//start the game, this is called after unit deployment is complete, or after initialization if no deployment is required public static void StartGame() { instance.StartCoroutine(instance.DelayStartGame(0.5f)); }
//start the game, this is called after unit deployment is complete, or after initialization if no deployment is required public static void StartGame() { instance.StartCoroutine(instance.DelayStartGame(0.5f)); }