コード例 #1
0
        public override void Update()
        {
            base.Update();

            incr.Position += Position + new Vector2(Hitbox.Width - decr.Hitbox.Width - 16f, 0f);
            incr.Update();
            incr.Position -= Position + new Vector2(Hitbox.Width - decr.Hitbox.Width - 16f, 0f);

            decr.Position += Position + new Vector2(Hitbox.Width - 8f, 0f);
            decr.Update();
            decr.Position -= Position + new Vector2(Hitbox.Width - 8f, 0f);
        }
コード例 #2
0
ファイル: Window.cs プロジェクト: jayands/tAPI-SDK
        public override void Update()
        {
            if (GInput.Keyboard.IsKeyDown(Key.Back))
            {
                Destroy();
                return;
            }

            // move window
            BeingDragged = false;
            if (GInput.Mouse.Rectangle.Intersects(new Rectangle((int)Position.X - (int)padding.X, (int)Position.Y - (int)padding.Y, (int)topBar.X, (int)topBar.Y)) &&
                GInput.Mouse.Left)
            {
                if (!BeingDragged)
                {
                    mouseRelativeTo = GInput.Mouse.Position - Position;

                    if (OnDraggingStarted != null)
                    {
                        OnDraggingStarted(this);
                    }
                    if (GlobalDraggingStarted != null)
                    {
                        GlobalDraggingStarted(this);
                    }
                }

                BeingDragged = true;
            }
            else if (BeingDragged)
            {
                mouseRelativeTo = Vector2.Zero;
                BeingDragged    = false;

                if (OnDraggingStopped != null)
                {
                    OnDraggingStopped(this);
                }
                if (GlobalDraggingStopped != null)
                {
                    GlobalDraggingStopped(this);
                }
            }

            if (BeingDragged)
            {
                Position = GInput.Mouse.Position - mouseRelativeTo;

                if (OnDragging != null)
                {
                    OnDragging(this);
                }
                if (GlobalDragging != null)
                {
                    GlobalDragging(this);
                }
            }

            // update button
            close.Position += Position;
            close.Update();
            close.Position -= Position;

            Position += topBar;
            base.Update();
            Position -= topBar;
        }