; case TravelerObjectType.Necklace: if (true) { _gameShip.GetLocationByID(3).Accessable = true; _gameShip.GetLocationByID(1).Accessable = false; } break; case TravelerObjectType.Document: //wins game if (true) { } break; case TravelerObjectType.Key: // //all three keys unlocks Captains office // //if (_gameTraveler.Inventory.Contains(TravelerObjectType.Key = 3)) //{ // _gameShip.GetLocationByID(5).Accessable = true; //} break; default: break; } } }
public void DisplayConfirmTravelerObjectAddedToInventory(TravelerObject objectAddedToInventory) { DisplayGamePlayScreen("Pick Up Game Object", $"The {objectAddedToInventory.Name} has been added to your inventory.", ActionMenu.MainMenu, ""); }