/// <summary> /// Does everything for the admin submenu /// </summary> private void HandleAdminMenu() { int index = view.DrawGetMenuOption(ActionMenu.GetEnumMenu(typeof(AdminMenuAction))); AdminMenuAction action = (AdminMenuAction)Enum.GetValues(typeof(AdminMenuAction)).GetValue(index); switch (action) { case AdminMenuAction.PlayerInfo: view.DisplayPlayerInfo(player); break; case AdminMenuAction.PlayerEdit: Player tempPlayer = view.DisplayEditPlayerInfo(player); EditPlayerInfo(tempPlayer); break; case AdminMenuAction.ListGameObjects: view.DisplayGameObjects("All Game Objects: ", universe.GameObjects); break; case AdminMenuAction.ListNpcs: view.DisplayNpcs("All Npcs: ", universe.Npcs); break; case AdminMenuAction.ListLocations: view.DisplayLocations("All Locations: ", universe.Map.Locations); break; case AdminMenuAction.Back: return; } }
/// <summary> /// Pulls up the interaction menu, and handles that interaction /// </summary> private void HandleInteractionMenu() { int interactionIndex = 0; GameObject gameObject = view.DisplayInteractObject(universe, player.CurrentLocation); // // in case the location is empty // if (gameObject != null) { interactionIndex = view.DrawGetMenuOption(ActionMenu.GetEnumMenu(typeof(InteractionMenuAction))); InteractionMenuAction action = (InteractionMenuAction)Enum.GetValues(typeof(InteractionMenuAction)).GetValue(interactionIndex); HandleObjectInteraction(gameObject, action); } }
/// <summary> /// Pulls up the entity menu, and handles that interaction /// </summary> private void HandleEntityMenu() { int entityIndex = 0; Npc entity = view.DisplayInteractNpc(universe, player.CurrentLocation); // // in case the location is empty // if (entity != null) { entityIndex = view.DrawGetMenuOption(ActionMenu.GetEnumMenu(typeof(NpcMenuAction))); NpcMenuAction action = (NpcMenuAction)Enum.GetValues(typeof(NpcMenuAction)).GetValue(entityIndex); HandleNpcInteraction(entity, action); } }
/// <summary> /// Does everything for the main menu /// </summary> private void HandleMainMenu() { int index = view.DrawGetMenuOption(ActionMenu.GetEnumMenu(typeof(MenuAction))); MenuAction action = (MenuAction)Enum.GetValues(typeof(MenuAction)).GetValue(index); switch (action) { case MenuAction.LocationsVisited: view.DisplayLocations("Locations Visited: ", player.LocationsVisited); break; case MenuAction.Travel: Travel(); break; case MenuAction.LookAround: view.DisplayLocationLookAround(universe, player.CurrentLocation); break; case MenuAction.Interact: HandleInteractionMenu(); break; case MenuAction.InterfaceWith: HandleEntityMenu(); break; case MenuAction.Abilities: HandleAbilityMenu(); break; case MenuAction.AdminMenu: HandleAdminMenu(); break; case MenuAction.Exit: playing = false; break; default: break; } }