internal static DangerTile Convert(LuaDangerTile luaDangerTile) { DangerTile temp = null; try { BasicTile t = LuaHelp.PointToTile(luaDangerTile.tile); temp = new DangerTile(t, luaDangerTile.function); } catch (Exception) { return(null); } if (temp != null) { if (temp.callFunction == null) { //return null } return(temp); } return(null); }
private static void Reset() { bGenerateLuaTurnInfo = true; dangerTiles.Clear(); DangerTile.Reset(); }
internal static void AddDangerTile(DangerTile dt) { dangerTiles.Add(dt); }