private void UpdateGameStatus() { if (!_gameTraveler.HasVisited(_currentLocation.LocationID)) { // // new location to list of visited if first visit // _gameTraveler.LocationsVisited.Add(_currentLocation.LocationID); // //update Experience Points // _gameTraveler.Experiencepoints += _currentLocation.ExperiencePoints; } if (_gameTraveler.LocationID == 2) { _gameTraveler.Health += 50; } if (_gameTraveler.Health <= 0) { _gameTraveler.Lives -= 1; } if (_gameTraveler.Health > 100) { _gameTraveler.Lives += 1; _gameTraveler.Health = 100; } }