public static void Init(int prefabID = -1) { // Get existing open window or if none, make a new one: window = (NewUnitAbilityEditorWindow)EditorWindow.GetWindow(typeof(NewUnitAbilityEditorWindow), false, "Unit Ability Editor"); window.minSize = new Vector2(420, 300); LoadDB(); window.InitLabel(); //if(prefabID>=0) window.selectID=TDEditor.GetTowerIndex(prefabID)-1; window.SetupCallback(); }
public static void OpenUnitAbilityEditor() { //UnitAbilityEditorWindow.Init(); NewUnitAbilityEditorWindow.Init(); }