コード例 #1
0
        private static void SetFeather(InputFrame input, ref GamePadDPad pad, ref GamePadThumbSticks sticks)
        {
            pad = new GamePadDPad(ButtonState.Released, ButtonState.Released, ButtonState.Released, ButtonState.Released);
            Vector2 aim = AnalogHelper.GetFeather(input);

            sticks = new GamePadThumbSticks(aim, new Vector2(0, 0));
        }
コード例 #2
0
        private static void DisableRun()
        {
            Running = false;

            /*
             * if (Recording) {
             *  controller.WriteInputs();
             * }
             */
            Recording = false;
            State     = State.None;
            NextState = State.None;
            BindingHelper.RestorePlayerBindings();
            Celeste.Mod.Core.CoreModule.Settings.UseKeyboardForTextInput = KbTextInput;
            Controller.ResetSpawn = null;
            if (ExportSyncData)
            {
                EndExport();
                ExportSyncData = false;
            }

            LibTasHelper.EndExport();

            EnforceLegal     = false;
            AllowUnsafeInput = false;
            AnalogHelper.AnalogModeChange(AnalogueMode.Ignore);
            Hotkeys.ReleaseAllKeys();
            RestoreSettings.TryRestore();
        }
コード例 #3
0
        private static void LoadStateRoutine()
        {
            Controller = savedController.Clone();
            Controller.RefreshInputs(false);
            // Some fields were reset by RefreshInputs(false), so we need restore it.
            Controller.FfIndex = savedController.FfIndex;
            for (int i = 0; i < savedController.FastForwards.Count && i < Controller.FastForwards.Count; i++)
            {
                if (savedController.FastForwards[i].HasSavedState)
                {
                    Controller.FastForwards[i].HasSavedState = true;
                    break;
                }
            }

            SetTasState();
            AnalogHelper.AnalogModeChange(savedAnalogueMode, savedAnalogueLimit);
            PlayerStatus        = savedPlayerStatus;
            LastPos             = savedLastPos;
            LastPlayerSeekerPos = savedLastPlayerSeekerPos;
            UpdateStudio();
        }